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Moved to ../Astro/

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curt 1998-01-07 03:06:12 +00:00
parent 705247a6c0
commit 37c910d1de
14 changed files with 0 additions and 2221 deletions

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/**************************************************************************
* astro.c
*
* Written by Durk Talsma. Started November 1997, for use with the flight
* gear project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "astro.h"
#include "moon.h"
#include "orbits.h"
#include "planets.h"
#include "stars.h"
#include "sun.h"
#include "../Include/constants.h"
#include "../Include/general.h"
#include "../Main/views.h"
#include "../Aircraft/aircraft.h"
#include "../Time/fg_time.h"
static double prevUpdate = 0;
/* Initialize Astronomical Objects */
void fgAstroInit() {
struct fgTIME *t;
t = &cur_time_params;
/* Initialize the orbital elements of sun, moon and mayor planets */
fgSolarSystemInit(*t);
/* Initialize the Stars subsystem */
fgStarsInit();
/* Initialize the sun's position */
fgSunInit();
/* Intialize the moon's position */
fgMoonInit();
}
/* Render Astronomical Objects */
void fgAstroRender() {
struct fgFLIGHT *f;
struct fgLIGHT *l;
struct fgVIEW *v;
struct fgTIME *t;
double angle;
f = &current_aircraft.flight;
l = &cur_light_params;
t = &cur_time_params;
v = &current_view;
/* a hack: Force sun and moon position to be updated on an hourly basis */
if (((t->gst - prevUpdate) > 1) || (t->gst < prevUpdate)) {
prevUpdate = t->gst;
fgSunInit();
fgMoonInit();
}
/* set the sun position */
/* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */
xglPushMatrix();
/* Translate to view position */
xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
/* Rotate based on gst (side real time) */
angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
#ifdef DEBUG
printf("Rotating astro objects by %.2f degrees\n",angle);
#endif
xglRotatef( angle, 0.0, 0.0, -1.0 );
/* render the moon */
fgMoonRender();
/* render the stars */
fgStarsRender();
/* render the sun */
fgSunRender();
xglPopMatrix();
}
/* $Log$
/* Revision 1.10 1997/12/19 16:45:01 curt
/* Working on scene rendering order and options.
/*
* Revision 1.9 1997/12/18 23:32:35 curt
* First stab at sky dome actually starting to look reasonable. :-)
*
* Revision 1.8 1997/12/15 23:54:57 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.7 1997/12/15 20:59:09 curt
* Misc. tweaks.
*
* Revision 1.6 1997/12/12 21:41:27 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.5 1997/12/12 19:52:54 curt
* Working on lightling and material properties.
*
* Revision 1.4 1997/12/11 04:43:56 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.
*
* Revision 1.3 1997/12/10 22:37:49 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.2 1997/12/09 04:25:33 curt
* Working on adding a global lighting params structure.
*
* Revision 1.1 1997/11/25 23:20:22 curt
* Initial revision.
*
*/

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/**************************************************************************
* astro.h
*
* Written by Durk Talsma. Started November 1997, for use with the flight
* gear project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _ASTRO_H_
#define _ASTRO_H_
#include <GL/glut.h>
#include "stars.h"
extern struct CelestialCoord
moonPos;
extern float xMoon, yMoon, zMoon, xSun, ySun, zSun;
/* extern GLint moon, sun; */
extern GLint stars[FG_STAR_LEVELS];
/* Initialize Astronomical Objects */
void fgAstroInit();
/* Render Astronomical objects */
void fgAstroRender();
#endif /* _ASTRO_H_ */
/* $Log$
/* Revision 1.3 1997/12/17 23:13:46 curt
/* Began working on rendering the sky.
/*
* Revision 1.2 1997/12/11 04:43:56 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.
*
* Revision 1.1 1997/11/25 23:20:23 curt
* Initial revision.
