Add a /test/scene_lighting property to switch between new and old behavior
This commit is contained in:
parent
3d07fa8bda
commit
7ede111d12
1 changed files with 32 additions and 13 deletions
|
@ -157,6 +157,7 @@ void fgLIGHT::Update( void ) {
|
|||
}
|
||||
gamma_correct_rgb( cloud_color );
|
||||
|
||||
if (fgGetBool("/test/scene_lighting")) {
|
||||
float *sun_color = thesky->get_sun_color();
|
||||
|
||||
scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient;
|
||||
|
@ -173,6 +174,24 @@ void fgLIGHT::Update( void ) {
|
|||
scene_specular[1] = sun_color[1] * specular;
|
||||
scene_specular[2] = sun_color[2] * specular;
|
||||
scene_specular[3] = 1.0;
|
||||
|
||||
} else {
|
||||
|
||||
scene_ambient[0] = white[0] * ambient;
|
||||
scene_ambient[1] = white[1] * ambient;
|
||||
scene_ambient[2] = white[2] * ambient;
|
||||
scene_ambient[3] = 1.0;
|
||||
|
||||
scene_diffuse[0] = white[0] * diffuse;
|
||||
scene_diffuse[1] = white[1] * diffuse;
|
||||
scene_diffuse[2] = white[2] * diffuse;
|
||||
scene_diffuse[3] = 1.0;
|
||||
|
||||
scene_specular[0] = white[0] * ambient;
|
||||
scene_specular[1] = white[1] * ambient;
|
||||
scene_specular[2] = white[2] * ambient;
|
||||
scene_specular[3] = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue