diff --git a/src/Time/light.cxx b/src/Time/light.cxx index 4798ba729..27e455906 100644 --- a/src/Time/light.cxx +++ b/src/Time/light.cxx @@ -157,22 +157,41 @@ void fgLIGHT::Update( void ) { } gamma_correct_rgb( cloud_color ); - float *sun_color = thesky->get_sun_color(); + if (fgGetBool("/test/scene_lighting")) { + float *sun_color = thesky->get_sun_color(); - scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient; - scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient; - scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient; - scene_ambient[3] = 1.5; + scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient; + scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient; + scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient; + scene_ambient[3] = 1.5; - scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse; - scene_diffuse[1] = (sun_color[1]*0.25 + fog_color[1]*0.75) * diffuse; - scene_diffuse[2] = (sun_color[2]*0.25 + fog_color[2]*0.75) * diffuse; - scene_diffuse[3] = 1.5; + scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse; + scene_diffuse[1] = (sun_color[1]*0.25 + fog_color[1]*0.75) * diffuse; + scene_diffuse[2] = (sun_color[2]*0.25 + fog_color[2]*0.75) * diffuse; + scene_diffuse[3] = 1.5; - scene_specular[0] = sun_color[0] * specular; - scene_specular[1] = sun_color[1] * specular; - scene_specular[2] = sun_color[2] * specular; - scene_specular[3] = 1.0; + scene_specular[0] = sun_color[0] * specular; + scene_specular[1] = sun_color[1] * specular; + scene_specular[2] = sun_color[2] * specular; + scene_specular[3] = 1.0; + + } else { + + scene_ambient[0] = white[0] * ambient; + scene_ambient[1] = white[1] * ambient; + scene_ambient[2] = white[2] * ambient; + scene_ambient[3] = 1.0; + + scene_diffuse[0] = white[0] * diffuse; + scene_diffuse[1] = white[1] * diffuse; + scene_diffuse[2] = white[2] * diffuse; + scene_diffuse[3] = 1.0; + + scene_specular[0] = white[0] * ambient; + scene_specular[1] = white[1] * ambient; + scene_specular[2] = white[2] * ambient; + scene_specular[3] = 1.0; + } }