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Melchior FRANZ:

As I had reported on 2004/8/4 00:02:56 ("yasim + bo105 + vrp + @#%$#@ == argh!")
there must be a bug somewhere in YASim, which is responsible for the Bo105
turning around the FDM origin (nose tip) rather than the CG. Some people assumed
that I was just another victim of the "view offset" illusion, but this wasn't
and isn't the case.

Maik Justus (the rotor man) has now supposedly found the bug in YASim[1].
Look at this code in FDM/YASim/Integrator.cpp:35--66:
This commit is contained in:
ehofman 2004-10-07 20:34:56 +00:00
parent 59348bbeb9
commit 5c02b0baf0

View file

@ -36,7 +36,7 @@ State* Integrator::getState()
// using the specified orientation. // using the specified orientation.
void Integrator::l2gVector(float* orient, float* v, float* out) void Integrator::l2gVector(float* orient, float* v, float* out)
{ {
Math::tmul33(_s.orient, v, out); Math::tmul33(orient, v, out);
} }
// Updates a position vector for a body c.g. motion with velocity v // Updates a position vector for a body c.g. motion with velocity v