*
*/

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/**************************************************************************
* moon.c
* Written by Durk Talsma. Started October 1997, for the flight gear project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <math.h>
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "orbits.h"
#include "moon.h"
#include "../Aircraft/aircraft.h"
#include "../Include/constants.h"
#include "../Include/general.h"
#include "../Main/views.h"
#include "../Time/fg_time.h"
struct CelestialCoord moonPos;
static float xMoon, yMoon, zMoon;
static GLint moon;
/*
static GLfloat vdata[12][3] =
{
{-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
{ 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
{ Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
};
static GLuint tindices[20][3] =
{
{0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
{8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
{7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
};*/
/* -------------------------------------------------------------
This section contains the code that generates a yellow
Icosahedron. It's under development... (of Course)
______________________________________________________________*/
/*
void NormalizeVector(float v[3])
{
GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (d == 0.0)
{
printf("zero length vector\n");
return;
}
v[0] /= d;
v[1] /= d;
v[2] /= d;
}
void drawTriangle(float *v1, float *v2, float *v3)
{
xglBegin(GL_POLYGON);
//xglBegin(GL_POINTS);
xglNormal3fv(v1);
xglVertex3fv(v1);
xglNormal3fv(v2);
xglVertex3fv(v2);
xglNormal3fv(v3);
xglVertex3fv(v3);
xglEnd();
}
void subdivide(float *v1, float *v2, float *v3, long depth)
{
GLfloat v12[3], v23[3], v31[3];
GLint i;
if (!depth)
{
drawTriangle(v1, v2, v3);
return;
}
for (i = 0; i < 3; i++)
{
v12[i] = (v1[i] + v2[i]);
v23[i] = (v2[i] + v3[i]);
v31[i] = (v3[i] + v1[i]);
}
NormalizeVector(v12);
NormalizeVector(v23);
NormalizeVector(v31);
subdivide(v1, v12, v31, depth - 1);
subdivide(v2, v23, v12, depth - 1);
subdivide(v3, v31, v23, depth - 1);
subdivide(v12, v23, v31,depth - 1);
} */
/*
void display(void)
{
int i;
xglClear(GL_COLOR_BUFFER_BIT);
xglPushMatrix();
xglRotatef(spin, 0.0, 0.0, 0.0);
xglColor3f(1.0, 1.0, 0.0);
// xglBegin(GL_LINE_LOOP);
for (i = 0; i < 20; i++)
{
//xglVertex3fv(&vdata[tindices[i][0]][0]);
//xglVertex3fv(&vdata[tindices[i][1]][0]);
//xglVertex3fv(&vdata[tindices[i][2]][0]);
subdivide(&vdata[tindices[i][0]][0],
&vdata[tindices[i][1]][0],
&vdata[tindices[i][2]][0], 3);
}
// xglEnd();
// xglFlush();
xglPopMatrix();
glutSwapBuffers();
} */
/* --------------------------------------------------------------
This section contains the code that calculates the actual
position of the moon in the night sky.
----------------------------------------------------------------*/
struct CelestialCoord fgCalculateMoon(struct OrbElements params,
struct OrbElements sunParams,
struct fgTIME t)
{
struct CelestialCoord
geocCoord, topocCoord;
double
eccAnom, ecl, lonecl, latecl, actTime,
xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
Ls, Lm, D, F, mpar, gclat, rho, HA, g;
struct fgAIRCRAFT *a;
struct fgFLIGHT *f;
a = &current_aircraft;
f = &a->flight;
/* calculate the angle between ecliptic and equatorial coordinate system */
actTime = fgCalcActTime(t);
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // in radians of course
/* calculate the eccentric anomaly */
eccAnom = fgCalcEccAnom(params.M, params.e);
/* calculate the moon's distance (d) and true anomaly (v) */
xv = params.a * ( cos(eccAnom) - params.e);
yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
v =atan2(yv, xv);
r = sqrt(xv*xv + yv*yv);
/* estimate the geocentric rectangular coordinates here */
xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
zh = r * (sin(v + params.w) * sin(params.i));
/* calculate the ecliptic latitude and longitude here */
lonecl = atan2( yh, xh);
latecl = atan2( zh, sqrt( xh*xh + yh*yh));
/* calculate a number of perturbations */
Ls = sunParams.M + sunParams.w;
Lm = params.M + params.w + params.N;
D = Lm - Ls;
F = Lm - params.N;
lonecl += fgDegToRad(
