Yank the "castering" attribute and replace it with a ControlMap-enabled
control that can be set via the property system. This allows implementation of the DC-3 wheel lock.
This commit is contained in:
parent
69189afd23
commit
6af60f7462
3 changed files with 3 additions and 3 deletions
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@ -192,6 +192,7 @@ void ControlMap::applyControls(float dt)
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case BRAKE: ((Gear*)obj)->setBrake(lval); break;
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case STEER: ((Gear*)obj)->setRotation(lval); break;
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case EXTEND: ((Gear*)obj)->setExtension(lval); break;
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case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
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case SLAT: ((Wing*)obj)->setSlat(lval); break;
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case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break;
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case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
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@ -13,7 +13,7 @@ public:
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ADVANCE, REHEAT, PROP,
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BRAKE, STEER, EXTEND,
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INCIDENCE, FLAP0, FLAP1, SLAT, SPOILER, VECTOR,
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BOOST };
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BOOST, CASTERING };
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enum { OPT_SPLIT = 0x01,
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OPT_INVERT = 0x02,
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@ -174,8 +174,6 @@ void FGFDM::startElement(const char* name, const XMLAttributes &atts)
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g->setBrake(attrf(a, "skid", 0));
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g->setStaticFriction(attrf(a, "sfric", 0.8));
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g->setDynamicFriction(attrf(a, "dfric", 0.7));
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if(a->hasAttribute("castering"))
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g->setCastering(true);
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_airplane.addGear(g);
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} else if(eq(name, "fuselage")) {
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float b[3];
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@ -500,6 +498,7 @@ int FGFDM::parseOutput(const char* name)
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if(eq(name, "FLAP1")) return ControlMap::FLAP1;
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if(eq(name, "SLAT")) return ControlMap::SLAT;
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if(eq(name, "SPOILER")) return ControlMap::SPOILER;
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if(eq(name, "CASTERING")) return ControlMap::CASTERING;
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SG_LOG(SG_FLIGHT,SG_ALERT,"Unrecognized control type '"
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<< name << "' in YASim aircraft description.");
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exit(1);
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