Updated front end script to keep plugging away on tile fitting.
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2 changed files with 149 additions and 109 deletions
19
Tools/TODO
19
Tools/TODO
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@ -1,6 +1,17 @@
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- Try reversing cw-wound strips rather than calling glFrontFace() in the
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--------------------------------------------------------------------------
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display list.
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| Done
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--------------------------------------------------------------------------
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- Generate a face adjacency matrix
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1/10/98 - Split areas into smaller tiles
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- Split areas into smaller chunks
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--------------------------------------------------------------------------
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| Todo
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--------------------------------------------------------------------------
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1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
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in the display list.
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1/12/98 - Generate a face adjacency matrix
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1/12/98 - Don't create shared corners or edges if one already exists.
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@ -28,6 +28,15 @@
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$| = 1; # flush buffers after every write
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$| = 1; # flush buffers after every write
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$do_demfit = 0;
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$do_triangle_1 = 0;
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$do_fixnode = 0;
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$do_splittris = 1;
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$do_tri2obj = 0;
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$do_strips = 0;
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$do_fixobj = 0;
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# return the file name root (ending at last ".")
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# return the file name root (ending at last ".")
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sub file_root {
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sub file_root {
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@ -69,6 +78,7 @@ if ( $error < 0.5 ) {
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# splits dem file into 64 file.node's which contain the
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# splits dem file into 64 file.node's which contain the
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# irregularly fitted vertices
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# irregularly fitted vertices
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if ( $do_demfit ) {
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$command = "./Dem2node/demfit $ENV{FG_ROOT} $dem_file $error";
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$command = "./Dem2node/demfit $ENV{FG_ROOT} $dem_file $error";
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print "Running '$command'\n";
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print "Running '$command'\n";
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@ -82,7 +92,7 @@ while ( <OUT> ) {
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}
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}
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}
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}
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close(OUT);
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close(OUT);
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}
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# 3. triangle -q file (Takes file.node and produces file.1.node and
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# 3. triangle -q file (Takes file.node and produces file.1.node and
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# file.1.ele)
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# file.1.ele)
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@ -90,6 +100,7 @@ close(OUT);
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$subdir = "../Scenery/w120n030/w111n033";
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$subdir = "../Scenery/w120n030/w111n033";
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print "Subdirectory for this dem file is $subdir\n";
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print "Subdirectory for this dem file is $subdir\n";
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if ( $do_triangle_1 ) {
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@FILES = `ls $subdir`;
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@FILES = `ls $subdir`;
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foreach $file ( @FILES ) {
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foreach $file ( @FILES ) {
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print $file;
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print $file;
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@ -107,7 +118,7 @@ foreach $file ( @FILES ) {
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unlink("$subdir/$file");
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unlink("$subdir/$file");
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}
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}
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}
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}
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}
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# 4. fixnode file.dem subdir
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# 4. fixnode file.dem subdir
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#
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#
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@ -115,6 +126,7 @@ foreach $file ( @FILES ) {
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# subdirecotry containing all the file.1.node's and replace with
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# subdirecotry containing all the file.1.node's and replace with
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# fixed file.1.node
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# fixed file.1.node
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if ( $do_fixnode ) {
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$command = "./FixNode/fixnode $dem_file $subdir";
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$command = "./FixNode/fixnode $dem_file $subdir";
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print "Running '$command'\n";
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print "Running '$command'\n";
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open(OUT, "$command |");
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open(OUT, "$command |");
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@ -122,22 +134,32 @@ while ( <OUT> ) {
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print $_;
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print $_;
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}
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}
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close(OUT);
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close(OUT);
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}
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# 4.1 findedges file (.1.node) (.1.ele)
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# 4.1 splittris file (.1.node) (.1.ele)
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# Extract the edge vertices (in original geodetic coordinates) and
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# Extract the corner, edge, and body vertices (in original
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# normals (in cartesian coordinates) and save them in something
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# geodetic coordinates) and normals (in cartesian coordinates) and
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# very close to the .obj format as file.north, file.south,
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# save them in something very close to the .obj format as file.se,
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# file.east file.west.
