YASim: split Wing::compile into smaller functions (2).
This commit is contained in:
parent
4584c83d8b
commit
614f05bb39
2 changed files with 45 additions and 42 deletions
|
@ -111,6 +111,43 @@ void Wing::setSlatPos(float val)
|
||||||
((Surface*)_slatSurfs.get(i))->setSlatPos(val);
|
((Surface*)_slatSurfs.get(i))->setSlatPos(val);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Wing::calculateWingCoordinateSystem() {
|
||||||
|
// prepare wing coordinate system, ignoring incidence and twist for now
|
||||||
|
// (tail incidence is varied by the solver)
|
||||||
|
// Generating a unit vector pointing out the left wing.
|
||||||
|
float left[3];
|
||||||
|
left[0] = -Math::tan(_sweep);
|
||||||
|
left[1] = Math::cos(_dihedral);
|
||||||
|
left[2] = Math::sin(_dihedral);
|
||||||
|
Math::unit3(left, left);
|
||||||
|
// The wing's Y axis will be the "left" vector. The Z axis will
|
||||||
|
// be perpendicular to this and the local (!) X axis, because we
|
||||||
|
// want motion along the local X axis to be zero AoA (i.e. in the
|
||||||
|
// wing's XY plane) by definition. Then the local X coordinate is
|
||||||
|
// just Y cross Z.
|
||||||
|
float *x = _orient, *y = _orient+3, *z = _orient+6;
|
||||||
|
x[0] = 1; x[1] = 0; x[2] = 0;
|
||||||
|
Math::set3(left, y);
|
||||||
|
Math::cross3(x, y, z);
|
||||||
|
Math::unit3(z, z);
|
||||||
|
Math::cross3(y, z, x);
|
||||||
|
// Derive the right side orientation matrix from this one.
|
||||||
|
int i;
|
||||||
|
for(i=0; i<9; i++) _rightOrient[i] = _orient[i];
|
||||||
|
// Negate all Y coordinates, this gets us a valid basis, but
|
||||||
|
// it's left handed! So...
|
||||||
|
for(i=1; i<9; i+=3) _rightOrient[i] = -_rightOrient[i];
|
||||||
|
// Change the direction of the Y axis to get back to a
|
||||||
|
// right-handed system.
|
||||||
|
for(i=3; i<6; i++) _rightOrient[i] = -_rightOrient[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Wing::calculateTip() {
|
||||||
|
float *y = _orient+3;
|
||||||
|
Math::mul3(_length, y, _tip);
|
||||||
|
Math::add3(_base, _tip, _tip);
|
||||||
|
}
|
||||||
|
|
||||||
void Wing::calculateSpan()
|
void Wing::calculateSpan()
|
||||||
{
|
{
|
||||||
// wingspan in y-direction (not for vstab)
|
// wingspan in y-direction (not for vstab)
|
||||||
|
@ -170,50 +207,12 @@ void Wing::compile()
|
||||||
last = bounds[i];
|
last = bounds[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
// prepare wing coordinate system, ignoring incidence and twist for now
|
calculateWingCoordinateSystem();
|
||||||
// (tail incidence is varied by the solver)
|
calculateTip();
|
||||||
|
|
||||||
// Generating a unit vector pointing out the left wing.
|
|
||||||
float left[3];
|
|
||||||
left[0] = -Math::tan(_sweep);
|
|
||||||
left[1] = Math::cos(_dihedral);
|
|
||||||
left[2] = Math::sin(_dihedral);
|
|
||||||
Math::unit3(left, left);
|
|
||||||
|
|
||||||
// Calculate coordinates for the root and tip of the wing
|
|
||||||
Math::mul3(_length, left, _tip);
|
|
||||||
Math::add3(_base, _tip, _tip);
|
|
||||||
_meanChord = _chord*(_taper+1)*0.5f;
|
_meanChord = _chord*(_taper+1)*0.5f;
|
||||||
|
|
||||||
calculateSpan();
|
calculateSpan();
|
||||||
calculateMAC();
|
calculateMAC();
|
||||||
|
|
||||||
// The wing's Y axis will be the "left" vector. The Z axis will
|
|
||||||
// be perpendicular to this and the local (!) X axis, because we
|
|
||||||
// want motion along the local X axis to be zero AoA (i.e. in the
|
|
||||||
// wing's XY plane) by definition. Then the local X coordinate is
|
|
||||||
// just Y cross Z.
