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Merge branch 'next' into durk-atc

This commit is contained in:
Durk Talsma 2011-04-03 17:25:29 +02:00
commit b9b2d9386c
8 changed files with 135 additions and 69 deletions

View file

@ -97,6 +97,7 @@ FGEnvironmentMgr::init ()
{
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
SGSubsystemGroup::init();
fgClouds->Init();
}
void
@ -111,7 +112,7 @@ FGEnvironmentMgr::bind ()
{
SGSubsystemGroup::bind();
_environment->Tie( fgGetNode("/environment", true ) );
_tiedProperties.setRoot( fgGetNode( "/environment", true ) );
_tiedProperties.Tie( "effective-visibility-m", thesky,
@ -128,27 +129,27 @@ FGEnvironmentMgr::bind ()
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
SGPropertyNode_ptr layerNode = fgGetNode("/environment/clouds",true)->getChild("layer", i, true );
_tiedProperties.Tie( layerNode->getNode("span-m",true), this, i,
_tiedProperties.Tie( layerNode->getNode("span-m",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_span_m,
&FGEnvironmentMgr::set_cloud_layer_span_m);
_tiedProperties.Tie( layerNode->getNode("elevation-ft",true), this, i,
_tiedProperties.Tie( layerNode->getNode("elevation-ft",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_elevation_ft,
&FGEnvironmentMgr::set_cloud_layer_elevation_ft);
_tiedProperties.Tie( layerNode->getNode("thickness-ft",true), this, i,
_tiedProperties.Tie( layerNode->getNode("thickness-ft",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_thickness_ft,
&FGEnvironmentMgr::set_cloud_layer_thickness_ft);
_tiedProperties.Tie( layerNode->getNode("transition-ft",true), this, i,
_tiedProperties.Tie( layerNode->getNode("transition-ft",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_transition_ft,
&FGEnvironmentMgr::set_cloud_layer_transition_ft);
_tiedProperties.Tie( layerNode->getNode("coverage",true), this, i,
_tiedProperties.Tie( layerNode->getNode("coverage",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_coverage,
&FGEnvironmentMgr::set_cloud_layer_coverage);
_tiedProperties.Tie( layerNode->getNode("coverage-type",true), this, i,
_tiedProperties.Tie( layerNode->getNode("coverage-type",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_coverage_type,
&FGEnvironmentMgr::set_cloud_layer_coverage_type);
@ -174,9 +175,9 @@ FGEnvironmentMgr::bind ()
_tiedProperties.Tie("clouds3d-vis-range", thesky,
&SGSky::get_3dCloudVisRange,
&SGSky::set_3dCloudVisRange);
_tiedProperties.Tie("precipitation-enable", &sgEnviro,
&SGEnviro::get_precipitation_enable_state,
&SGEnviro::get_precipitation_enable_state,
&SGEnviro::set_precipitation_enable_state);
_tiedProperties.Tie("lightning-enable", &sgEnviro,
@ -198,7 +199,7 @@ void
FGEnvironmentMgr::update (double dt)
{
SGSubsystemGroup::update(dt);
_environment->set_elevation_ft( _altitudeNode->getDoubleValue() );
simgear::Particles::setWindFrom( _environment->get_wind_from_heading_deg(),
@ -226,7 +227,7 @@ FGEnvironmentMgr::update (double dt)
}
else
{
const string currentId = fgGetString("/sim/airport/closest-airport-id", "");
const string currentId = fgGetString("/sim/airport/closest-airport-id", "");
if (currentId != nearestAirport->ident())
{
fgSetString("/sim/airport/closest-airport-id",
@ -349,31 +350,31 @@ FGEnvironmentMgr::get_cloud_layer_coverage_type (int index) const
return thesky->get_cloud_layer(index)->getCoverage();
}
double
double
FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
{
return thesky->get_cloud_layer(index)->getVisibility_m();
}
void
void
FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
{
thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
}
double
double
FGEnvironmentMgr::get_cloud_layer_maxalpha (int index ) const
{
return thesky->get_cloud_layer(index)->getMaxAlpha();
}
void
void
FGEnvironmentMgr::set_cloud_layer_maxalpha (int index, double maxalpha)
{
thesky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
}
void
void
FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )
{
if( type < 0 || type >= SGCloudLayer::SG_MAX_CLOUD_COVERAGES ) {

