diff --git a/Makefile.am b/Makefile.am index d0e9b1ca2..eba570c27 100644 --- a/Makefile.am +++ b/Makefile.am @@ -7,7 +7,7 @@ EXTRA_DIST = FG-FAQ.v3 README.Unix README.Linux README.MacOS README.Win32 \ README.running Thanks VERSION acsite.m4 acconfig.h irix-hack.pl dist-hook: - tar cf - hints | (cd $(distdir); tar xvf -) + tar cf - docs-mini hints | (cd $(distdir); tar xvf -) # tar cf - Simulator/FDM/JSBsim/aircraft Simulator/FDM/JSBsim/engine | (cd $(distdir); tar xvf -) diff --git a/README b/README index a6235e9bc..783d5fc5d 100644 --- a/README +++ b/README @@ -1,33 +1,35 @@ -Welcome to the Flight Gear project. -=================================== +Welcome to the FlightGear Flight Simulator project. +=================================================== -The primary web page for this project is: +The primary web page for this project is: http://www.flightgear.org - http://www.menet.umn.edu/~curt/fgfs +For basic installation instructions see the "INSTALL" file. -=================================== +Before you can run FlightGear you will also need to download and +install the "base" package which is a collection of textures, sounds, +sample scenery, and other data files need by the sim. -Please see .... for more information on .... +For additional install help for specific platforms please browse the +"docs-mini/" subdirectory. -- Authors & Thanks: List of the authors and contributors. +More complete documentation is available from our web page as a +separate distribution. -- COPYING: Copyright and usage terms and limits. +Please take a look at the "Thanks" file for a list of people who have +contributed to this project. If you have contributed something but +don't find your name in this file. Please send a polite reminder to +curt@flightgear.org -- INSTALL: Generic install instructions +For a summary of changes/additions by version see the "NEWS" file. -- NEWS: The latest news - -- README: This file - -- README.Unix: Hints and tips for compiling on Unix - -- README.Win32: Specific Win32 compiling information and instructions - -- README.anoncvs: Info on accessing the most current copies of the source. - -- README.autoconf: Info on updating the make system (adding new source - files, etc.) - -- README.running: Basic keyboard commands for running the simulator +This project is GPL'd. For complete details on our licensing please +see the "COPYING" file. +For information on available mailing lists, mailing list archives, and +other available source code and documenation, please visit our web +site. +FlightGear is a product of the collaboration of large international +group of volunteers. FlightGear is a work in progress. FlightGear +comes with no warrantee. We hope you enjoy FlightGear and/or find it +of some value! diff --git a/docs-mini/README.running.new b/docs-mini/README.running.new deleted file mode 100644 index f423952cf..000000000 --- a/docs-mini/README.running.new +++ /dev/null @@ -1,178 +0,0 @@ -Starting the executable -======================= - -Unix: runfgfs -Windows: runfgfs.bat - -"runfgfs" is a script which runs the Flight Gear executable with -(hopefully) the correct $FG_ROOT directory specified. - - -First Flight -============ - -By default, the plane should be looking more or less straight down a -runway, and the mouse cursor should be a regular pointer. The -following steps will help you to get into the air: - -- click the right mouse button once, so that a cross cursor - appears (now, the mouse will act as a control yoke) - -- while holding down the left mouse button, push the mouse cursor up - until the engine is at full power (the throttle indicator is on the - left side of the HUD), then release the left mouse button - -- when the plane is moving fast enough (say, 100 knots for the default - Navion), slowly pull the mouse cursor down (with no buttons pressed) - to raise the elevators until the plane rolls off the runway and into - the air - -- while holding down the left mouse button, move the mouse cursor down - slightly to ease up on the throttle, then release the left mouse - button - -- move the mouse up, down, and sideways as necessary to establish - level flight -- small movements are best, or you may lose control of - the plane - -- click the right mouse button once more, so that a double-arrow - cursor appears (now, the mouse will allow you to look around) - -- move the mouse around to look out of the plane at different angles - -- press the left mouse button once to return the view to front and - centre - -- click the right mouse button *twice*, so that the cross cursor - appears again (you're in yoke mode) - -- now that you know how to operate the throttle, ailerons, and - elevators (as well as how to look around), try to circle around and - land back on the runway (best of luck) - - -Mouse controls -============== - -It is possible to manipulate the basic flight controls and the view -using only the mouse. Clicking the right mouse button toggles the -mouse among three different modes: - -1. Pointer mode (the default: mouse cursor is a pointer) -2. Yoke mode (mouse cursor is a cross) -3. Look-around mode (mouse pointer is a double arrow) - -In yoke mode and look-around mode, the mouse cursor will remain -trapped in the Flight Gear window. - - -Yoke mode ---------- - -In yoke mode (mouse cursor as cross), mouse movement adjusts the main -flight controls, depending on which buttons you press. - -With no button pressed: -(like a control yoke on an airplane) -- horizontal movement controls the ailerons -- vertical movement controls the elevators - -With left button pressed: -- horizontal movement controls the brakes -- vertical movement controls the throttle - -With middle button pressed: -- horizontal movement controls the rudder -- vertical movement controls the trim - - -Look-around mode ----------------- - -In look-around mode (mouse cursor as double arrow), mouse movement -changes the viewing direction: horizontal movement scrolls the view -horizontally, and vertical movement scrolls the view vertically in the -direction of mouse movement. - -To return the view to front and center, click the left mouse button -once. - - -Keyboard controls -================= - -It is also possible to fly using the numeric keypad. There is some -unresolved wierdness with the GLUT libraries and keyboard input, so -for now, the state of the "Num Lock" key is important. - -Num Lock Active ---------------- - - Pg Up/Pg Dn Throttle - Left Arrow/Right Arrow Aileron - Up Arrow/Down Arrow Elevator - Ins/Enter Rudder - "5" Center aileron/elevator/rudder - Home/End Elevator Trim - -Num Lock Inactive ------------------ - Shift + Change view - - where key is one of: - - 8 = forward - 7 = left/forward - 4 = left - 1 = left/back - 2 = back - 3 = right/back - 6 = right - 9 = right/forward - -Brakes ------- - Press the "b" key to toggle - -Autopilot ---------- - Control + A Toggle autopilot altitude lock. - Control + H Toggle autopilot heading lock. - Control + S Toggle autopilot autothrottle. - Control + T Toggle autopilot terrain follow. - -Simulation ----------- - - ESC Quit Flight Gear. - - a Increase speedup. - b Toggle brakes. - h Dim HUD. - i Revert to full HUD. - m Increase time warp. - p Toggle pause. - t Increase time warp delta. - v Toggle external view mode. - x Zoom out (narrow field of view). - z Increase visibility. - - Shift + A Decrease speedup. - Shift + H Brighten HUD - Shift + I Minimize HUD - Shift + M Decrease time warp. - Shift + P Toggle 2D panel display. - Shift + T Decrease time warp delta. - Shift + W Toggle fullscreen/window mode. - Shift + X Zoom out (widen field of view). - Shift + Z Decrease visibility. - -Other ------ - F2 = Reload tile cache. - F6 = Toggle autopilot target location. - F8 = Toggle fog modes (off, fastest, nicest) - F9 = Toggle textures on/off - F10 = Toggle menu - F11 = Set autopilot altitude - F12 = Set autopilot heading