Pass a few more values between LaRCsim and FGInterface.
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04619e469f
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2 changed files with 21 additions and 21 deletions
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@ -289,9 +289,9 @@ int fgLaRCsim_2_FGInterface (FGInterface& f) {
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// Accelerations
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// f.set_Accels_Local( V_dot_north, V_dot_east, V_dot_down );
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// f.set_Accels_Body( U_dot_body, V_dot_body, W_dot_body );
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// f.set_Accels_CG_Body( A_X_cg, A_Y_cg, A_Z_cg );
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// f.set_Accels_Pilot_Body( A_X_pilot, A_Y_pilot, A_Z_pilot );
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f.set_Accels_Body( U_dot_body, V_dot_body, W_dot_body );
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f.set_Accels_CG_Body( A_X_cg, A_Y_cg, A_Z_cg );
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f.set_Accels_Pilot_Body( A_X_pilot, A_Y_pilot, A_Z_pilot );
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// f.set_Accels_CG_Body_N( N_X_cg, N_Y_cg, N_Z_cg );
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// f.set_Accels_Pilot_Body_N( N_X_pilot, N_Y_pilot, N_Z_pilot );
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// f.set_Accels_Omega( P_dot_body, Q_dot_body, R_dot_body );
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@ -303,36 +303,36 @@ public:
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FG_VECTOR_3 v_dot_body_v;
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// inline double * get_V_dot_body_v() { return v_dot_body_v; }
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// inline double get_U_dot_body() const { return v_dot_body_v[0]; }
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// inline double get_V_dot_body() const { return v_dot_body_v[1]; }
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// inline double get_W_dot_body() const { return v_dot_body_v[2]; }
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/* inline void set_Accels_Body( double u, double v, double w ) {
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v_dot_local_v[0] = u;
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v_dot_local_v[1] = v;
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v_dot_local_v[2] = w;
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} */
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inline double get_U_dot_body() const { return v_dot_body_v[0]; }
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inline double get_V_dot_body() const { return v_dot_body_v[1]; }
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inline double get_W_dot_body() const { return v_dot_body_v[2]; }
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inline void set_Accels_Body( double u, double v, double w ) {
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v_dot_body_v[0] = u;
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v_dot_body_v[1] = v;
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v_dot_body_v[2] = w;
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}
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FG_VECTOR_3 a_cg_body_v;
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// inline double * get_A_cg_body_v() { return a_cg_body_v; }
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// inline double get_A_X_cg() const { return a_cg_body_v[0]; }
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// inline double get_A_Y_cg() const { return a_cg_body_v[1]; }
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// inline double get_A_Z_cg() const { return a_cg_body_v[2]; }
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/* inline void set_Accels_CG_Body( double x, double y, double z ) {
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inline double get_A_X_cg() const { return a_cg_body_v[0]; }
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inline double get_A_Y_cg() const { return a_cg_body_v[1]; }
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inline double get_A_Z_cg() const { return a_cg_body_v[2]; }
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inline void set_Accels_CG_Body( double x, double y, double z ) {
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a_cg_body_v[0] = x;
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a_cg_body_v[1] = y;
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a_cg_body_v[2] = z;
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} */
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}
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FG_VECTOR_3 a_pilot_body_v;
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// inline double * get_A_pilot_body_v() { return a_pilot_body_v; }
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// inline double get_A_X_pilot() const { return a_pilot_body_v[0]; }
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// inline double get_A_Y_pilot() const { return a_pilot_body_v[1]; }
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// inline double get_A_Z_pilot() const { return a_pilot_body_v[2]; }
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/* inline void set_Accels_Pilot_Body( double x, double y, double z ) {
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inline double get_A_X_pilot() const { return a_pilot_body_v[0]; }
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inline double get_A_Y_pilot() const { return a_pilot_body_v[1]; }
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inline double get_A_Z_pilot() const { return a_pilot_body_v[2]; }
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inline void set_Accels_Pilot_Body( double x, double y, double z ) {
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a_pilot_body_v[0] = x;
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a_pilot_body_v[1] = y;
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a_pilot_body_v[2] = z;
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} */
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}
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FG_VECTOR_3 n_cg_body_v;
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// inline double * get_N_cg_body_v() { return n_cg_body_v; }
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