Changes to support AI taxiing and crabing when flying in wind. Still a work in progress.
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2 changed files with 704 additions and 393 deletions
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@ -52,8 +52,12 @@ FGAILocalTraffic::FGAILocalTraffic() {
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nominal_final_speed = 65.0;
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//nominal_approach_speed;
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//stall_speed_landing_config;
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wind_from_hdg = 0.0;
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wind_speed_knots = 0.0;
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nominalTaxiSpeed = 8.0;
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taxiTurnRadius = 8.0;
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// Init the property nodes
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wind_from_hdg = fgGetNode("/environment/wind-from-heading-deg", true);
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wind_speed_knots = fgGetNode("/environment/wind-speed-kts", true);
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circuitsToFly = 0;
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}
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FGAILocalTraffic::~FGAILocalTraffic() {
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@ -67,9 +71,44 @@ void FGAILocalTraffic::Init() {
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aip.init(planepath.c_str());
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aip.setVisible(true);
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globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
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// is it OK to leave it like this until the first time transform is called?
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// Really ought to be started in a parking space unless otherwise specified?
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// Find the tower frequency - this is dependent on the ATC system being initialised before the AI system
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// FIXME - ATM this is hardwired.
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airportID = "KEMT";
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AirportATC a;
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if(globals->get_ATC_mgr()->GetAirportATCDetails((string)airportID, &a)) {
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if(a.tower_freq) { // Has a tower
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tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)airportID, TOWER); // Maybe need some error checking here
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freq = (double)tower->get_freq() / 100.0;
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//cout << "***********************************AILocalTraffic freq = " << freq << '\n';
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} else {
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// Check CTAF, unicom etc
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}
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} else {
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//cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
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}
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// Initiallise the FGAirportData structure
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// This needs a complete overhaul soon - what happens if we have 2 AI planes at same airport - they don't both need a structure
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// This needs to be handled by the ATC manager or similar so only one set of physical data per airport is instantiated
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// ie. TODO TODO FIXME FIXME
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airport.Init();
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}
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// Commands to do something from higher level logic
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void FGAILocalTraffic::FlyCircuits(int numCircuits, bool tag) {
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circuitsToFly += numCircuits;
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touchAndGo = tag;
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//At the moment we'll assume that we are always finished previous circuits when called,
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//And just teleport to the threshold to start.
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//This is a hack though, we need to check where we are and taxi out if appropriate.
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operatingState = IN_PATTERN;
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#define DCL_KEMT true
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//#define DCL_KPAO true
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//#define DCL_KPAO true
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#ifdef DCL_KEMT
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// Hardwire to KEMT for now
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// Hardwired points at each end of KEMT runway
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@ -81,12 +120,14 @@ void FGAILocalTraffic::Init() {
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rwy.threshold_pos = P010;
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takeoff_end = P190;
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rwy.hdg = 25.32; //from default.apt
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rwy.ID = 1;
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patternDirection = -1; // Left
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pos.setelev(rwy.threshold_pos.elev() + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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} else {
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rwy.threshold_pos = P190;
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takeoff_end = P010;
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rwy.hdg = 205.32;
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rwy.ID = 19;
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patternDirection = 1; // Right
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pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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}
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@ -97,6 +138,7 @@ void FGAILocalTraffic::Init() {
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Point3D takeoff_end(-122.1176522, 37.463752, 6.7 * SG_FEET_TO_METER);
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rwy.threshold_pos = threshold_end;
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rwy.hdg = 315.0;
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rwy.ID = ???
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patternDirection = 1; // Right
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pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something.
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#endif
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@ -124,20 +166,6 @@ void FGAILocalTraffic::Init() {
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//aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
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//cout << "*********************** elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
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// Activate the tower - this is dependent on the ATC system being initialised before the AI system
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AirportATC a;
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if(globals->get_ATC_mgr()->GetAirportATCDetails((string)"KEMT", &a)) {
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if(a.tower_freq) { // Has a tower
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tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)"KEMT", TOWER); // Maybe need some error checking here
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freq = (double)tower->get_freq() / 100.0;
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//cout << "***********************************AILocalTraffic freq = " << freq << '\n';
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} else {
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// Check CTAF, unicom etc
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}
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} else {
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cout << "Unable to find airport details in FGAILocalTraffic::Init()\n";
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}
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// Set the projection for the local area
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ortho.Init(rwy.threshold_pos, rwy.hdg);
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rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero
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@ -154,10 +182,23 @@ void FGAILocalTraffic::Init() {
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// Run the internal calculations
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void FGAILocalTraffic::Update(double dt) {
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// cout << "In FGAILocalTraffic::Update\n";
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//std::cout << "In FGAILocalTraffic::Update\n";
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// Hardwire flying traffic pattern for now - eventually also needs to be able to taxi to and from runway and GA parking area.
