From 7b01a143a16d858e7ff2bb423e79f47c11ea7de1 Mon Sep 17 00:00:00 2001 From: david Date: Wed, 6 Feb 2002 16:52:34 +0000 Subject: [PATCH] Latest JSBSim changes from Tony Peden (should help slip/skid ball). --- src/FDM/JSBSim/FGAuxiliary.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/FDM/JSBSim/FGAuxiliary.cpp b/src/FDM/JSBSim/FGAuxiliary.cpp index 84232e89b..fd8e65a3f 100644 --- a/src/FDM/JSBSim/FGAuxiliary.cpp +++ b/src/FDM/JSBSim/FGAuxiliary.cpp @@ -149,13 +149,14 @@ bool FGAuxiliary::Run() vPilotAccel.InitMatrix(); if( Translation->GetVt() > 1 ) { vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg(); - + vToEyePt *= inchtoft; vPilotAccel = Aerodynamics->GetForces() + Propulsion->GetForces() + GroundReactions->GetForces(); vPilotAccel /= MassBalance->GetMass(); vPilotAccel += Rotation->GetPQRdot() * vToEyePt; vPilotAccel += Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt); + //vPilotAccel(2)*=-1; } earthPosAngle += State->Getdt()*Inertial->omega(); return false;