From 614f05bb39108f59c1cab63824d26751aec54639 Mon Sep 17 00:00:00 2001 From: Henning Stahlke Date: Thu, 4 May 2017 14:06:52 +0200 Subject: [PATCH] YASim: split Wing::compile into smaller functions (2). --- src/FDM/YASim/Wing.cpp | 83 +++++++++++++++++++++--------------------- src/FDM/YASim/Wing.hpp | 4 ++ 2 files changed, 45 insertions(+), 42 deletions(-) diff --git a/src/FDM/YASim/Wing.cpp b/src/FDM/YASim/Wing.cpp index dd45fe936..793800381 100644 --- a/src/FDM/YASim/Wing.cpp +++ b/src/FDM/YASim/Wing.cpp @@ -111,6 +111,43 @@ void Wing::setSlatPos(float val) ((Surface*)_slatSurfs.get(i))->setSlatPos(val); } +void Wing::calculateWingCoordinateSystem() { + // prepare wing coordinate system, ignoring incidence and twist for now + // (tail incidence is varied by the solver) + // Generating a unit vector pointing out the left wing. + float left[3]; + left[0] = -Math::tan(_sweep); + left[1] = Math::cos(_dihedral); + left[2] = Math::sin(_dihedral); + Math::unit3(left, left); + // The wing's Y axis will be the "left" vector. The Z axis will + // be perpendicular to this and the local (!) X axis, because we + // want motion along the local X axis to be zero AoA (i.e. in the + // wing's XY plane) by definition. Then the local X coordinate is + // just Y cross Z. + float *x = _orient, *y = _orient+3, *z = _orient+6; + x[0] = 1; x[1] = 0; x[2] = 0; + Math::set3(left, y); + Math::cross3(x, y, z); + Math::unit3(z, z); + Math::cross3(y, z, x); + // Derive the right side orientation matrix from this one. + int i; + for(i=0; i<9; i++) _rightOrient[i] = _orient[i]; + // Negate all Y coordinates, this gets us a valid basis, but + // it's left handed! So... + for(i=1; i<9; i+=3) _rightOrient[i] = -_rightOrient[i]; + // Change the direction of the Y axis to get back to a + // right-handed system. + for(i=3; i<6; i++) _rightOrient[i] = -_rightOrient[i]; +} + +void Wing::calculateTip() { + float *y = _orient+3; + Math::mul3(_length, y, _tip); + Math::add3(_base, _tip, _tip); +} + void Wing::calculateSpan() { // wingspan in y-direction (not for vstab) @@ -170,50 +207,12 @@ void Wing::compile() last = bounds[i]; } - // prepare wing coordinate system, ignoring incidence and twist for now - // (tail incidence is varied by the solver) - - // Generating a unit vector pointing out the left wing. - float left[3]; - left[0] = -Math::tan(_sweep); - left[1] = Math::cos(_dihedral); - left[2] = Math::sin(_dihedral); - Math::unit3(left, left); - - // Calculate coordinates for the root and tip of the wing - Math::mul3(_length, left, _tip); - Math::add3(_base, _tip, _tip); + calculateWingCoordinateSystem(); + calculateTip(); _meanChord = _chord*(_taper+1)*0.5f; calculateSpan(); calculateMAC(); - - // The wing's Y axis will be the "left" vector. The Z axis will - // be perpendicular to this and the local (!) X axis, because we - // want motion along the local X axis to be zero AoA (i.e. in the - // wing's XY plane) by definition. Then the local X coordinate is - // just Y cross Z. - float orient[9], rightOrient[9]; - float *x = orient, *y = orient+3, *z = orient+6; - x[0] = 1; x[1] = 0; x[2] = 0; - Math::set3(left, y); - Math::cross3(x, y, z); - Math::unit3(z, z); - Math::cross3(y, z, x); - - if(_mirror) { - // Derive the right side orientation matrix from this one. - int i; - for(i=0; i<9; i++) rightOrient[i] = orient[i]; - - // Negate all Y coordinates, this gets us a valid basis, but - // it's left handed! So... - for(i=1; i<9; i+=3) rightOrient[i] = -rightOrient[i]; - - // Change the direction of the Y axis to get back to a - // right-handed system. - for(i=3; i<6; i++) rightOrient[i] = -rightOrient[i]; - } // Calculate a "nominal" segment length equal to an average chord, // normalized to lie within 0-1 over the length of the wing. @@ -247,7 +246,7 @@ void Wing::compile() float chord = _chord * (1 - (1-_taper)*frac); - Surface *s = newSurface(pos, orient, chord, + Surface *s = newSurface(pos, _orient, chord, hasFlap0, hasFlap1, hasSlat, hasSpoiler); SurfRec *sr = new SurfRec(); @@ -259,7 +258,7 @@ void Wing::compile() if(_mirror) { pos[1] = -pos[1]; - s = newSurface(pos, rightOrient, chord, + s = newSurface(pos, _rightOrient, chord, hasFlap0, hasFlap1, hasSlat, hasSpoiler); sr = new SurfRec(); sr->surface = s; diff --git a/src/FDM/YASim/Wing.hpp b/src/FDM/YASim/Wing.hpp index debdf43c2..6261e5b68 100644 --- a/src/FDM/YASim/Wing.hpp +++ b/src/FDM/YASim/Wing.hpp @@ -97,6 +97,8 @@ private: void interp(const float* v1, const float* v2, const float frac, float* out); Surface* newSurface(float* pos, float* orient, float chord, bool hasFlap0, bool hasFlap1, bool hasSlat, bool hasSpoiler); + void calculateWingCoordinateSystem(); + void calculateTip(); void calculateSpan(); void calculateMAC(); @@ -118,6 +120,8 @@ private: float _dihedral {0}; // calculated from above + float _orient[9]; + float _rightOrient[9]; float _tip[3] {0,0,0}; float _meanChord {0}; // std. mean chord float _mac {0}; // mean aerodynamic chord length