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switch(operatingState) {
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case IN_PATTERN:
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FlyTrafficPattern(dt);
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Transform();
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break;
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case TAXIING:
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Taxi(dt);
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Transform();
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break;
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case PARKED:
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// Do nothing
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break;
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default:
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break;
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}
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//cout << "elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n';
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// This should become if(the plane has moved) then Transform()
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}
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@ -185,6 +226,17 @@ void FGAILocalTraffic::FlyTrafficPattern(double dt) {
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Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
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//cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n';
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//cout << "elev = " << pos.elev() << ' ' << pos.elev() * SG_METER_TO_FEET << '\n';
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// HACK FOR TESTING - REMOVE
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//cout << "Calling ExitRunway..." << endl;
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//ExitRunway(orthopos);
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//return;
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// END HACK
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//wind
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double wind_from = wind_from_hdg->getDoubleValue();
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double wind_speed = wind_speed_knots->getDoubleValue();
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switch(leg) {
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case TAKEOFF_ROLL:
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inAir = false;
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@ -193,7 +245,7 @@ void FGAILocalTraffic::FlyTrafficPattern(double dt) {
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double dveldt = 5.0;
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vel += dveldt * dt;
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}
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IAS = vel + (cos((hdg - wind_from_hdg) * DCL_DEGREES_TO_RADIANS) * wind_speed_knots);
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IAS = vel + (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
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if(IAS >= 70) {
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leg = CLIMBOUT;
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pitch = 10.0;
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@ -325,18 +377,65 @@ void FGAILocalTraffic::FlyTrafficPattern(double dt) {
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track = rwy.hdg;
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double dveldt = -5.0;
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vel += dveldt * dt;
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// FIXME - differentiate between touch and go and full stops
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if(vel <= 15.0) {
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//cout << "Vel <= 15.0, circuitsToFly = " << circuitsToFly << endl;
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if(circuitsToFly <= 0) {
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//cout << "Calling ExitRunway..." << endl;
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ExitRunway(orthopos);
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return;
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} else {
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//cout << "Taking off again..." << endl;
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leg = TAKEOFF_ROLL;
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--circuitsToFly;
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}
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}
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break;
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}
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yaw = 0.0; //yaw = f(track, wind);
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hdg = track + yaw;
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// Apply wind to ground-relative velocity if in the air
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if(inAir) {
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vel = IAS - (cos((hdg - wind_from_hdg) * DCL_DEGREES_TO_RADIANS) * wind_speed_knots);
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// FIXME - at the moment this is a bit screwy
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// The velocity correction is applied based on the relative headings.
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// Then the heading is changed based on the velocity.
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// Which comes first, the chicken or the egg?
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// Does it really matter?
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// Apply wind to ground-relative velocity if in the air
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vel = IAS - (cos((hdg - wind_from) * DCL_DEGREES_TO_RADIANS) * wind_speed);
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//crab = f(track, wind, vel);
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// The vector we need to fly is our desired vector minus the wind vector
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// TODO - we probably ought to use plib's built in vector types and operations for this
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// ie. There's almost *certainly* a better way to do this!
