screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI implementation turns out to be too slow, we'll write a generic OpenGL/plib version simliar to the ATCdisplay code. (OK'ed by Andy and Stuart)
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1 changed files with 0 additions and 7 deletions
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@ -73,7 +73,6 @@ class FGControls;
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class FGFlightPlanDispatcher;
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class FGFlightPlanDispatcher;
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class FGIO;
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class FGIO;
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class FGNavList;
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class FGNavList;
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class FGNasalDisplay;
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class FGTACANList;
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class FGTACANList;
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class FGFixList;
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class FGFixList;
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class FGLight;
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class FGLight;
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@ -210,9 +209,6 @@ private:
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FGNavList *carrierlist;
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FGNavList *carrierlist;
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FGTACANList *channellist;
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FGTACANList *channellist;
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FGFixList *fixlist;
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FGFixList *fixlist;
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// Scripting display
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FGNasalDisplay * Nasal_display;
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#ifdef FG_MPLAYER_AS
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#ifdef FG_MPLAYER_AS
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@ -363,9 +359,6 @@ public:
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inline FGIO* get_io() const { return io; }
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inline FGIO* get_io() const { return io; }
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inline FGNasalDisplay *get_Nasal_display() const { return Nasal_display; }
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inline void set_Nasal_display( FGNasalDisplay *d ) {Nasal_display = d; }
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inline FGNavList *get_navlist() const { return navlist; }
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inline FGNavList *get_navlist() const { return navlist; }
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inline void set_navlist( FGNavList *n ) { navlist = n; }
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inline void set_navlist( FGNavList *n ) { navlist = n; }
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inline FGNavList *get_loclist() const { return loclist; }
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inline FGNavList *get_loclist() const { return loclist; }
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