- 1.274 * sin (params.M - 2*D) // the Evection
+ 0.658 * sin (2 * D) // the Variation
- 0.186 * sin (sunParams.M) // the yearly variation
- 0.059 * sin (2*params.M - 2*D)
- 0.057 * sin (params.M - 2*D + sunParams.M)
+ 0.053 * sin (params.M + 2*D)
+ 0.046 * sin (2*D - sunParams.M)
+ 0.041 * sin (params.M - sunParams.M)
- 0.035 * sin (D) // the Parallactic Equation
- 0.031 * sin (params.M + sunParams.M)
- 0.015 * sin (2*F - 2*D)
+ 0.011 * sin (params.M - 4*D)
); /* Pheeuuwwww */
latecl += fgDegToRad(
- 0.173 * sin (F - 2*D)
- 0.055 * sin (params.M - F - 2*D)
- 0.046 * sin (params.M + F - 2*D)
+ 0.033 * sin (F + 2*D)
+ 0.017 * sin (2 * params.M + F)
); /* Yep */
r += (
- 0.58 * cos(params.M - 2*D)
- 0.46 * cos(2*D)
); /* Ok! */
xg = r * cos(lonecl) * cos(latecl);
yg = r * sin(lonecl) * cos(latecl);
zg = r * sin(latecl);
xe = xg;
ye = yg * cos(ecl) - zg * sin(ecl);
ze = yg * sin(ecl) + zg * cos(ecl);
geocCoord.RightAscension = atan2(ye, xe);
geocCoord.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
/* New since 25 december 1997 */
/* Calculate the moon's topocentric position instead of it's geocentric! */
mpar = asin( 1 / r); /* calculate the moon's parrallax, i.e. the apparent size of the
(equatorial) radius of the Earth, as seen from the moon */
gclat = FG_Latitude - 0.083358 * sin (2 * fgDegToRad( FG_Latitude));
rho = 0.99883 + 0.00167 * cos(2 * fgDegToRad(FG_Latitude));
if (geocCoord.RightAscension < 0)
geocCoord.RightAscension += (2*FG_PI);
HA = t.lst - (3.8197186 * geocCoord.RightAscension);
g = atan (tan(gclat) / cos( (HA / 3.8197186)));
topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination);
topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g);
return topocCoord;
}
void fgMoonInit() {
struct fgLIGHT *l;
static int dl_exists = 0;
printf("Initializing the Moon\n");
l = &cur_light_params;
/* position the moon */
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
cur_time_params);
#ifdef DEBUG
printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension,
moonPos.Declination);
#endif
xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination);
if ( !dl_exists ) {
dl_exists = 1;
/* printf("First time through, creating moon display list\n"); */
moon = xglGenLists(1);
xglNewList(moon, GL_COMPILE );
/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
glutSolidSphere(1.0, 10, 10);
xglEndList();
}
}
/* Draw the moon */
void fgMoonRender() {
struct fgLIGHT *l;
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
/* printf("Rendering moon\n"); */
l = &cur_light_params;
xglMaterialfv(GL_FRONT, GL_AMBIENT, l->sky_color );
xglMaterialfv(GL_FRONT, GL_DIFFUSE, white);
xglPushMatrix();
xglTranslatef(xMoon, yMoon, zMoon);
xglScalef(1400, 1400, 1400);
xglCallList(moon);
xglPopMatrix();
}
/* $Log$
/* Revision 1.16 1998/01/06 01:20:24 curt
/* Tweaks to help building with MSVC++
/*
* Revision 1.15 1998/01/05 18:44:35 curt
* Add an option to advance/decrease time from keyboard.
*
* Revision 1.14 1997/12/30 20:47:50 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.13 1997/12/30 16:41:00 curt
* Added log at end of file.
*
*/

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/**************************************************************************
* moon.h
*
* Written 1997 by Durk Talsma, started October, 1997.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _MOON_H_
#define _MOON_H_
#include "orbits.h"
#include "../Time/fg_time.h"
#include <math.h>
#define X .525731112119133606
#define Z .850650808352039932
/* Initialize the Moon Display management Subsystem */
void fgMoonInit();
/* Draw the Stars */
void fgMoonRender();
struct CelestialCoord fgCalculateMoon(struct OrbElements Params,
struct OrbElements sunParams,
struct fgTIME t);
extern struct OrbElements pltOrbElements[9];
#endif /* _MOON_H_ */
/* $Log$
/* Revision 1.4 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/*
* Revision 1.3 1997/11/25 19:25:35 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.2 1997/10/25 03:24:23 curt
* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
*
* Revision 1.1 1997/10/25 03:16:09 curt
* Initial revision of code contributed by Durk Talsma.