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double gxx = vel * sin(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity x component wrt ground
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double gyy = vel * cos(track * DCL_DEGREES_TO_RADIANS); // Plane desired velocity y component wrt ground
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double wxx = wind_speed * sin((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS); // Wind velocity x component
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double wyy = wind_speed * cos((wind_from + 180.0) * DCL_DEGREES_TO_RADIANS); // Wind velocity y component
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double axx = gxx - wxx; // Plane in-air velocity x component
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double ayy = gyy - wyy; // Plane in-air velocity y component
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// Now we want the angle between gxx and axx (which is the crab)
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double maga = sqrt(axx*axx + ayy*ayy);
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double magg = sqrt(gxx*gxx + gyy*gyy);
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crab = acos((axx*gxx + ayy*gyy) / (maga * magg));
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// At this point this works except we're getting the modulus of the angle
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cout << "crab = " << crab << '\n';
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// Make sure both headings are in the 0->360 circle in order to get sane differences
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dclBoundHeading(wind_from);
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dclBoundHeading(track);
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if(track > wind_from) {
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if((track - wind_from) <= 180) {
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crab *= -1.0;
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}
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} else {
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if((wind_from - track) >= 180) {
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crab *= -1.0;
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}
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}
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} else { // on the ground - crab dosen't apply
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crab = 0.0;
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}
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hdg = track + crab;
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dist = vel * 0.514444 * dt;
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pos = dclUpdatePosition(pos, track, slope, dist);
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}
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@ -382,10 +481,170 @@ void FGAILocalTraffic::TransmitPatternPositionReport(void) {
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break;
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}
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// FIXME - I've hardwired the runway call as well!! (We could work this out from rwy heading and mag deviation)
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trns += convertNumToSpokenString(1);
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trns += ConvertRwyNumToSpokenString(1);
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// And add the airport name again
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trns += tower->get_name();
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Transmit(trns);
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}
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void FGAILocalTraffic::ExitRunway(Point3D orthopos) {
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//cout << "In ExitRunway" << endl;
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//cout << "Runway ID is " << rwy.ID << endl;
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node_array_type exitNodes = airport.GetExits(rwy.ID); //I suppose we ought to have some fallback for rwy with no defined exits?
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//cout << "Got exits" << endl;
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//cout << "Size of exits array is " << exitNodes.size() << endl;
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//Find the next exit from orthopos.y
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double d;
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double dist = 100000; //ie. longer than any runway in existance
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double backdist = 100000;
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node_array_iterator nItr = exitNodes.begin();
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node* rwyExit = *(exitNodes.begin());
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int gateID; //This might want to be more persistant at some point
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while(nItr != exitNodes.end()) {
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d = ortho.ConvertToLocal((*nItr)->pos).y() - ortho.ConvertToLocal(pos).y(); //FIXME - consider making orthopos a class variable
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if(d > 0.0) {
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if(d < dist) {
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dist = d;
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rwyExit = *nItr;
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}
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} else {
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if(fabs(d) < backdist) {
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backdist = d;
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//TODO - need some logic here that if we don't get a forward exit we turn round and store the backwards one
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}
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}
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++nItr;
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}
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//cout << "Calculated dist, dist = " << dist << endl;
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// GetNodeList(exitNode->parking) and add to from here to exit node
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gateID = airport.GetRandomGateID();
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//cout << "gateID = " << gateID << endl;
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in_dest = airport.GetGateNode(gateID);
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//cout << "in_dest got..." << endl;
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path = airport.GetPath(rwyExit, in_dest); //TODO - need to convert a and b to actual nodes!!
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//cout << "path got..." << endl;
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//cout << "Size of path is " << path.size() << endl;
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taxiState = TD_INBOUND;
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StartTaxi();
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}
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// Set the class variable nextTaxiNode to the next node in the path
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// and update taxiPathPos, the class variable path iterator position
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// TODO - maybe should return error codes to the calling function if we fail here
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void FGAILocalTraffic::GetNextTaxiNode() {
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//cout << "GetNextTaxiNode called " << endl;
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//cout << "taxiPathPos = " << taxiPathPos << endl;
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ground_network_path_iterator pathItr = path.begin() + taxiPathPos;
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if(pathItr == path.end()) {
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//cout << "ERROR IN AILocalTraffic::GetNextTaxiNode - no more nodes in path" << endl;
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} else {
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if((*pathItr)->struct_type == NODE) {
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//cout << "ITS A NODE" << endl;
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//*pathItr = new node;
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nextTaxiNode = (node*)*pathItr;
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++taxiPathPos;
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//delete pathItr;
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} else {
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//cout << "ITS NOT A NODE" << endl;
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//The first item in found must have been an arc
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//Assume for now that it was straight
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pathItr++;
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taxiPathPos++;
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if(pathItr == path.end()) {
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//cout << "ERROR IN AILocalTraffic::GetNextTaxiNode - path ended with an arc" << endl;
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} else if((*pathItr)->struct_type == NODE) {
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nextTaxiNode = (node*)*pathItr;
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++taxiPathPos;
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} else {
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// OOPS - two non-nodes in a row - that shouldn't happen ATM
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//cout << "ERROR IN AILocalTraffic::GetNextTaxiNode - two non-nodes in sequence" << endl;
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}
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}
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}
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}
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// StartTaxi - set up the taxiing state - call only at the start of taxiing
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void FGAILocalTraffic::StartTaxi() {
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//cout << "StartTaxi called" << endl;
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operatingState = TAXIING;
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taxiPathPos = 0;
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//Set the desired heading
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//Assume we are aiming for first node on path
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//Eventually we may need to consider the fact that we might start on a curved arc and
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//not be able to head directly for the first node.
