From 7da5a741fb90940d5cf635208d09235b32539a26 Mon Sep 17 00:00:00 2001 From: ehofman Date: Fri, 13 Feb 2004 15:20:13 +0000 Subject: [PATCH] Revert to the previous version because it looks it isn't the friction force after all. --- src/FDM/JSBSim/FGLGear.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/FDM/JSBSim/FGLGear.cpp b/src/FDM/JSBSim/FGLGear.cpp index 3de603f40..bdbd56f03 100644 --- a/src/FDM/JSBSim/FGLGear.cpp +++ b/src/FDM/JSBSim/FGLGear.cpp @@ -403,10 +403,12 @@ FGColumnVector3& FGLGear::Force(void) FCoeff = dynamicFCoeff*fabs(WheelSlip)/WheelSlip; } +#if 0 // A negative force coefficient will result in a force pulling the wheel(s) // back instead of trying to stop them from moving. if (FCoeff < 0.0) FCoeff = 0.0; +#endif // Compute the vertical force on the wheel using square-law damping (per comment // in paper AIAA-2000-4303 - see header prologue comments). We might consider