src/FDM/YASim/Gear.hpp: avoid NaN errors by initialising all members of class Gear.
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1 changed files with 45 additions and 45 deletions
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@ -134,55 +134,55 @@ private:
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void calcFriction(float *gpos, float *cv, float *steer, float *skid, float wgt, float *force);
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void calcFrictionFluid(float *cv, float *steer, float *skid, float wgt, float *force);
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float _fric_spring;
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bool _castering;
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bool _rolling;
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bool _slipping;
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float _pos[3];
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double _stuck[3];
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float _fric_spring = 0;
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bool _castering = false;
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bool _rolling = false;
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bool _slipping = false;
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float _pos[3] = {0};
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double _stuck[3] = {0};
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GearVector _cmpr;
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float _spring;
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float _damp;
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float _sfric;
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float _dfric;
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float _brake;
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float _rot;
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float _extension;
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float _force[3];
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float _contact[3];
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float _wow;
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float _frac; /* Compression as fraction of maximum. */
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float _initialLoad;
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float _compressDist; /* Vertical compression distance. */
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double _global_ground[4];
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float _global_vel[3];
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float _casterAngle;
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float _rollSpeed;
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bool _isContactPoint;
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bool _onWater;
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bool _onSolid;
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float _spring_factor_not_planing;
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float _speed_planing;
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float _reduceFrictionByExtension;
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bool _ignoreWhileSolving;
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bool _stiction;
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bool _stiction_abs;
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float _spring = 0;
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float _damp = 0;
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float _sfric = 0;
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float _dfric = 0;
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float _brake = 0;
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float _rot = 0;
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float _extension = 0;
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float _force[3] = {0};
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float _contact[3] = {0};
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float _wow = 0;
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float _frac = 0; /* Compression as fraction of maximum. */
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float _initialLoad = 0;
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float _compressDist = 0; /* Vertical compression distance. */
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double _global_ground[4] = {0};
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float _global_vel[3] = {0};
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float _casterAngle = 0;
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float _rollSpeed = 0;
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bool _isContactPoint = false;
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bool _onWater = false;
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bool _onSolid = false;
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float _spring_factor_not_planing = 0;
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float _speed_planing = 0;
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float _reduceFrictionByExtension = 0;
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bool _ignoreWhileSolving = false;
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bool _stiction = false;
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bool _stiction_abs = false;
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double _ground_frictionFactor;
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double _ground_rollingFriction;
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double _ground_loadCapacity;
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double _ground_loadResistance;
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double _ground_bumpiness;
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bool _ground_isSolid;
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double _global_x;
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double _global_y;
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unsigned int _body_id;
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double _ground_rot[9];
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double _ground_trans[3];
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double _ground_frictionFactor = 0;
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double _ground_rollingFriction = 0;
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double _ground_loadCapacity = 0;
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double _ground_loadResistance = 0;
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double _ground_bumpiness = 0;
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bool _ground_isSolid = false;
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double _global_x = 0;
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double _global_y = 0;
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unsigned int _body_id = 0;
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double _ground_rot[9] = {0};
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double _ground_trans[3] = {0};
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GearVector _wheelAxle;
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float _wheelRadius;
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float _tyreRadius;
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float _wheelRadius = 0;
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float _tyreRadius = 0;
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};
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