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GetNextTaxiNode(); // sets the class variable nextTaxiNode to the next taxi node!
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desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
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//cout << "First taxi heading is " << desiredTaxiHeading << endl;
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}
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void FGAILocalTraffic::Taxi(double dt) {
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//cout << "Taxi called" << endl;
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// Logic - if we are further away from next point than turn radius then head for it
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// If we have reached turning point then get next point and turn onto that heading
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// Look out for the finish!!
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Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane
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desiredTaxiHeading = GetHeadingFromTo(pos, nextTaxiNode->pos);
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// HACK ALERT! - for now we will taxi at constant speed for straights and turns
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// Remember that hdg is always equal to track when taxiing so we don't have to consider them both
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double dist_to_go = dclGetHorizontalSeparation(pos, nextTaxiNode->pos); // we may be able to do this more cheaply using orthopos
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//cout << "dist_to_go = " << dist_to_go << endl;
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if((nextTaxiNode->type == GATE) && (dist_to_go <= 0.1)) {
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// park up
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//taxiing = false;
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//parked = true;
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operatingState = PARKED;
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} else if((dist_to_go > taxiTurnRadius) || (nextTaxiNode->type == GATE)) {
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// if the turn radius is r, and speed is s, then in a time dt we turn through
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// ((s.dt)/(PI.r)) x 180 degrees
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// or alternatively (s.dt)/r radians
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//cout << "hdg = " << hdg << " desired taxi heading = " << desiredTaxiHeading << '\n';
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if(fabs(hdg - desiredTaxiHeading) > 0.1) {
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// Which is the quickest direction to turn onto heading?
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if(desiredTaxiHeading > hdg) {
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if((desiredTaxiHeading - hdg) <= 180) {
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// turn right
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hdg += ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
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// TODO - check that increments are less than the delta that we check for the right direction
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// Probably need to reduce convergence speed as convergence is reached
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} else {
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hdg -= ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
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}
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} else {
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if((hdg - desiredTaxiHeading) <= 180) {
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// turn left
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hdg -= ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
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// TODO - check that increments are less than the delta that we check for the right direction
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// Probably need to reduce convergence speed as convergence is reached
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} else {
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hdg += ((nominalTaxiSpeed * 0.514444 * dt) / (taxiTurnRadius * DCL_PI)) * 180.0;
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}
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}
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}
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double vel = nominalTaxiSpeed;
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//cout << "vel = " << vel << endl;
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double dist = vel * 0.514444 * dt;
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//cout << "dist = " << dist << endl;
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double track = hdg;
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||||
//cout << "track = " << track << endl;
|
||||
double slope = 0.0;
|
||||
pos = dclUpdatePosition(pos, track, slope, dist);
|
||||
//cout << "Updated position...\n";
|
||||
// FIXME - HACK in absense of proper ground elevation determination
|
||||
// Linearly interpolate altitude when taxiing between N and S extremes of orthopos
|
||||
pos.setelev((287.5 + ((299.3 - 287.5) * fabs(orthopos.y() / 1000.0))) * SG_FEET_TO_METER);
|
||||
} else {
|
||||
// Time to turn (we've already checked it's not the end we're heading for).
|
||||
// set the target node to be the next node which will prompt automatically turning onto
|
||||
// the right heading in the stuff above, with the usual provisos applied.
|
||||
GetNextTaxiNode();
|
||||
// For now why not just recursively call this function?
