Melchior FRANZ:
As I had reported on 2004/8/4 00:02:56 ("yasim + bo105 + vrp + @#%$#@ == argh!") there must be a bug somewhere in YASim, which is responsible for the Bo105 turning around the FDM origin (nose tip) rather than the CG. Some people assumed that I was just another victim of the "view offset" illusion, but this wasn't and isn't the case. Maik Justus (the rotor man) has now supposedly found the bug in YASim[1]. Look at this code in FDM/YASim/Integrator.cpp:35--66:
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@ -36,7 +36,7 @@ State* Integrator::getState()
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// using the specified orientation.
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// using the specified orientation.
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void Integrator::l2gVector(float* orient, float* v, float* out)
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void Integrator::l2gVector(float* orient, float* v, float* out)
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{
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{
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Math::tmul33(_s.orient, v, out);
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Math::tmul33(orient, v, out);
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}
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}
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// Updates a position vector for a body c.g. motion with velocity v
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// Updates a position vector for a body c.g. motion with velocity v
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