View file

@ -33,6 +33,7 @@
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/props/props_io.hxx>
@ -47,12 +48,13 @@ extern SGSky *thesky;
FGClouds::FGClouds() :
snd_lightning(0),
clouds_3d_enabled(false)
clouds_3d_enabled(false),
index(0)
{
update_event = 0;
}
FGClouds::~FGClouds()
FGClouds::~FGClouds()
{
}
@ -65,7 +67,7 @@ void FGClouds::set_update_event(int count) {
buildCloudLayers();
}
void FGClouds::init(void) {
void FGClouds::Init(void) {
if( snd_lightning == NULL ) {
snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
snd_lightning->set_max_dist(7000.0f);
@ -75,6 +77,10 @@ void FGClouds::init(void) {
sgr->add( snd_lightning, "thunder" );
sgEnviro.set_sampleGroup( sgr );
}
globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
}
// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
@ -101,7 +107,10 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
double z = grid_z_rand * (sg_random() - 0.5);
float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
SGVec3f pos(x,y,z);
for(int i = 0; i < box_def->nChildren() ; i++) {
@ -111,7 +120,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
string type = abox->getStringValue("type", "cu-small");
cld_def = cloud_def_root->getChild(type.c_str());
if ( !cld_def ) return 0.0;
double w = abox->getDoubleValue("width", 1000.0);
double h = abox->getDoubleValue("height", 1000.0);
int hdist = abox->getIntValue("hdist", 1);
@ -147,38 +156,10 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
SGVec3f newpos = SGVec3f(x, y, z);
SGNewCloud cld = SGNewCloud(texture_root, cld_def);
double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
int num_sprites = cld_def->getIntValue("num-sprites", 20);
int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
string texture = cld_def->getStringValue("texture", "cu.png");
SGNewCloud cld =
SGNewCloud(type,
texture_root,
texture,
min_width,
max_width,
min_height,
max_height,
min_sprite_width,
max_sprite_width,
min_sprite_height,
max_sprite_height,
bottom_shade,
num_sprites,
num_textures_x,
num_textures_y);
layer->addCloud(newpos, cld.genCloud());
//layer->addCloud(newpos, cld.genCloud());
layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
}
}
}
@ -266,7 +247,6 @@ void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
break;
}
}
}
// Now we've built any clouds, enable them and set the density (coverage)
@ -335,7 +315,7 @@ void FGClouds::buildCloudLayers(void) {
layer_type = "sc";
}
}
cloud_root->setStringValue("layer-type",layer_type);
buildLayer(iLayer, layer_type, coverage_norm);
}
@ -349,8 +329,86 @@ void FGClouds::set_3dClouds(bool enable)
}
}
bool FGClouds::get_3dClouds() const
bool FGClouds::get_3dClouds() const
{
return clouds_3d_enabled;
}
/**
* Adds a 3D cloud to a cloud layer.
*
* Property arguments
* layer - the layer index to add this cloud to. (Defaults to 0)
* index - the index for this cloud (to be used later)
* lon/lat/alt - the position for the cloud
* (Various) - cloud definition properties. See README.3DClouds
*
*/
static bool
do_add_3Dcloud (const SGPropertyNode *arg)
{
int l = arg->getIntValue("layer", 0);
int index = arg->getIntValue("index", 0);
SGPath texture_root = globals->get_fg_root();
texture_root.append("Textures");
texture_root.append("Sky");
float lon = arg->getFloatValue("lon-deg", 0.0f);
float lat = arg->getFloatValue("lat-deg", 0.0f);
float alt = arg->getFloatValue("alt-ft", 0.0f);
float x = arg->getFloatValue("x-offset-m", 0.0f);
float y = arg->getFloatValue("y-offset-m", 0.0f);
SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
SGNewCloud cld = SGNewCloud(texture_root, arg);
bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
// Adding a 3D cloud immediately makes this layer 3D.
thesky->get_cloud_layer(l)->set_enable3dClouds(true);
return success;
}
/**
* Removes a 3D cloud from a cloud layer
*
* Property arguments
*
* layer - the layer index to remove this cloud from. (defaults to 0)
* index - the cloud index
*
*/
static bool
do_delete_3Dcloud (const SGPropertyNode *arg)
{
int l = arg->getIntValue("layer", 0);
int i = arg->getIntValue("index", 0);
SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
return layer->deleteCloud(i);
}
/**
* Move a cloud within a 3D layer
*
* Property arguments
* layer - the layer index to add this cloud to. (Defaults to 0)
* index - the cloud index to move.
* lon/lat/alt - the position for the cloud
*
*/
static bool
do_move_3Dcloud (const SGPropertyNode *arg)
{
int l = arg->getIntValue("layer", 0);
int i = arg->getIntValue("index", 0);
float lon = arg->getFloatValue("lon-deg", 0.0f);
float lat = arg->getFloatValue("lat-deg", 0.0f);
float alt = arg->getFloatValue("alt-ft", 0.0f);
SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
return layer->repositionCloud(i, lon, lat, alt);
}

