Renamed polar3d.h to polar3d.hxx
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parent
39c1facaef
commit
634b470512
10 changed files with 21 additions and 15 deletions
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@ -47,7 +47,7 @@
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#include <Main/views.hxx>
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#include <Main/views.hxx>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -293,10 +293,13 @@ void fgCockpitUpdate( void ) {
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/* $Log$
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/* $Log$
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/* Revision 1.9 1998/06/27 16:47:53 curt
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/* Revision 1.10 1998/07/08 14:41:08 curt
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/* Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
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/* Renamed polar3d.h to polar3d.hxx
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/* first pass at an isntrument panel.
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/*
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/*
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* Revision 1.9 1998/06/27 16:47:53 curt
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* Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
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* first pass at an isntrument panel.
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*
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* Revision 1.8 1998/05/17 16:58:12 curt
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* Revision 1.8 1998/05/17 16:58:12 curt
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* Added a View Frustum Culling ratio display to the hud.
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* Added a View Frustum Culling ratio display to the hud.
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*
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*
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@ -45,7 +45,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -582,9 +582,12 @@ void fgUpdateHUD( void ) {
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}
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}
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/* $Log$
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/* $Log$
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/* Revision 1.14 1998/07/06 21:31:20 curt
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/* Revision 1.15 1998/07/08 14:41:08 curt
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/* Removed an extraneous ^M.
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/* Renamed polar3d.h to polar3d.hxx
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/*
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/*
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* Revision 1.14 1998/07/06 21:31:20 curt
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* Removed an extraneous ^M.
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*
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* Revision 1.13 1998/07/03 13:16:28 curt
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* Revision 1.13 1998/07/03 13:16:28 curt
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* Added Charlie Hotchkiss's HUD updates and improvementes.
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* Added Charlie Hotchkiss's HUD updates and improvementes.
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*
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*
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -14,7 +14,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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@ -12,7 +12,7 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_constants.h>
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#include <Math/fg_random.h>
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#include <Math/fg_random.h>
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#include <Math/mat3.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.h>
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#include <Math/polar3d.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/fg_timer.hxx>
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#include <Weather/weather.h>
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#include <Weather/weather.h>
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