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screenPrint() is obsolete. Use screen.log.write() for the same purpose,

or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
This commit is contained in:
mfranz 2006-02-13 19:59:07 +00:00
parent 3a2148828e
commit a9228ee582

View file

@ -73,7 +73,6 @@ class FGControls;
class FGFlightPlanDispatcher;
class FGIO;
class FGNavList;
class FGNasalDisplay;
class FGTACANList;
class FGFixList;
class FGLight;
@ -211,9 +210,6 @@ private:
FGTACANList *channellist;
FGFixList *fixlist;
// Scripting display
FGNasalDisplay * Nasal_display;
#ifdef FG_MPLAYER_AS
//Mulitplayer managers
@ -363,9 +359,6 @@ public:
inline FGIO* get_io() const { return io; }
inline FGNasalDisplay *get_Nasal_display() const { return Nasal_display; }
inline void set_Nasal_display( FGNasalDisplay *d ) {Nasal_display = d; }
inline FGNavList *get_navlist() const { return navlist; }
inline void set_navlist( FGNavList *n ) { navlist = n; }
inline FGNavList *get_loclist() const { return loclist; }