Latest JSBSim changes from Tony Peden (should help slip/skid ball).
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1 changed files with 2 additions and 1 deletions
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@ -149,13 +149,14 @@ bool FGAuxiliary::Run()
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vPilotAccel.InitMatrix();
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vPilotAccel.InitMatrix();
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if( Translation->GetVt() > 1 ) {
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if( Translation->GetVt() > 1 ) {
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vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg();
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vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg();
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vToEyePt *= inchtoft;
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vPilotAccel = Aerodynamics->GetForces()
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vPilotAccel = Aerodynamics->GetForces()
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+ Propulsion->GetForces()
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+ Propulsion->GetForces()
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+ GroundReactions->GetForces();
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+ GroundReactions->GetForces();
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vPilotAccel /= MassBalance->GetMass();
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vPilotAccel /= MassBalance->GetMass();
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vPilotAccel += Rotation->GetPQRdot() * vToEyePt;
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vPilotAccel += Rotation->GetPQRdot() * vToEyePt;
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vPilotAccel += Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt);
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vPilotAccel += Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt);
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//vPilotAccel(2)*=-1;
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}
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}
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earthPosAngle += State->Getdt()*Inertial->omega();
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earthPosAngle += State->Getdt()*Inertial->omega();
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return false;
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return false;
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