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Removed unused code and obsolete comments

This commit is contained in:
daveluff 2002-12-04 19:52:50 +00:00
parent df089b80f8
commit 791caf9fbc
2 changed files with 0 additions and 108 deletions

View file

@ -53,96 +53,3 @@ void FGAIEntity::Transform() {
aip.setOrientation(roll, pitch, hdg);
aip.update();
}
/*
void FGAIEntity::Transform() {
// Translate moving object w.r.t eye
Point3D sc = globals->get_scenery()->get_center();
//cout << "sc0 = " << sc.x() << " sc1 = " << sc.y() << " sc2 = " << sc.z() << '\n';
//cout << "op0 = " << obj_pos.x() << " op1 = " << obj_pos.y() << " op2 = " << obj_pos.z() << '\n';
sgCoord shippos;
FastWorldCoordinate(&shippos, sc);
position->setTransform( &shippos );
//cout << "Transform called\n";
}
*/
#if 0
// Taken from tileentry.cxx
void FGAIEntity::WorldCoordinate(sgCoord *obj_pos, Point3D center) {
// setup transforms
Point3D geod( pos.lon() * SGD_DEGREES_TO_RADIANS,
pos.lat() * SGD_DEGREES_TO_RADIANS,
pos.elev() );
Point3D world_pos = sgGeodToCart( geod );
Point3D offset = world_pos - center;
sgMat4 POS;
sgMakeTransMat4( POS, offset.x(), offset.y(), offset.z() );
sgVec3 obj_rt, obj_up;
sgSetVec3( obj_rt, 0.0, 1.0, 0.0); // Y axis
sgSetVec3( obj_up, 0.0, 0.0, 1.0); // Z axis
sgMat4 ROT_lon, ROT_lat, ROT_hdg;
sgMakeRotMat4( ROT_lon, lon, obj_up );
sgMakeRotMat4( ROT_lat, 90 - lat, obj_rt );
sgMakeRotMat4( ROT_hdg, hdg, obj_up );
sgMat4 TUX;
sgCopyMat4( TUX, ROT_hdg );
sgPostMultMat4( TUX, ROT_lat );
sgPostMultMat4( TUX, ROT_lon );
sgPostMultMat4( TUX, POS );
sgSetCoord( obj_pos, TUX );
}
#endif
/*
// Norman's 'fast hack' for above
void FGAIEntity::FastWorldCoordinate(sgCoord *obj_pos, Point3D center) {
double lon_rad = pos.lon() * SGD_DEGREES_TO_RADIANS;
double lat_rad = pos.lat() * SGD_DEGREES_TO_RADIANS;
double hdg_rad = hdg * SGD_DEGREES_TO_RADIANS;
// setup transforms
Point3D geod( lon_rad, lat_rad, pos.elev() );
Point3D world_pos = sgGeodToCart( geod );
Point3D offset = world_pos - center;
sgMat4 mat;
SGfloat sin_lat = (SGfloat)sin( lat_rad );
SGfloat cos_lat = (SGfloat)cos( lat_rad );
SGfloat cos_lon = (SGfloat)cos( lon_rad );
SGfloat sin_lon = (SGfloat)sin( lon_rad );
SGfloat sin_hdg = (SGfloat)sin( hdg_rad ) ;
SGfloat cos_hdg = (SGfloat)cos( hdg_rad ) ;
mat[0][0] = cos_hdg * (SGfloat)sin_lat * (SGfloat)cos_lon - sin_hdg * (SGfloat)sin_lon;
mat[0][1] = cos_hdg * (SGfloat)sin_lat * (SGfloat)sin_lon + sin_hdg * (SGfloat)cos_lon;
mat[0][2] = -cos_hdg * (SGfloat)cos_lat;
mat[0][3] = SG_ZERO;
mat[1][0] = -sin_hdg * (SGfloat)sin_lat * (SGfloat)cos_lon - cos_hdg * (SGfloat)sin_lon;
mat[1][1] = -sin_hdg * (SGfloat)sin_lat * (SGfloat)sin_lon + cos_hdg * (SGfloat)cos_lon;
mat[1][2] = sin_hdg * (SGfloat)cos_lat;
mat[1][3] = SG_ZERO;
mat[2][0] = (SGfloat)cos_lat * (SGfloat)cos_lon;
mat[2][1] = (SGfloat)cos_lat * (SGfloat)sin_lon;
mat[2][2] = (SGfloat)sin_lat;
mat[2][3] = SG_ZERO;
mat[3][0] = offset.x();
mat[3][1] = offset.y();
mat[3][2] = offset.z();
mat[3][3] = SG_ONE ;
sgSetCoord( obj_pos, mat );
}
*/

View file

@ -47,10 +47,6 @@ class FGAIEntity {
public:
// We need some way for this class to display its radio transmissions if on the
// same frequency and in the vicinity of the user's aircraft
// This may need to be done independently of ATC eg CTAF
virtual ~FGAIEntity();
// Run the internal calculations
@ -59,9 +55,6 @@ public:
protected:
Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
//double lat; //WGS84
//double lon; //WGS84
//double elev; //Meters
double hdg; //True heading in degrees
double roll; //degrees
double pitch; //degrees
@ -69,15 +62,7 @@ protected:
char* model_path; //Path to the 3D model
FGModelPlacement aip;
//ssgEntity* model;
//ssgTransform* position;
void Transform();
//void WorldCoordinate(sgCoord *obj_pos, Point3D center);
//void FastWorldCoordinate(sgCoord *obj_pos, Point3D center);
};
#endif // _FG_AIEntity_HXX