*
*/

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/**************************************************************************
* orbits.c - calculates the orbital elements of the sun, moon and planets.
* For inclusion in flight gear
*
* Written 1997 by Durk Talsma, started October 19, 1997.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <string.h>
#include "orbits.h"
#include "../Include/general.h"
#include "../Time/fg_time.h"
struct OrbElements pltOrbElements[9];
double fgCalcActTime(struct fgTIME t)
{
double
actTime, UT;
int year;
/* a hack. This one introduces the 2000 problem into the program */
year = t.gmt->tm_year + 1900;
/* calculate the actual time, rember to add 1 to tm_mon! */
actTime = 367 * year - 7 *
(year + ((t.gmt->tm_mon+1) + 9) / 12) / 4 + 275 *
(t.gmt->tm_mon+1) / 9 + t.gmt->tm_mday - 730530;
UT = t.gmt->tm_hour + ((double) t.gmt->tm_min / 60);
/*printf("UT = %f\n", UT); */
actTime += (UT / 24.0);
#define DEBUG 1
#ifdef DEBUG
/* printf(" Actual Time:\n"); */
/* printf(" current day = %f\t", actTime); */
/* printf(" GMT = %d, %d, %d, %d, %d, %d\n",
year, t.gmt->tm_mon, t.gmt->tm_mday,
t.gmt->tm_hour, t.gmt->tm_min, t.gmt->tm_sec); */
#endif
return actTime;
}
/* convert degrees to radians */
double fgDegToRad(double angle)
{
return (angle * PIOVER180);
}
double fgCalcEccAnom(double M, double e)
{
double
eccAnom, E0, E1, diff;
eccAnom = M + e * sin(M) * (1.0 + e * cos(M));
/* iterate to achieve a greater precision for larger eccentricities */
if (e > 0.05)
{
E0 = eccAnom;
do
{
E1 = E0 - (E0 - e * sin(E0) - M) / (1 - e * cos(E0));
diff = abs(E0 - E1);
E0 = E1;
}
while (diff > fgDegToRad(0.001));
return E0;
}
return eccAnom;
}
void fgReadOrbElements(struct OrbElements *dest, FILE *src)
{
char line[256];
int i,j;
j = 0;
do
{
fgets(line, 256,src);
for (i = 0; i < 256; i++)
{
if (line[i] == '#')
line[i] = 0;
}
/*printf("Reading line %d\n", j++); */
}
while (!(strlen(line)));
sscanf(line, "%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf\n",
&dest->NFirst, &dest->NSec,
&dest->iFirst, &dest->iSec,
&dest->wFirst, &dest->wSec,
&dest->aFirst, &dest->aSec,
&dest->eFirst, &dest->eSec,
&dest->MFirst, &dest->MSec);
}
void fgSolarSystemInit(struct fgTIME t)
{
struct fgGENERAL *g;
char path[80];
int i;
FILE *data;
printf("Initializing solar system\n");
/* build the full path name to the orbital elements database file */
g = &general;
path[0] = '\0';
strcat(path, g->root_dir);
strcat(path, "/Scenery/");
strcat(path, "Planets.dat");
if ( (data = fopen(path, "r")) == NULL )
{
printf("Cannot open data file: '%s'\n", path);
return;
}
#ifdef DEBUG
printf(" reading datafile %s\n", path);
#endif
/* for all the objects... */
for (i = 0; i < 9; i ++)
{
/* ...read from the data file ... */
fgReadOrbElements(&pltOrbElements[i], data);
/* ...and calculate the actual values */
fgSolarSystemUpdate(&pltOrbElements[i], t);
}
}
void fgSolarSystemUpdate(struct OrbElements *planet, struct fgTIME t)
{
double
actTime;
actTime = fgCalcActTime(t);
/* calculate the actual orbital elements */
planet->M = fgDegToRad(planet->MFirst + (planet->MSec * actTime)); // angle in radians
planet->w = fgDegToRad(planet->wFirst + (planet->wSec * actTime)); // angle in radians
planet->N = fgDegToRad(planet->NFirst + (planet->NSec * actTime)); // angle in radians
planet->i = fgDegToRad(planet->iFirst + (planet->iSec * actTime)); // angle in radians
planet->e = planet->eFirst + (planet->eSec * actTime);
planet->a = planet->aFirst + (planet->aSec * actTime);
}
/* $Log$
/* Revision 1.6 1997/12/30 20:47:52 curt
/* Integrated new event manager with subsystem initializations.
