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Merge branch 'curt/replay' into next

This commit is contained in:
Tim Moore 2010-03-27 13:48:30 +01:00
commit b587400846

View file

@ -142,17 +142,17 @@ void FGReplay::update( double dt ) {
timingInfo.clear();
stamp("begin");
static SGPropertyNode *replay_master
= fgGetNode( "/sim/freeze/replay", true );
= fgGetNode( "/sim/freeze/replay-state", true );
if( disable_replay->getBoolValue() ) {
if( sim_time != 0.0 ) {
if ( sim_time != 0.0 ) {
// we were recording data
init();
}
return;
}
//stamp("point_01");
if ( replay_master->getBoolValue() ) {
if ( replay_master->getIntValue() > 0 ) {
// don't record the replay session
return;
}
@ -177,9 +177,9 @@ void FGReplay::update( double dt ) {
r = new FGReplayData;
stamp("Replay_02");
} else {
r = recycler.front();
recycler.pop_front();
//stamp("point_04be");
r = recycler.front();
recycler.pop_front();
//stamp("point_04be");
}
r->sim_time = sim_time;
//r->ctrls = c;