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Latest version of hitlist.cxx from Norman Vine:

- Addresses some ot the recent profiling results.
- Added a 'lazy evaluation' in IntersectBranch and inlined a couple
  of HEAVILY called functions.
This commit is contained in:
curt 2002-02-28 23:59:28 +00:00
parent 03b9ecf039
commit 9bae80d94a

View file

@ -39,15 +39,20 @@ static bool pointInTriangle( sgdVec3 point, sgdVec3 tri[3] )
// punt if outside bouding cube // punt if outside bouding cube
if ( point[0] < (xmin = SG_MIN3 (tri[0][0], tri[1][0], tri[2][0])) ) { if ( point[0] < (xmin = SG_MIN3 (tri[0][0], tri[1][0], tri[2][0])) ) {
return false; return false;
} else if ( point[0] > (xmax = SG_MAX3 (tri[0][0], tri[1][0], tri[2][0])) ) { } else if ( point[0] > (xmax = SG_MAX3 (tri[0][0], tri[1][0], tri[2][0])) )
{
return false; return false;
} else if ( point[1] < (ymin = SG_MIN3 (tri[0][1], tri[1][1], tri[2][1])) ) { } else if ( point[1] < (ymin = SG_MIN3 (tri[0][1], tri[1][1], tri[2][1])) )
{
return false; return false;
} else if ( point[1] > (ymax = SG_MAX3 (tri[0][1], tri[1][1], tri[2][1])) ) { } else if ( point[1] > (ymax = SG_MAX3 (tri[0][1], tri[1][1], tri[2][1])) )
{
return false; return false;
} else if ( point[2] < (zmin = SG_MIN3 (tri[0][2], tri[1][2], tri[2][2])) ) { } else if ( point[2] < (zmin = SG_MIN3 (tri[0][2], tri[1][2], tri[2][2])) )
{
return false; return false;
} else if ( point[2] > (zmax = SG_MAX3 (tri[0][2], tri[1][2], tri[2][2])) ) { } else if ( point[2] > (zmax = SG_MAX3 (tri[0][2], tri[1][2], tri[2][2])) )
{
return false; return false;
} }
@ -205,15 +210,22 @@ bool sgdPointInTriangle( sgdVec3 point, sgdVec3 tri[3] )
{ {
sgdVec3 dif; sgdVec3 dif;
int i;
for( i=0; i<3; i++ ) {
SGDfloat min, max; SGDfloat min, max;
SG_MIN_MAX3 ( min, max, tri[0][i], tri[1][i], tri[2][i] );
// punt if outside bouding cube // punt if outside bouding cube
if( (point[i] < min) || (point[i] > max) ) SG_MIN_MAX3 ( min, max, tri[0][0], tri[1][0], tri[2][0] );
if( (point[0] < min) || (point[0] > max) )
return false; return false;
dif[i] = max - min; dif[0] = max - min;
}
SG_MIN_MAX3 ( min, max, tri[0][1], tri[1][1], tri[2][1] );
if( (point[1] < min) || (point[1] > max) )
return false;
dif[1] = max - min;
SG_MIN_MAX3 ( min, max, tri[0][2], tri[1][2], tri[2][2] );
if( (point[2] < min) || (point[2] > max) )
return false;
dif[2] = max - min;
// drop the smallest dimension so we only have to work in 2d. // drop the smallest dimension so we only have to work in 2d.
SGDfloat min_dim = SG_MIN3 (dif[0], dif[1], dif[2]); SGDfloat min_dim = SG_MIN3 (dif[0], dif[1], dif[2]);
@ -327,7 +339,20 @@ int FGHitList::IntersectLeaf( ssgLeaf *leaf, sgdMat4 m,
sgdMakePlane( plane, tri[0], tri[1], tri[2] ); sgdMakePlane( plane, tri[0], tri[1], tri[2] );
sgdVec3 point; sgdVec3 point;
if( sgdIsectInfLinePlane( point, orig, dir, plane ) ) {
//inlined IsectInfLinePlane( point dst, orig, dir, plane )
SGDfloat tmp = sgdScalarProductVec3 ( dir, plane ) ;
/* Is line parallel to plane? */