|
||||
Taxi(dt);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,10 +33,12 @@
|
|||
#include <plib/sg.h>
|
||||
#include <plib/ssg.h>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
|
||||
#include "tower.hxx"
|
||||
#include "AIPlane.hxx"
|
||||
#include "ATCProjection.hxx"
|
||||
#include "ground.hxx"
|
||||
|
||||
typedef enum PatternLeg {
|
||||
TAKEOFF_ROLL,
|
||||
|
@ -52,6 +54,18 @@ typedef enum PatternLeg {
|
|||
LANDING_ROLL
|
||||
};
|
||||
|
||||
typedef enum TaxiState {
|
||||
TD_INBOUND,
|
||||
TD_OUTBOUND,
|
||||
TD_NONE
|
||||
};
|
||||
|
||||
typedef enum OperatingState {
|
||||
IN_PATTERN,
|
||||
TAXIING,
|
||||
PARKED
|
||||
};
|
||||
|
||||
// perhaps we could use an FGRunway instead of this
|
||||
typedef struct RunwayDetails {
|
||||
Point3D threshold_pos;
|
||||
|
@ -60,6 +74,7 @@ typedef struct RunwayDetails {
|
|||
double mag_hdg;
|
||||
double mag_var;
|
||||
double hdg; // true runway heading
|
||||
int ID; // 1 -> 36
|
||||
};
|
||||
|
||||
typedef struct StartofDescent {
|
||||
|
@ -81,17 +96,30 @@ public:
|
|||
// Run the internal calculations
|
||||
void Update(double dt);
|
||||
|
||||
// Go out and practice circuits
|
||||
void FlyCircuits(int numCircuits, bool tag);
|
||||
|
||||
protected:
|
||||
|
||||
// Attempt to enter the traffic pattern in a reasonably intelligent manner
|
||||
void EnterTrafficPattern(double dt);
|
||||
|
||||
// Do what is necessary to land and parkup at home airport
|
||||
void ReturnToBase(double dt);
|
||||
|
||||
private:
|
||||
// High-level stuff
|
||||
OperatingState operatingState;
|
||||
int circuitsToFly; //Number of circuits still to do in this session NOT INCLUDING THE CURRENT ONE
|
||||
bool touchAndGo; //True if circuits should be flown touch and go, false for full stop
|
||||
|
||||
// Its possible that this might be moved out to the ground/airport class at some point.
|
||||
FGATCAlignedProjection ortho; // Orthogonal mapping of the local area with the threshold at the origin
|
||||
// and the runway aligned with the y axis.
|
||||
|
||||
// Airport/runway/pattern details
|
||||
char* airport; // The ICAO code of the airport that we're operating around
|
||||
char* airportID; // The ICAO code of the airport that we're operating around
|
||||
FGGround airport; // FIXME FIXME FIXME This is a complete hardwired cop-out at the moment - we need to connect to the correct ground in the same way we do to the tower.
|
||||
FGTower* tower; // A pointer to the tower control.
|
||||
RunwayDetails rwy;
|
||||
double patternDirection; // 1 for right, -1 for left (This is double because we multiply/divide turn rates
|
||||
|
@ -112,10 +140,11 @@ private:
|
|||
double nominal_approach_speed;
|
||||
double nominal_final_speed;
|
||||
double stall_speed_landing_config;
|
||||
double nominal_taxi_speed;
|
||||
|
||||
// environment - some of this might get moved into FGAIPlane
|
||||
double wind_from_hdg; // degrees
|
||||
double wind_speed_knots; // knots
|
||||
SGPropertyNode* wind_from_hdg; //degrees
|
||||
SGPropertyNode* wind_speed_knots; //knots
|
||||
|
||||
// Pattern details that (may) change
|
||||
int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
|
||||
|
@ -124,6 +153,21 @@ private:
|
|||
PatternLeg leg; // Out current position in the pattern
|
||||
StartofDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
|
||||
|
||||
// Taxiing details
|
||||
// At the moment this assumes that all taxiing in is to gates (a loose term that includes
|
||||
// any permitted parking spot) and that all taxiing out is to runways.
|
||||
bool parked;
|
||||
bool taxiing;
|
||||
TaxiState taxiState;
|
||||
double desiredTaxiHeading;
|
||||
double taxiTurnRadius;
|
||||
double nominalTaxiSpeed;
|
||||
Gate* in_dest;
|
||||
ground_network_path_type path; // a path through the ground network for the plane to taxi
|
||||
int taxiPathPos; // position of iterator in taxi path when applicable
|
||||
node* nextTaxiNode; // next node in taxi path
|
||||
//Runway out_dest; //FIXME - implement this
|
||||
|
||||
void FlyTrafficPattern(double dt);
|
||||
|
||||
// TODO - need to add something to define what option we are flying - Touch and go / Stop and go / Landing properly / others?
|
||||
|
@ -131,6 +175,14 @@ private:
|
|||
void TransmitPatternPositionReport();
|
||||
|
||||
void CalculateStartofDescent();
|
||||
|
||||
void ExitRunway(Point3D orthopos);
|
||||
|
||||
void StartTaxi();
|
||||
|
||||
void Taxi(double dt);
|
||||
|
||||
void GetNextTaxiNode();
|
||||
};
|
||||
|
||||
#endif // _FG_AILocalTraffic_HXX
|
||||
|
|
Loading…
Add table
Reference in a new issue