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src/FDM/YASim/Gear.hpp: avoid NaN errors by initialising all members of class Gear.

This commit is contained in:
Julian Smith 2022-12-31 11:35:43 +00:00 committed by James Turner
parent 801f98b939
commit b459348a60

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@ -134,55 +134,55 @@ private:
void calcFriction(float *gpos, float *cv, float *steer, float *skid, float wgt, float *force);
void calcFrictionFluid(float *cv, float *steer, float *skid, float wgt, float *force);
float _fric_spring;
bool _castering;
bool _rolling;
bool _slipping;
float _pos[3];
double _stuck[3];
float _fric_spring = 0;
bool _castering = false;
bool _rolling = false;
bool _slipping = false;
float _pos[3] = {0};
double _stuck[3] = {0};
GearVector _cmpr;
float _spring;
float _damp;
float _sfric;
float _dfric;
float _brake;
float _rot;
float _extension;
float _force[3];
float _contact[3];
float _wow;
float _frac; /* Compression as fraction of maximum. */
float _initialLoad;
float _compressDist; /* Vertical compression distance. */
double _global_ground[4];
float _global_vel[3];
float _casterAngle;
float _rollSpeed;
bool _isContactPoint;
bool _onWater;
bool _onSolid;
float _spring_factor_not_planing;
float _speed_planing;
float _reduceFrictionByExtension;
bool _ignoreWhileSolving;
bool _stiction;
bool _stiction_abs;
float _spring = 0;
float _damp = 0;
float _sfric = 0;
float _dfric = 0;
float _brake = 0;
float _rot = 0;
float _extension = 0;
float _force[3] = {0};
float _contact[3] = {0};
float _wow = 0;
float _frac = 0; /* Compression as fraction of maximum. */
float _initialLoad = 0;
float _compressDist = 0; /* Vertical compression distance. */
double _global_ground[4] = {0};
float _global_vel[3] = {0};
float _casterAngle = 0;
float _rollSpeed = 0;
bool _isContactPoint = false;
bool _onWater = false;
bool _onSolid = false;
float _spring_factor_not_planing = 0;
float _speed_planing = 0;
float _reduceFrictionByExtension = 0;
bool _ignoreWhileSolving = false;
bool _stiction = false;
bool _stiction_abs = false;
double _ground_frictionFactor;
double _ground_rollingFriction;
double _ground_loadCapacity;
double _ground_loadResistance;
double _ground_bumpiness;
bool _ground_isSolid;
double _global_x;
double _global_y;
unsigned int _body_id;
double _ground_rot[9];
double _ground_trans[3];
double _ground_frictionFactor = 0;
double _ground_rollingFriction = 0;
double _ground_loadCapacity = 0;
double _ground_loadResistance = 0;
double _ground_bumpiness = 0;
bool _ground_isSolid = false;
double _global_x = 0;
double _global_y = 0;
unsigned int _body_id = 0;
double _ground_rot[9] = {0};
double _ground_trans[3] = {0};
GearVector _wheelAxle;
float _wheelRadius;
float _tyreRadius;
float _wheelRadius = 0;
float _tyreRadius = 0;
};