View file

@ -47,17 +47,24 @@ private:
int update_event;
SGSoundSample *snd_lightning;
bool clouds_3d_enabled;
int index;
public:
FGClouds();
~FGClouds();
void init(void);
void Init(void);
int get_update_event(void) const;
void set_update_event(int count);
bool get_3dClouds() const;
void set_3dClouds(bool enable);
};
static bool do_delete_3Dcloud (const SGPropertyNode *arg);
static bool do_move_3Dcloud (const SGPropertyNode *arg);
static bool do_add_3Dcloud (const SGPropertyNode *arg);
#endif // _FGCLOUDS_HXX

View file

@ -48,7 +48,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_LOCATION "$Id: FGLocation.h,v 1.25 2010/09/18 22:47:24 jberndt Exp $"
#define ID_LOCATION "$Id: FGLocation.h,v 1.27 2010/11/29 12:33:58 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -142,14 +142,14 @@ CLASS DOCUMENTATION
@see W. C. Durham "Aircraft Dynamics & Control", section 2.2
@author Mathias Froehlich
@version $Id: FGLocation.h,v 1.25 2010/09/18 22:47:24 jberndt Exp $
@version $Id: FGLocation.h,v 1.27 2010/11/29 12:33:58 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGLocation : virtual FGJSBBase
class FGLocation : public FGJSBBase
{
public:
/** Default constructor. */

4
src/FDM/JSBSim/models/FGInput.cpp Normal file → Executable file
View file

@ -53,7 +53,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGInput.cpp,v 1.19 2010/02/25 05:21:36 jberndt Exp $";
static const char *IdSrc = "$Id: FGInput.cpp,v 1.20 2010/11/18 12:38:06 jberndt Exp $";
static const char *IdHdr = ID_INPUT;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -191,7 +191,7 @@ bool FGInput::Run(void)
ostringstream info;
info << "JSBSim version: " << JSBSim_version << endl;
info << "Config File version: " << needed_cfg_version << endl;
// info << "Aircraft simulated: " << Aircraft->GetAircraftName() << endl;
info << "Aircraft simulated: " << FDMExec->GetAircraft()->GetAircraftName() << endl;
info << "Simulation time: " << setw(8) << setprecision(3) << FDMExec->GetSimTime() << endl;
socket->Reply(info.str());

View file

@ -71,7 +71,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.85 2011/04/03 19:24:58 jberndt Exp $";
static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.86 2011/04/17 11:27:14 bcoconni Exp $";
static const char *IdHdr = ID_PROPAGATE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -193,7 +193,6 @@ void FGPropagate::SetInitialState(const FGInitialCondition *FGIC)
RecomputeLocalTerrainRadius();
VehicleRadius = GetRadius();
double radInv = 1.0/VehicleRadius;
// Set the angular velocities of the body frame relative to the ECEF frame,
// expressed in the body frame.
@ -273,9 +272,10 @@ bool FGPropagate::Run(void)
// orientation quaternion and vLocation vector.
UpdateBodyMatrices();
CalculateUVW(); // Translational position derivative (velocities are integrated in the inertial frame)
// Translational position derivative (velocities are integrated in the inertial frame)
CalculateUVW();
// Set auxililary state variables
// Set auxilliary state variables
RecomputeLocalTerrainRadius();
VehicleRadius = GetRadius(); // Calculate current aircraft radius from center of planet
@ -628,9 +628,9 @@ void FGPropagate::UpdateBodyMatrices(void)
{
Ti2b = VState.qAttitudeECI.GetT(); // ECI to body frame transform
Tb2i = Ti2b.Transposed(); // body to ECI frame transform
Tl2b = Ti2b*Tl2i; // local to body frame transform
Tl2b = Ti2b * Tl2i; // local to body frame transform
Tb2l = Tl2b.Transposed(); // body to local frame transform
Tec2b = Tl2b * Tec2l; // ECEF to body frame transform
Tec2b = Ti2b * Tec2i; // ECEF to body frame transform
Tb2ec = Tec2b.Transposed(); // body to ECEF frame tranform
}

View file

@ -47,7 +47,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGGain.cpp,v 1.20 2009/10/24 22:59:30 jberndt Exp $";
static const char *IdSrc = "$Id: FGGain.cpp,v 1.23 2011/04/18 08:51:12 andgi Exp $";
static const char *IdHdr = ID_GAIN;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -70,7 +70,7 @@ FGGain::FGGain(FGFCS* fcs, Element* element) : FGFCSComponent(fcs, element)
if (Type == "PURE_GAIN") {
if ( !element->FindElement("gain") ) {
cout << highint << " No GAIN specified (default: 1.0)" << normint << endl;
cerr << highint << " No GAIN specified (default: 1.0)" << normint << endl;
}
}

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