degrade MP chat messages from SG_ALERT fo SG_WARN
(they should not drown real error messages)
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parent
16dd71a044
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5b32c9ab1c
1 changed files with 2 additions and 2 deletions
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@ -929,7 +929,7 @@ FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
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default:
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pData->float_value = XDR_decode_float(*xdr);
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cerr << "Unknown Prop type " << pData->id << " " << pData->type << "\n";
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SG_LOG(SG_NETWORK, SG_ALERT, "Unknown Prop type " << pData->id << " " << pData->type);
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xdr++;
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break;
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}
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@ -978,7 +978,7 @@ FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
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const T_ChatMsg* ChatMsg
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= reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
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SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
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SG_LOG (SG_NETWORK, SG_WARN, "Chat [" << MsgHdr->Callsign << "]"
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<< " " << chatStr);
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delete [] chatStr;
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