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Revert to the previous version because it looks it isn't the friction force after all.

This commit is contained in:
ehofman 2004-02-13 15:20:13 +00:00
parent c648bc18f7
commit 7da5a741fb

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@ -403,10 +403,12 @@ FGColumnVector3& FGLGear::Force(void)
FCoeff = dynamicFCoeff*fabs(WheelSlip)/WheelSlip; FCoeff = dynamicFCoeff*fabs(WheelSlip)/WheelSlip;
} }
#if 0
// A negative force coefficient will result in a force pulling the wheel(s) // A negative force coefficient will result in a force pulling the wheel(s)
// back instead of trying to stop them from moving. // back instead of trying to stop them from moving.
if (FCoeff < 0.0) if (FCoeff < 0.0)
FCoeff = 0.0; FCoeff = 0.0;
#endif
// Compute the vertical force on the wheel using square-law damping (per comment // Compute the vertical force on the wheel using square-law damping (per comment
// in paper AIAA-2000-4303 - see header prologue comments). We might consider // in paper AIAA-2000-4303 - see header prologue comments). We might consider