Position and orientation fixes for the sound code, thanks to Tim Moore
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7efed53475
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2 changed files with 5 additions and 12 deletions
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@ -298,14 +298,8 @@ FGViewMgr::update (double dt)
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// update audio listener values
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// set the viewer posotion in Cartesian coordinates in meters
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SGVec3d offs = SGVec3d( loop_view->getXOffset_m(),
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loop_view->getYOffset_m(),
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loop_view->getZOffset_m());
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smgr->set_position_offset( offs );
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smgr->set_position_geod( loop_view->getPosition() );
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smgr->set_orientation( loop_view->getViewOrientation(),
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loop_view->getViewOrientationOffset() );
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smgr->set_orientation( loop_view->getViewOrientation() );
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// get the model velocity
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SGVec3f velocity = SGVec3f::zeros();
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@ -124,24 +124,23 @@ FGAircraftModel::update (double dt)
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_aircraft->update();
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// update model's audio sample values
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_fx->set_position_geod( _aircraft->getPosition() );
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SGGeod position = _aircraft->getPosition();
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_fx->set_position_geod( position );
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SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
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_pitch->getDoubleValue(),
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_roll->getDoubleValue());
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_fx->set_orientation( orient );
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#if 0
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SGVec3d vel = SGVec3d( _speed_n->getFloatValue(),
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_speed_e->getFloatValue(),
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_speed_d->getFloatValue() );
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if ( vel[0] || vel[1] || vel[2] ) {
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SGQuatd q(-0.5, -0.5, 0.5, 0.5);
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_velocity = toVec3f( q.backTransform( vel ) );
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SGQuatd hlOr = SGQuatd::fromLonLat(position);
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_velocity = toVec3f( hlOr.backTransform( vel * SG_FEET_TO_METER ) );
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}
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else
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_velocity = SGVec3f::zeros();
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#endif
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_fx->set_velocity( _velocity );
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}
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