/*
* Revision 1.5 1997/12/15 23:55:02 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.4 1997/12/10 22:37:51 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.3 1997/11/25 23:20:44 curt
* Changed planets.dat Planets.dat
*
* Revision 1.2 1997/11/25 19:25:36 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.1 1997/10/25 03:16:10 curt
* Initial revision of code contributed by Durk Talsma.
*
*/

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@ -1,90 +0,0 @@
/**************************************************************************
* orbits.h - calculates the orbital elements of the sun, moon and planets.
* For inclusion in flight gear
*
* Written 1997 by Durk Talsma, started October 19, 1997.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef ORBITS_H
#define ORBITS_H
#include <stdio.h>
#include <math.h>
#include "../Time/fg_time.h"
#define STANDARDEPOCH 2000
#define PIOVER180 1.74532925199433E-002
struct SunPos {
double xs;
double ys;
double dist;
};
struct OrbElements {
double NFirst; /* longitude of the ascending node first part */
double NSec; /* longitude of the ascending node second part */
double iFirst; /* inclination to the ecliptic first part */
double iSec; /* inclination to the ecliptic second part */
double wFirst; /* first part of argument of perihelion */
double wSec; /* second part of argument of perihelion */
double aFirst; /* semimayor axis first part*/
double aSec; /* semimayor axis second part */
double eFirst; /* eccentricity first part */
double eSec; /* eccentricity second part */
double MFirst; /* Mean anomaly first part */
double MSec; /* Mean anomaly second part */
double N, i, w, a, e, M; /* the resultant orbital elements, obtained from the former */
};
struct CelestialCoord {
double RightAscension;
double Declination;
double distance;
double magnitude;
};
double fgDegToRad(double angle);
double fgCalcEccAnom(double M, double e);
double fgCalcActTime(struct fgTIME t);
void fgReadOrbElements(struct OrbElements *dest, FILE *src);
void fgSolarSystemInit(struct fgTIME t);
void fgSolarSystemUpdate(struct OrbElements *planets, struct fgTIME t);
#endif /* ORBITS_H */
/* $Log$
/* Revision 1.2 1997/12/30 16:36:52 curt
/* Merged in Durk's changes ...
/*
* Revision 1.1 1997/10/25 03:16:10 curt
* Initial revision of code contributed by Durk Talsma.
*
*/

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@ -1,150 +0,0 @@
/**************************************************************************
* planets.c
*
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include "../Time/fg_time.h"
#include "orbits.h"
#include "planets.h"
#include "sun.h"
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
struct OrbElements theSun,
struct fgTIME t, int idx)
{
struct CelestialCoord
result;
struct SunPos
SolarPosition;
double
eccAnom, r, v, ecl, actTime, R, s, ir, Nr, B, FV, ring_magn,
xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze;
actTime = fgCalcActTime(t);
/* calculate the angle between ecliptic and equatorial coordinate system */
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime);
/* calculate the eccentric anomaly */
eccAnom = fgCalcEccAnom(planet.M, planet.e);
/* calculate the planets distance (r) and true anomaly (v) */
xv = planet.a * (cos(eccAnom) - planet.e);