|
|
||||||
float orient[9], rightOrient[9];
|
|
||||||
float *x = orient, *y = orient+3, *z = orient+6;
|
|
||||||
x[0] = 1; x[1] = 0; x[2] = 0;
|
|
||||||
Math::set3(left, y);
|
|
||||||
Math::cross3(x, y, z);
|
|
||||||
Math::unit3(z, z);
|
|
||||||
Math::cross3(y, z, x);
|
|
||||||
|
|
||||||
if(_mirror) {
|
|
||||||
// Derive the right side orientation matrix from this one.
|
|
||||||
int i;
|
|
||||||
for(i=0; i<9; i++) rightOrient[i] = orient[i];
|
|
||||||
|
|
||||||
// Negate all Y coordinates, this gets us a valid basis, but
|
|
||||||
// it's left handed! So...
|
|
||||||
for(i=1; i<9; i+=3) rightOrient[i] = -rightOrient[i];
|
|
||||||
|
|
||||||
// Change the direction of the Y axis to get back to a
|
|
||||||
// right-handed system.
|
|
||||||
for(i=3; i<6; i++) rightOrient[i] = -rightOrient[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate a "nominal" segment length equal to an average chord,
|
// Calculate a "nominal" segment length equal to an average chord,
|
||||||
// normalized to lie within 0-1 over the length of the wing.
|
// normalized to lie within 0-1 over the length of the wing.
|
||||||
|
@ -247,7 +246,7 @@ void Wing::compile()
|
||||||
|
|
||||||
float chord = _chord * (1 - (1-_taper)*frac);
|
float chord = _chord * (1 - (1-_taper)*frac);
|
||||||
|
|
||||||
Surface *s = newSurface(pos, orient, chord,
|
Surface *s = newSurface(pos, _orient, chord,
|
||||||
hasFlap0, hasFlap1, hasSlat, hasSpoiler);
|
hasFlap0, hasFlap1, hasSlat, hasSpoiler);
|
||||||
|
|
||||||
SurfRec *sr = new SurfRec();
|
SurfRec *sr = new SurfRec();
|
||||||
|
@ -259,7 +258,7 @@ void Wing::compile()
|
||||||
|
|
||||||
if(_mirror) {
|
if(_mirror) {
|
||||||
pos[1] = -pos[1];
|
pos[1] = -pos[1];
|
||||||
s = newSurface(pos, rightOrient, chord,
|
s = newSurface(pos, _rightOrient, chord,
|
||||||
hasFlap0, hasFlap1, hasSlat, hasSpoiler);
|
hasFlap0, hasFlap1, hasSlat, hasSpoiler);
|
||||||
sr = new SurfRec();
|
sr = new SurfRec();
|
||||||
sr->surface = s;
|
sr->surface = s;
|
||||||
|
|
|
@ -97,6 +97,8 @@ private:
|
||||||
void interp(const float* v1, const float* v2, const float frac, float* out);
|
void interp(const float* v1, const float* v2, const float frac, float* out);
|
||||||
Surface* newSurface(float* pos, float* orient, float chord,
|
Surface* newSurface(float* pos, float* orient, float chord,
|
||||||
bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler);
|
bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler);
|
||||||
|
void calculateWingCoordinateSystem();
|
||||||
|
void calculateTip();
|
||||||
void calculateSpan();
|
void calculateSpan();
|
||||||
void calculateMAC();
|
void calculateMAC();
|
||||||
|
|
||||||
|
@ -118,6 +120,8 @@ private:
|
||||||
float _dihedral {0};
|
float _dihedral {0};
|
||||||
|
|
||||||
// calculated from above
|
// calculated from above
|
||||||
|
float _orient[9];
|
||||||
|
float _rightOrient[9];
|
||||||
float _tip[3] {0,0,0};
|
float _tip[3] {0,0,0};
|
||||||
float _meanChord {0}; // std. mean chord
|
float _meanChord {0}; // std. mean chord
|
||||||
float _mac {0}; // mean aerodynamic chord length
|
float _mac {0}; // mean aerodynamic chord length
|
||||||
|
|
Loading…
Reference in a new issue