Default bump mapped clouds to off for the official release. They can still
be turned back on via the rendering options dialog box.
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@ -1604,7 +1604,7 @@ bool fgInitSubsystems() {
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// Initialize the 2D cloud subsystem.
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////////////////////////////////////////////////////////////////////
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fgGetNode("/sim/rendering/bump-mapping", true);
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fgSetBool("/sim/rendering/bump-mapping", true);
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fgSetBool("/sim/rendering/bump-mapping", false);
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#ifdef FG_USE_CLOUDS_3D
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////////////////////////////////////////////////////////////////////
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