Throttle Hz aligned to time-grid, add initial offset.
Allows sync of two or more FG session, if wall clock are in synch.
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7dfbcf0918
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a28bf28ee0
2 changed files with 24 additions and 11 deletions
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@ -116,6 +116,8 @@ void TimeManager::init()
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_simTimeDelta = fgGetNode("sim/time/delta-sec", true);
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_mpProtocolClockNode = fgGetNode("sim/time/mp-clock-sec", true);
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_steadyClockNode = fgGetNode("sim/time/steady-clock-sec", true);
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_frameTimeOffsetNode = fgGetNode("sim/time/frame-time-offset-ms", true);
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_dtRemainderNode = fgGetNode("sim/time/dt-remainder-sec", true);
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_mpClockOffset = fgGetNode("sim/time/mp-clock-offset-sec", true);
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_steadyClockDrift = fgGetNode("sim/time/steady-clock-drift-ms", true);
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_computeDrift = fgGetNode("sim/time/compute-clock-drift", true);
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@ -150,6 +152,8 @@ void TimeManager::unbind()
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_simTimeDelta.clear();
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_mpProtocolClockNode.clear();
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_steadyClockNode.clear();
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_frameTimeOffsetNode.clear();
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_dtRemainderNode.clear();
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_mpClockOffset.clear();
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_steadyClockDrift.clear();
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_computeDrift.clear();
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@ -211,6 +215,10 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
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const double systemStamp = _systemStamp.toSecs();
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_steadyClock = floor(systemStamp * modelHz) / modelHz;
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// add offset if defined
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const double frameOffsetMsec = _frameTimeOffsetNode->getDoubleValue();
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_steadyClock += frameOffsetMsec / 1000.0;
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// initialize the remainder with offset from the system clock
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_dtRemainder = systemStamp - _steadyClock;
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@ -293,6 +301,7 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
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_steadyClock += mpProtocolDt;
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_mpProtocolClock = _steadyClock + _mpClockOffset->getDoubleValue();
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_dtRemainderNode->setDoubleValue(_dtRemainder);
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_steadyClockNode->setDoubleValue(_steadyClock);
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_mpProtocolClockNode->setDoubleValue(_mpProtocolClock);
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@ -376,18 +385,20 @@ void TimeManager::computeFrameRate()
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void TimeManager::throttleUpdateRate()
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{
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double throttle_hz = _maxFrameRate->getDoubleValue();
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const double throttleHz = _maxFrameRate->getDoubleValue();
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// no delay required.
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if (throttle_hz <= 0)
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{
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if (throttleHz <= 0) {
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_frameWait->setDoubleValue(0);
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return;
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}
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const double modelHz = _modelHz->getDoubleValue();
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SGTimeStamp frameWaitStart = SGTimeStamp::now();
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// sleep for exactly 1/hz seconds relative to the past valid timestamp
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SGTimeStamp::sleepUntil(_lastStamp + SGTimeStamp::fromSec(1 / throttle_hz));
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// we want to sleep until just after the next ideal timestamp wanted, we will
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// gain time from a 1/Hz step if the last timestamp was late.
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const double t = (round(modelHz / throttleHz) / modelHz) - _dtRemainder;
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SGTimeStamp::sleepUntil(_lastStamp + SGTimeStamp::fromSec(t));
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_frameWait->setDoubleValue(frameWaitStart.elapsedMSec());
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}
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@ -91,6 +91,8 @@ private:
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SGPropertyNode_ptr _simTimeFactor;
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SGPropertyNode_ptr _mpProtocolClockNode;
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SGPropertyNode_ptr _steadyClockNode;
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SGPropertyNode_ptr _frameTimeOffsetNode;
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SGPropertyNode_ptr _dtRemainderNode;
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SGPropertyNode_ptr _mpClockOffset;
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SGPropertyNode_ptr _steadyClockDrift;
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SGPropertyNode_ptr _computeDrift;
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