yv = planet.a * (sqrt(1.0 - planet.e*planet.e) * sin(eccAnom));
v = atan2(yv, xv);
r = sqrt ( xv*xv + yv*yv);
/* calculate the planets position in 3-dimensional space */
xh = r * ( cos(planet.N) * cos(v+planet.w) - sin(planet.N) * sin(v+planet.w) * cos(planet.i));
yh = r * ( sin(planet.N) * cos(v+planet.w) + cos(planet.N) * sin(v+planet.w) * cos(planet.i));
zh = r * ( sin(v+planet.w) * sin(planet.i));
/* calculate the ecleptic longitude and latitude */
/*
lonecl = atan2(yh, xh);
latecl = atan2(zh, sqrt ( xh*xh + yh*yh));
*/
/* calculate the solar position */
SolarPosition = fgCalcSunPos(theSun);
xg = xh + SolarPosition.xs;
yg = yh + SolarPosition.ys;
zg = zh;
xe = xg;
ye = yg * cos(ecl) - zg * sin(ecl);
ze = yg * sin(ecl) + zg * cos(ecl);
result.RightAscension = atan2(ye,xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
/* Let's calculate the brightness of the planet */
R = sqrt ( xg*xg + yg*yg + zg*zg);
s = SolarPosition.dist;
FV = acos( (r*r + R*R - s*s) / (2*r*R));
FV *= 57.29578; /* convert radians to degrees */
switch(idx)
{
case 2: /* mercury */
result.magnitude = -0.36 + 5*log10( r*R ) + 0.027 * FV + 2.2E-13 * pow(FV, 6);
break;
case 3: /*venus */
result.magnitude = -4.34 + 5*log10( r*R ) + 0.013 * FV + 4.2E-07 * pow(FV,3);
break;
case 4: /* mars */
result.magnitude = -1.51 + 5*log10( r*R ) + 0.016 * FV;
break;
case 5: /* Jupiter */
result.magnitude = -9.25 + 5*log10( r*R ) + 0.014 * FV;
break;
case 6: /* Saturn */
ir = 0.4897394;
Nr = 2.9585076 + 6.6672E-7*actTime;
B = asin ( sin (result.Declination) * cos(ir) - cos(result.Declination) * sin (ir) * sin (result.RightAscension - Nr));
ring_magn = -2.6 * sin (abs(B)) + 1.2 * pow(sin(B),2);
result.magnitude = -9.0 + 5*log10( r*R ) + 0.044 * FV + ring_magn;
break;
case 7: /* Uranus */
result.magnitude = -7.15 + 5*log10( r*R) + 0.001 * FV;
break;
case 8: /* Neptune */
result.magnitude = -6.90 + 5*log10 (r*R) + 0.001 *FV;
break;
default:
printf("index %d out of range !!!!\n", idx);
}
printf(" Planet found at %f (ra), %f (dec)\n",
result.RightAscension, result.Declination);
printf(" Geocentric dist %f\n"
" Heliocentric dist %f\n"
" Distance to the sun %f\n"
" Phase angle %f\n"
" Brightness %f\n", R, r, s, FV, result.magnitude);
return result;
}
/* $Log$
/* Revision 1.4 1997/12/30 20:47:52 curt
/* Integrated new event manager with subsystem initializations.
/*
* Revision 1.3 1997/12/30 16:36:52 curt
* Merged in Durk's changes ...
*
* Revision 1.2 1997/12/12 21:41:29 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.1 1997/10/25 03:16:10 curt
* Initial revision of code contributed by Durk Talsma.
*
*/

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@ -1,47 +0,0 @@
/**************************************************************************
* planets.h
*
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef PLANETS_H
#define PLANETS_H
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
struct OrbElements theSun,
struct fgTIME t, int idx);
#endif /* PLANETS_H */
/* $Log$
/* Revision 1.3 1997/12/30 16:36:53 curt
/* Merged in Durk's changes ...
/*
* Revision 1.2 1997/12/12 21:41:30 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.1 1997/10/25 03:16:11 curt
* Initial revision of code contributed by Durk Talsma.