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# file.sw, file.nw, file.ne, file.north, file.south, file.east,
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# file.west, and file.body. This way we can reconstruct the
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# region using consistant edges and corners.
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# Arbitration rules: If an opposite edge file already exists,
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# don't create our matching edge. If a corner already exists,
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# don't create ours. Basically, the early bird gets the worm and
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# gets to define the edge verticies and normals. All the other
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# adjacent tiles must use these.
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if ( $do_splittris ) {
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@FILES = `ls $subdir`;
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@FILES = `ls $subdir`;
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foreach $file ( @FILES ) {
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foreach $file ( @FILES ) {
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chop($file);
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chop($file);
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if ( $file =~ m/\.1\.node$/ ) {
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if ( $file =~ m/\.1\.node$/ ) {
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$file =~ s/\.node$//; # strip off the ".node"
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$file =~ s/\.node$//; # strip off the ".node"
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$command = "./FindEdges/findedges $subdir/$file";
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$command = "./SplitTris/splittris $subdir/$file";
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print "Running '$command'\n";
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print "Running '$command'\n";
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open(OUT, "$command |");
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open(OUT, "$command |");
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while ( <OUT> ) {
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while ( <OUT> ) {
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close(OUT);
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close(OUT);
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}
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}
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}
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}
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}
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exit(1);
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# 4.2 read in tile sections/ele) skipping edges, read edges out of
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# 4.2 read in tri files (node/ele) skipping edges, read edges out of
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# edge files, save including proper shared edges (as node/ele)
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# edge files, save including proper shared edges (as node/ele)
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# files. If my edge and adjacent edge both exist, use other,
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# files. If my edge and adjacent edge both exist, use other,
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# delete mine. If only mine exists, use it.
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# delete mine. If only mine exists, use it.
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@ -164,6 +184,7 @@ exit(1);
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#
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#
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# Take the file.1.node and file.1.ele and produce file.1.obj
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# Take the file.1.node and file.1.ele and produce file.1.obj
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if ( $do_tri2obj ) {
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@FILES = `ls $subdir`;
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@FILES = `ls $subdir`;
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foreach $file ( @FILES ) {
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foreach $file ( @FILES ) {
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chop($file);
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chop($file);
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@ -183,6 +204,7 @@ foreach $file ( @FILES ) {
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unlink("$subdir/$file.ele");
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unlink("$subdir/$file.ele");
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}
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}
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}
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}
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}
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# 6. strip file.1.obj
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# 6. strip file.1.obj
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#
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#
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# strips produces a file called "bands.d" ... copy this to file.2.obj
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# strips produces a file called "bands.d" ... copy this to file.2.obj
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if ( $do_strips ) {
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@FILES = `ls $subdir`;
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@FILES = `ls $subdir`;
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foreach $file ( @FILES ) {
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foreach $file ( @FILES ) {
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chop($file);
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chop($file);
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@ -220,12 +243,14 @@ foreach $file ( @FILES ) {
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unlink("$subdir/$file");
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unlink("$subdir/$file");
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}
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}
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}
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}
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}
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# 8. fixobj file-new
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# 8. fixobj file-new
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#
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#
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# Sort file.2.obj by strip winding
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# Sort file.2.obj by strip winding
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if ( $do_fixobj ) {
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@FILES = `ls $subdir`;
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@FILES = `ls $subdir`;
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foreach $file ( @FILES ) {
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foreach $file ( @FILES ) {
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chop($file);
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chop($file);
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@ -244,10 +269,14 @@ foreach $file ( @FILES ) {
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unlink("$subdir/$file");
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unlink("$subdir/$file");
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}
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}
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}
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}
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}
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# $Log$
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# $Log$
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# Revision 1.3 1998/01/14 02:15:52 curt
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# Updated front end script to keep plugging away on tile fitting.
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#
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# Revision 1.2 1998/01/12 20:42:08 curt
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# Revision 1.2 1998/01/12 20:42:08 curt
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# Working on fitting tiles together in a seamless manner.
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# Working on fitting tiles together in a seamless manner.
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#
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#
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