From a28bf28ee089e53a1790d222c02dd2963a76dd85 Mon Sep 17 00:00:00 2001 From: jano Date: Sun, 27 Dec 2020 10:48:40 +0100 Subject: [PATCH] Throttle Hz aligned to time-grid, add initial offset. Allows sync of two or more FG session, if wall clock are in synch. --- src/Time/TimeManager.cxx | 33 ++++++++++++++++++++++----------- src/Time/TimeManager.hxx | 2 ++ 2 files changed, 24 insertions(+), 11 deletions(-) diff --git a/src/Time/TimeManager.cxx b/src/Time/TimeManager.cxx index 1722ff72a..ac97eb7ff 100644 --- a/src/Time/TimeManager.cxx +++ b/src/Time/TimeManager.cxx @@ -116,6 +116,8 @@ void TimeManager::init() _simTimeDelta = fgGetNode("sim/time/delta-sec", true); _mpProtocolClockNode = fgGetNode("sim/time/mp-clock-sec", true); _steadyClockNode = fgGetNode("sim/time/steady-clock-sec", true); + _frameTimeOffsetNode = fgGetNode("sim/time/frame-time-offset-ms", true); + _dtRemainderNode = fgGetNode("sim/time/dt-remainder-sec", true); _mpClockOffset = fgGetNode("sim/time/mp-clock-offset-sec", true); _steadyClockDrift = fgGetNode("sim/time/steady-clock-drift-ms", true); _computeDrift = fgGetNode("sim/time/compute-clock-drift", true); @@ -150,6 +152,8 @@ void TimeManager::unbind() _simTimeDelta.clear(); _mpProtocolClockNode.clear(); _steadyClockNode.clear(); + _frameTimeOffsetNode.clear(); + _dtRemainderNode.clear(); _mpClockOffset.clear(); _steadyClockDrift.clear(); _computeDrift.clear(); @@ -211,6 +215,10 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt) const double systemStamp = _systemStamp.toSecs(); _steadyClock = floor(systemStamp * modelHz) / modelHz; + // add offset if defined + const double frameOffsetMsec = _frameTimeOffsetNode->getDoubleValue(); + _steadyClock += frameOffsetMsec / 1000.0; + // initialize the remainder with offset from the system clock _dtRemainder = systemStamp - _steadyClock; @@ -293,6 +301,7 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt) _steadyClock += mpProtocolDt; _mpProtocolClock = _steadyClock + _mpClockOffset->getDoubleValue(); + _dtRemainderNode->setDoubleValue(_dtRemainder); _steadyClockNode->setDoubleValue(_steadyClock); _mpProtocolClockNode->setDoubleValue(_mpProtocolClock); @@ -376,19 +385,21 @@ void TimeManager::computeFrameRate() void TimeManager::throttleUpdateRate() { - double throttle_hz = _maxFrameRate->getDoubleValue(); + const double throttleHz = _maxFrameRate->getDoubleValue(); + // no delay required. + if (throttleHz <= 0) { + _frameWait->setDoubleValue(0); + return; + } - // no delay required. - if (throttle_hz <= 0) - { - _frameWait->setDoubleValue(0); - return; - } - SGTimeStamp frameWaitStart = SGTimeStamp::now(); + const double modelHz = _modelHz->getDoubleValue(); + SGTimeStamp frameWaitStart = SGTimeStamp::now(); - // sleep for exactly 1/hz seconds relative to the past valid timestamp - SGTimeStamp::sleepUntil(_lastStamp + SGTimeStamp::fromSec(1 / throttle_hz)); - _frameWait->setDoubleValue(frameWaitStart.elapsedMSec()); + // we want to sleep until just after the next ideal timestamp wanted, we will + // gain time from a 1/Hz step if the last timestamp was late. + const double t = (round(modelHz / throttleHz) / modelHz) - _dtRemainder; + SGTimeStamp::sleepUntil(_lastStamp + SGTimeStamp::fromSec(t)); + _frameWait->setDoubleValue(frameWaitStart.elapsedMSec()); } // periodic time updater wrapper diff --git a/src/Time/TimeManager.hxx b/src/Time/TimeManager.hxx index de6d633c9..9e749fe9f 100644 --- a/src/Time/TimeManager.hxx +++ b/src/Time/TimeManager.hxx @@ -91,6 +91,8 @@ private: SGPropertyNode_ptr _simTimeFactor; SGPropertyNode_ptr _mpProtocolClockNode; SGPropertyNode_ptr _steadyClockNode; + SGPropertyNode_ptr _frameTimeOffsetNode; + SGPropertyNode_ptr _dtRemainderNode; SGPropertyNode_ptr _mpClockOffset; SGPropertyNode_ptr _steadyClockDrift; SGPropertyNode_ptr _computeDrift;