Updates.
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@ -7,7 +7,7 @@ EXTRA_DIST = FG-FAQ.v3 README.Unix README.Linux README.MacOS README.Win32 \
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README.running Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
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README.running Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
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dist-hook:
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dist-hook:
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tar cf - hints | (cd $(distdir); tar xvf -)
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tar cf - docs-mini hints | (cd $(distdir); tar xvf -)
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# tar cf - Simulator/FDM/JSBsim/aircraft Simulator/FDM/JSBsim/engine | (cd $(distdir); tar xvf -)
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# tar cf - Simulator/FDM/JSBsim/aircraft Simulator/FDM/JSBsim/engine | (cd $(distdir); tar xvf -)
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48
README
48
README
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@ -1,33 +1,35 @@
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Welcome to the Flight Gear project.
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Welcome to the FlightGear Flight Simulator project.
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===================================
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===================================================
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The primary web page for this project is:
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The primary web page for this project is: http://www.flightgear.org
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http://www.menet.umn.edu/~curt/fgfs
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For basic installation instructions see the "INSTALL" file.
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===================================
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Before you can run FlightGear you will also need to download and
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install the "base" package which is a collection of textures, sounds,
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sample scenery, and other data files need by the sim.
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Please see .... for more information on ....
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For additional install help for specific platforms please browse the
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"docs-mini/" subdirectory.
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- Authors & Thanks: List of the authors and contributors.
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More complete documentation is available from our web page as a
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separate distribution.
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- COPYING: Copyright and usage terms and limits.
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Please take a look at the "Thanks" file for a list of people who have
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contributed to this project. If you have contributed something but
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don't find your name in this file. Please send a polite reminder to
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curt@flightgear.org
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- INSTALL: Generic install instructions
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For a summary of changes/additions by version see the "NEWS" file.
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- NEWS: The latest news
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This project is GPL'd. For complete details on our licensing please
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see the "COPYING" file.
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- README: This file
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- README.Unix: Hints and tips for compiling on Unix
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- README.Win32: Specific Win32 compiling information and instructions
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- README.anoncvs: Info on accessing the most current copies of the source.
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- README.autoconf: Info on updating the make system (adding new source
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files, etc.)
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- README.running: Basic keyboard commands for running the simulator
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For information on available mailing lists, mailing list archives, and
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other available source code and documenation, please visit our web
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site.
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FlightGear is a product of the collaboration of large international
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group of volunteers. FlightGear is a work in progress. FlightGear
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comes with no warrantee. We hope you enjoy FlightGear and/or find it
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of some value!
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@ -1,178 +0,0 @@
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Starting the executable
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=======================
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Unix: runfgfs
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Windows: runfgfs.bat
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"runfgfs" is a script which runs the Flight Gear executable with
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(hopefully) the correct $FG_ROOT directory specified.
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First Flight
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============
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By default, the plane should be looking more or less straight down a
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runway, and the mouse cursor should be a regular pointer. The
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following steps will help you to get into the air:
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- click the right mouse button once, so that a cross cursor
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appears (now, the mouse will act as a control yoke)
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- while holding down the left mouse button, push the mouse cursor up
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until the engine is at full power (the throttle indicator is on the
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left side of the HUD), then release the left mouse button
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- when the plane is moving fast enough (say, 100 knots for the default
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Navion), slowly pull the mouse cursor down (with no buttons pressed)
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to raise the elevators until the plane rolls off the runway and into
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the air
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- while holding down the left mouse button, move the mouse cursor down
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slightly to ease up on the throttle, then release the left mouse
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button
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- move the mouse up, down, and sideways as necessary to establish
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level flight -- small movements are best, or you may lose control of
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the plane
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- click the right mouse button once more, so that a double-arrow
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cursor appears (now, the mouse will allow you to look around)
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- move the mouse around to look out of the plane at different angles
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- press the left mouse button once to return the view to front and
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centre
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- click the right mouse button *twice*, so that the cross cursor
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appears again (you're in yoke mode)
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- now that you know how to operate the throttle, ailerons, and
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elevators (as well as how to look around), try to circle around and
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land back on the runway (best of luck)
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Mouse controls
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==============
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It is possible to manipulate the basic flight controls and the view
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using only the mouse. Clicking the right mouse button toggles the
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mouse among three different modes:
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1. Pointer mode (the default: mouse cursor is a pointer)
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2. Yoke mode (mouse cursor is a cross)
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3. Look-around mode (mouse pointer is a double arrow)
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In yoke mode and look-around mode, the mouse cursor will remain
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trapped in the Flight Gear window.
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Yoke mode
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---------
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In yoke mode (mouse cursor as cross), mouse movement adjusts the main
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flight controls, depending on which buttons you press.
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With no button pressed:
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(like a control yoke on an airplane)
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- horizontal movement controls the ailerons
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- vertical movement controls the elevators
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With left button pressed:
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- horizontal movement controls the brakes
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- vertical movement controls the throttle
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With middle button pressed:
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- horizontal movement controls the rudder
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- vertical movement controls the trim
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Look-around mode
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----------------
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In look-around mode (mouse cursor as double arrow), mouse movement
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changes the viewing direction: horizontal movement scrolls the view
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horizontally, and vertical movement scrolls the view vertically in the
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direction of mouse movement.
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To return the view to front and center, click the left mouse button
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once.
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Keyboard controls
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=================
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It is also possible to fly using the numeric keypad. There is some
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unresolved wierdness with the GLUT libraries and keyboard input, so
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for now, the state of the "Num Lock" key is important.
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Num Lock Active
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---------------
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Pg Up/Pg Dn Throttle
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Left Arrow/Right Arrow Aileron
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Up Arrow/Down Arrow Elevator
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Ins/Enter Rudder
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"5" Center aileron/elevator/rudder
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Home/End Elevator Trim
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Num Lock Inactive
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-----------------
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Shift + <Numeric Keypad Key> Change view
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where key is one of:
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8 = forward
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7 = left/forward
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4 = left
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1 = left/back
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2 = back
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3 = right/back
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6 = right
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9 = right/forward
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Brakes
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------
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Press the "b" key to toggle
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Autopilot
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---------
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Control + A Toggle autopilot altitude lock.
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Control + H Toggle autopilot heading lock.
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Control + S Toggle autopilot autothrottle.
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Control + T Toggle autopilot terrain follow.
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Simulation
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----------
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ESC Quit Flight Gear.
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a Increase speedup.
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b Toggle brakes.
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h Dim HUD.
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i Revert to full HUD.
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m Increase time warp.
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p Toggle pause.
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t Increase time warp delta.
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v Toggle external view mode.
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x Zoom out (narrow field of view).
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z Increase visibility.
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Shift + A Decrease speedup.
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Shift + H Brighten HUD
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Shift + I Minimize HUD
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Shift + M Decrease time warp.
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Shift + P Toggle 2D panel display.
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Shift + T Decrease time warp delta.
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Shift + W Toggle fullscreen/window mode.
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Shift + X Zoom out (widen field of view).
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Shift + Z Decrease visibility.
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Other
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-----
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F2 = Reload tile cache.
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F6 = Toggle autopilot target location.
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F8 = Toggle fog modes (off, fastest, nicest)
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F9 = Toggle textures on/off
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F10 = Toggle menu
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F11 = Set autopilot altitude
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F12 = Set autopilot heading
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