Sound effect changes from David Megginson.
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1 changed files with 4 additions and 97 deletions
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@ -90,6 +90,7 @@
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#include <Scenery/tilemgr.hxx>
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#ifdef ENABLE_AUDIO_SUPPORT
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# include <Sound/soundmgr.hxx>
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# include <Sound/fg_fx.hxx>
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# include <Sound/morse.hxx>
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#endif
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#include <Time/event.hxx>
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@ -160,13 +161,6 @@ static long global_multi_loop;
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// forward declaration
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void fgReshape( int width, int height );
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// Global structures for the Audio library
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#ifdef ENABLE_AUDIO_SUPPORT
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static FGSimpleSound *s1;
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static FGSimpleSound *s2;
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#endif
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// ssg variables
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ssgRoot *scene = NULL;
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ssgBranch *terrain = NULL;
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@ -1207,7 +1201,7 @@ static void fgMainLoop( void ) {
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if ( global_multi_loop > 0 ) {
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fgUpdateTimeDepCalcs();
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} else {
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SG_LOG( SG_ALL, SG_INFO,
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SG_LOG( SG_ALL, SG_DEBUG,
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"Elapsed time is zero ... we're zinging" );
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}
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@ -1228,72 +1222,8 @@ static void fgMainLoop( void ) {
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// Run audio scheduler
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#ifdef ENABLE_AUDIO_SUPPORT
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static bool bCranking;
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if ( fgGetBool("/sim/sound") && globals->get_soundmgr()->is_working() ) {
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if ( fgGetString("/sim/aircraft") == "c172" ) {
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if(fgGetBool("/engines/engine[0]/running")) {
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// pitch corresponds to rpm
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// volume corresponds to manifold pressure
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// cout << "AUDIO working = "
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// << globals->get_soundmgr()->is_working() << endl;
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double rpm_factor;
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if ( cur_fdm_state->get_engine(0) != NULL ) {
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rpm_factor = cur_fdm_state->get_engine(0)->get_RPM() / 2500.0;
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} else {
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rpm_factor = 1.0;
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}
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// cout << "rpm = " << cur_fdm_state->get_engine(0)->get_RPM()
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// << endl;
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double pitch = 0.3 + rpm_factor * 3.0;
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// don't run at absurdly slow rates -- not realistic
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// and sounds bad to boot. :-)
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if (pitch < 0.7) { pitch = 0.7; }
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if (pitch > 5.0) { pitch = 5.0; }
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double mp_factor;
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if ( cur_fdm_state->get_engine(0) != NULL ) {
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mp_factor = cur_fdm_state->get_engine(0)->get_Manifold_Pressure() / 100;
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} else {
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mp_factor = 0.3;
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}
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/* cout << "mp = "
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<< cur_fdm_state->get_engine(0)->get_Manifold_Pressure()
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<< endl; */
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double volume = 0.15 + mp_factor / 2.0;
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if ( volume < 0.15 ) { volume = 0.15; }
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if ( volume > 0.5 ) { volume = 0.5; }
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// cout << "volume = " << volume << endl;
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s1->set_pitch( pitch );
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s1->set_volume( volume );
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} else {
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s1->set_pitch(0.0);
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s1->set_volume(0.0);
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}
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if(fgGetBool("/engines/engine[0]/cranking")) {
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if(!bCranking) {
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globals->get_soundmgr()->play_looped("cranking");
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bCranking = true;
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}
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} else {
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if(bCranking) {
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globals->get_soundmgr()->stop("cranking");
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bCranking = false;
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}
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}
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} else { // Not C172
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double param
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= globals->get_controls()->get_throttle( 0 ) * 2.0 + 1.0;
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s1->set_pitch( param );
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s1->set_volume( param );
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}
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globals->get_fx()->update();
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globals->get_soundmgr()->update();
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}
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#endif
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@ -1341,30 +1271,6 @@ static void fgIdleFunction ( void ) {
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}
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#endif // !WIN32
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FGSoundMgr *soundmgr = new FGSoundMgr;
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globals->set_soundmgr( soundmgr );
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if ( fgGetBool("/sim/sound") ) {
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globals->get_soundmgr()->init();
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s1 = new FGSimpleSound( fgGetString("/sim/sounds/engine",
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"Sounds/wasp.wav") );
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globals->get_soundmgr()->add( s1, "engine loop" );
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globals->get_soundmgr()->play_looped( "engine loop" );
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SG_LOG( SG_GENERAL, SG_INFO,
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"Rate = " << s1->get_sample()->getRate()
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<< " Bps = " << s1->get_sample()->getBps()
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<< " Stereo = " << s1->get_sample()->getStereo() );
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// s2 = new FGSimpleSound( "Sounds/corflaps.wav" );
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// s2->set_volume( 0.3 );
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// globals->get_soundmgr()->add( s2, "flaps" );
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s2 = new FGSimpleSound( fgGetString("/sim/sounds/engine",
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"Sounds/cranking.wav") );
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globals->get_soundmgr()->add( s2, "cranking" );
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s2->set_pitch(1.5);
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s2->set_volume(0.25);
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}
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#endif
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idle_state++;
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@ -1540,6 +1446,7 @@ int fgGlutInitEvents( void ) {
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// Main loop
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int mainLoop( int argc, char **argv ) {
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#if defined( macintosh )
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freopen ("stdout.txt", "w", stdout );
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freopen ("stderr.txt", "w", stderr );
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