if ( sgdAbs ( tmp ) < DBL_EPSILON )
continue ;
sgdScaleVec3 ( point, dir,
-( sgdScalarProductVec3 ( orig, plane ) + plane[3] )
/ tmp ) ;
sgdAddVec3 ( point, orig ) ;
// end of inlined intersection
#if 0 #if 0
if( pointInTriangle( point, tri ) ) { if( pointInTriangle( point, tri ) ) {
add(leaf,i,point,plane); add(leaf,i,point,plane);
@ -341,21 +366,23 @@ int FGHitList::IntersectLeaf( ssgLeaf *leaf, sgdMat4 m,
num_hits++; num_hits++;
} }
} }
}
return num_hits; return num_hits;
} }
void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m, void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m,
sgdVec3 orig, sgdVec3 dir ) sgdVec3 orig, sgdVec3 dir )
{ {
sgSphere *bsphere; sgSphere *bsphere;
// lookat vector in branch's coordinate frame /* the lookat vector and matrix in branch's coordinate frame
* but we won't determine these unless needed to,
* This 'lazy evaluation' is a result of profiling data */
sgdVec3 _orig, _dir; sgdVec3 _orig, _dir;
sgdMat4 _m; sgdMat4 _m;
sgdTransposeNegateMat4( _m, m);
sgdXformPnt3( _orig, orig, _m ); // 'lazy evaluation' flag
sgdXformPnt3( _dir, dir, _m ); int first_time = 1;
for ( ssgEntity *kid = branch->getKid( 0 ); for ( ssgEntity *kid = branch->getKid( 0 );
kid != NULL; kid != NULL;
@ -363,14 +390,25 @@ void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m,
{ {
if ( kid->getTraversalMask() & SSGTRAV_HOT ) { if ( kid->getTraversalMask() & SSGTRAV_HOT ) {
bsphere = kid->getBSphere(); bsphere = kid->getBSphere();
sgVec3 fcenter;
sgCopyVec3( fcenter, bsphere->getCenter() );
sgdVec3 center; sgdVec3 center;
sgdSetVec3( center, fcenter ); sgdSetVec3( center,
bsphere->getCenter()[0],
bsphere->getCenter()[1],
bsphere->getCenter()[2] );
sgdXformPnt3( center, m ) ; sgdXformPnt3( center, m ) ;
// watch out for overflow
if ( sgdClosestPointToLineDistSquared( center, orig, dir ) < // sgdClosestPointToLineDistSquared( center, orig, dir )
double(bsphere->getRadius() * bsphere->getRadius()) ) // inlined here because because of profiling results
sgdVec3 u, u1, v;
sgdSubVec3(u, center, orig);
sgdScaleVec3( u1, dir, sgdScalarProductVec3(u,dir)
/ sgdScalarProductVec3(dir,dir) );
sgdSubVec3(v, u, u1);
// doubles because of possible overflow
#define SQUARE(x) (x*x)
if( sgdScalarProductVec3(v, v)
< SQUARE( double(bsphere->getRadius()) ) )
{ {
// possible intersections // possible intersections
if ( kid->isAKindOf ( ssgTypeBranch() ) ) { if ( kid->isAKindOf ( ssgTypeBranch() ) ) {
@ -385,6 +423,13 @@ void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m,
} }
IntersectBranch( (ssgBranch *)kid, m_new, orig, dir ); IntersectBranch( (ssgBranch *)kid, m_new, orig, dir );
} else if ( kid->isAKindOf( ssgTypeLeaf() ) ) { } else if ( kid->isAKindOf( ssgTypeLeaf() ) ) {
if( first_time) {
// OK we need these
sgdTransposeNegateMat4( _m, m);
sgdXformPnt3( _orig, orig, _m );
sgdXformPnt3( _dir, dir, _m );
first_time = 0;
}
IntersectLeaf( (ssgLeaf *)kid, m, _orig, _dir ); IntersectLeaf( (ssgLeaf *)kid, m, _orig, _dir );
} }
} else { } else {