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curt 2000-02-15 23:32:26 +00:00
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3 changed files with 26 additions and 202 deletions

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@ -7,7 +7,7 @@ EXTRA_DIST = FG-FAQ.v3 README.Unix README.Linux README.MacOS README.Win32 \
README.running Thanks VERSION acsite.m4 acconfig.h irix-hack.pl README.running Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
dist-hook: dist-hook:
tar cf - hints | (cd $(distdir); tar xvf -) tar cf - docs-mini hints | (cd $(distdir); tar xvf -)
# tar cf - Simulator/FDM/JSBsim/aircraft Simulator/FDM/JSBsim/engine | (cd $(distdir); tar xvf -) # tar cf - Simulator/FDM/JSBsim/aircraft Simulator/FDM/JSBsim/engine | (cd $(distdir); tar xvf -)

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README
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Welcome to the Flight Gear project. Welcome to the FlightGear Flight Simulator project.
=================================== ===================================================
The primary web page for this project is: The primary web page for this project is: http://www.flightgear.org
http://www.menet.umn.edu/~curt/fgfs For basic installation instructions see the "INSTALL" file.
=================================== Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.
Please see .... for more information on .... For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.
- Authors & Thanks: List of the authors and contributors. More complete documentation is available from our web page as a
separate distribution.
- COPYING: Copyright and usage terms and limits. Please take a look at the "Thanks" file for a list of people who have
contributed to this project. If you have contributed something but
don't find your name in this file. Please send a polite reminder to
curt@flightgear.org
- INSTALL: Generic install instructions For a summary of changes/additions by version see the "NEWS" file.
- NEWS: The latest news This project is GPL'd. For complete details on our licensing please
see the "COPYING" file.
- README: This file
- README.Unix: Hints and tips for compiling on Unix
- README.Win32: Specific Win32 compiling information and instructions
- README.anoncvs: Info on accessing the most current copies of the source.
- README.autoconf: Info on updating the make system (adding new source
files, etc.)
- README.running: Basic keyboard commands for running the simulator
For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.
FlightGear is a product of the collaboration of large international
group of volunteers. FlightGear is a work in progress. FlightGear
comes with no warrantee. We hope you enjoy FlightGear and/or find it
of some value!

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Starting the executable
=======================
Unix: runfgfs
Windows: runfgfs.bat
"runfgfs" is a script which runs the Flight Gear executable with
(hopefully) the correct $FG_ROOT directory specified.
First Flight
============
By default, the plane should be looking more or less straight down a
runway, and the mouse cursor should be a regular pointer. The
following steps will help you to get into the air:
- click the right mouse button once, so that a cross cursor
appears (now, the mouse will act as a control yoke)
- while holding down the left mouse button, push the mouse cursor up
until the engine is at full power (the throttle indicator is on the
left side of the HUD), then release the left mouse button
- when the plane is moving fast enough (say, 100 knots for the default
Navion), slowly pull the mouse cursor down (with no buttons pressed)
to raise the elevators until the plane rolls off the runway and into
the air
- while holding down the left mouse button, move the mouse cursor down
slightly to ease up on the throttle, then release the left mouse
button
- move the mouse up, down, and sideways as necessary to establish
level flight -- small movements are best, or you may lose control of
the plane
- click the right mouse button once more, so that a double-arrow
cursor appears (now, the mouse will allow you to look around)
- move the mouse around to look out of the plane at different angles
- press the left mouse button once to return the view to front and
centre
- click the right mouse button *twice*, so that the cross cursor
appears again (you're in yoke mode)
- now that you know how to operate the throttle, ailerons, and
elevators (as well as how to look around), try to circle around and
land back on the runway (best of luck)
Mouse controls
==============
It is possible to manipulate the basic flight controls and the view
using only the mouse. Clicking the right mouse button toggles the
mouse among three different modes:
1. Pointer mode (the default: mouse cursor is a pointer)
2. Yoke mode (mouse cursor is a cross)
3. Look-around mode (mouse pointer is a double arrow)
In yoke mode and look-around mode, the mouse cursor will remain
trapped in the Flight Gear window.
Yoke mode
---------
In yoke mode (mouse cursor as cross), mouse movement adjusts the main
flight controls, depending on which buttons you press.
With no button pressed:
(like a control yoke on an airplane)
- horizontal movement controls the ailerons
- vertical movement controls the elevators
With left button pressed:
- horizontal movement controls the brakes
- vertical movement controls the throttle
With middle button pressed:
- horizontal movement controls the rudder
- vertical movement controls the trim
Look-around mode
----------------
In look-around mode (mouse cursor as double arrow), mouse movement
changes the viewing direction: horizontal movement scrolls the view
horizontally, and vertical movement scrolls the view vertically in the
direction of mouse movement.
To return the view to front and center, click the left mouse button
once.
Keyboard controls
=================
It is also possible to fly using the numeric keypad. There is some
unresolved wierdness with the GLUT libraries and keyboard input, so
for now, the state of the "Num Lock" key is important.
Num Lock Active
---------------
Pg Up/Pg Dn Throttle
Left Arrow/Right Arrow Aileron
Up Arrow/Down Arrow Elevator
Ins/Enter Rudder
"5" Center aileron/elevator/rudder
Home/End Elevator Trim
Num Lock Inactive
-----------------
Shift + <Numeric Keypad Key> Change view
where key is one of:
8 = forward
7 = left/forward
4 = left
1 = left/back
2 = back
3 = right/back
6 = right
9 = right/forward
Brakes
------
Press the "b" key to toggle
Autopilot
---------
Control + A Toggle autopilot altitude lock.
Control + H Toggle autopilot heading lock.
Control + S Toggle autopilot autothrottle.
Control + T Toggle autopilot terrain follow.
Simulation
----------
ESC Quit Flight Gear.
a Increase speedup.
b Toggle brakes.
h Dim HUD.
i Revert to full HUD.
m Increase time warp.
p Toggle pause.
t Increase time warp delta.
v Toggle external view mode.
x Zoom out (narrow field of view).
z Increase visibility.
Shift + A Decrease speedup.
Shift + H Brighten HUD
Shift + I Minimize HUD
Shift + M Decrease time warp.
Shift + P Toggle 2D panel display.
Shift + T Decrease time warp delta.
Shift + W Toggle fullscreen/window mode.
Shift + X Zoom out (widen field of view).
Shift + Z Decrease visibility.
Other
-----
F2 = Reload tile cache.
F6 = Toggle autopilot target location.
F8 = Toggle fog modes (off, fastest, nicest)
F9 = Toggle textures on/off
F10 = Toggle menu
F11 = Set autopilot altitude
F12 = Set autopilot heading