screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI implementation turns out to be too slow, we'll write a generic OpenGL/plib version simliar to the ATCdisplay code. (OK'ed by Andy and Stuart)
This commit is contained in:
parent
3a2148828e
commit
a9228ee582
1 changed files with 0 additions and 7 deletions
|
@ -73,7 +73,6 @@ class FGControls;
|
|||
class FGFlightPlanDispatcher;
|
||||
class FGIO;
|
||||
class FGNavList;
|
||||
class FGNasalDisplay;
|
||||
class FGTACANList;
|
||||
class FGFixList;
|
||||
class FGLight;
|
||||
|
@ -211,9 +210,6 @@ private:
|
|||
FGTACANList *channellist;
|
||||
FGFixList *fixlist;
|
||||
|
||||
// Scripting display
|
||||
FGNasalDisplay * Nasal_display;
|
||||
|
||||
|
||||
#ifdef FG_MPLAYER_AS
|
||||
//Mulitplayer managers
|
||||
|
@ -363,9 +359,6 @@ public:
|
|||
|
||||
inline FGIO* get_io() const { return io; }
|
||||
|
||||
inline FGNasalDisplay *get_Nasal_display() const { return Nasal_display; }
|
||||
inline void set_Nasal_display( FGNasalDisplay *d ) {Nasal_display = d; }
|
||||
|
||||
inline FGNavList *get_navlist() const { return navlist; }
|
||||
inline void set_navlist( FGNavList *n ) { navlist = n; }
|
||||
inline FGNavList *get_loclist() const { return loclist; }
|
||||
|
|
Loading…
Reference in a new issue