*
*/

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@ -1,367 +0,0 @@
/**************************************************************************
* sky.c -- model sky with an upside down "bowl"
*
* Written by Curtis Olson, started December 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifdef WIN32
# include <windows.h>
#endif
#include <math.h>
/*
#include <stdio.h>
#include <string.h>
#include <time.h>
*/
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "sky.h"
#include "../Time/event.h"
#include "../Time/fg_time.h"
#include "../Aircraft/aircraft.h"
#include "../Flight/flight.h"
#include "../Include/constants.h"
#include "../Main/views.h"
#include "../Math/fg_random.h"
/*
#include "../Include/general.h"
*/
/* in meters of course */
#define CENTER_ELEV 25000.0
#define INNER_RADIUS 50000.0
#define INNER_ELEV 20000.0
#define MIDDLE_RADIUS 70000.0
#define MIDDLE_ELEV 8000.0
#define OUTER_RADIUS 80000.0
#define OUTER_ELEV 0.0
static float inner_vertex[12][3];
static float middle_vertex[12][3];
static float outer_vertex[12][3];
static float inner_color[12][4];
static float middle_color[12][4];
static float outer_color[12][4];
/* Calculate the sky structure vertices */
void fgSkyVerticesInit() {
float theta;
int i;
printf(" Generating the sky dome vertices.\n");
for ( i = 0; i < 12; i++ ) {
theta = (i * 30.0) * DEG_TO_RAD;
inner_vertex[i][0] = cos(theta) * INNER_RADIUS;
inner_vertex[i][1] = sin(theta) * INNER_RADIUS;
inner_vertex[i][2] = INNER_ELEV;
/* printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
sin(theta) * INNER_RADIUS); */
middle_vertex[i][0] = cos((double)theta) * MIDDLE_RADIUS;
middle_vertex[i][1] = sin((double)theta) * MIDDLE_RADIUS;
middle_vertex[i][2] = MIDDLE_ELEV;
outer_vertex[i][0] = cos((double)theta) * OUTER_RADIUS;
outer_vertex[i][1] = sin((double)theta) * OUTER_RADIUS;
outer_vertex[i][2] = OUTER_ELEV;
}
}
/* (Re)calculate the sky colors at each vertex */
void fgSkyColorsInit() {
struct fgLIGHT *l;
float sun_angle, diff;
float outer_param[3], outer_amt[3], outer_diff[3];
float middle_param[3], middle_amt[3], middle_diff[3];
int i, j;
l = &cur_light_params;
printf(" Generating the sky colors for each vertex.\n");
/* setup for the possibility of sunset effects */
sun_angle = l->sun_angle * RAD_TO_DEG;
printf(" Sun angle in degrees = %.2f\n", sun_angle);
if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
/* 0.0 - 0.4 */
outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 25.0;
outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 45.0;
outer_param[2] = 0.0;
middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 60.0;
middle_param[2] = 0.0;
outer_diff[0] = outer_param[0] / 6.0;
outer_diff[1] = outer_param[1] / 6.0;
outer_diff[2] = outer_param[2] / 6.0;
middle_diff[0] = middle_param[0] / 6.0;
middle_diff[1] = middle_param[1] / 6.0;
middle_diff[2] = middle_param[2] / 6.0;
} else {
outer_param[0] = outer_param[1] = outer_param[2] = 0.0;
middle_param[0] = middle_param[1] = middle_param[2] = 0.0;
outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0;
middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0;
}
/* printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
outer_red_param, outer_red_diff); */
/* calculate transition colors between sky and fog */
for ( j = 0; j < 3; j++ ) {
outer_amt[j] = outer_param[j];
middle_amt[j] = middle_param[j];
}
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 3; j++ ) {
diff = l->sky_color[j] - l->fog_color[j];
inner_color[i][j] = l->sky_color[j] - diff * 0.3;
middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
outer_color[i][j] = l->fog_color[j] + outer_amt[j];
if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
if ( outer_color[i][j] < 0.10 ) { outer_color[i][j] = 0.10; }
}
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
l->sky_color[3];
for ( j = 0; j < 3; j++ ) {
outer_amt[j] -= outer_diff[j];
middle_amt[j] -= middle_diff[j];
}
/*
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
middle_color[i][0], middle_color[i][1], middle_color[i][2],
middle_color[i][3]);
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
outer_color[i][0], outer_color[i][1], outer_color[i][2],
outer_color[i][3]);
*/
}
for ( j = 0; j < 3; j++ ) {
outer_amt[j] = 0.0;
middle_amt[j] = 0.0;
}
for ( i = 6; i < 12; i++ ) {
for ( j = 0; j < 3; j++ ) {
diff = l->sky_color[j] - l->fog_color[j];
inner_color[i][j] = l->sky_color[j] - diff * 0.3;
middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
outer_color[i][j] = l->fog_color[j] + outer_amt[j];
if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
if ( outer_color[i][j] < 0.15 ) { outer_color[i][j] = 0.15; }
}
inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
l->sky_color[3];
for ( j = 0; j < 3; j++ ) {
outer_amt[j] += outer_diff[j];
middle_amt[j] += middle_diff[j];
}
/*
printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
inner_color[i][1], inner_color[i][2], inner_color[i][3]);
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
middle_color[i][0], middle_color[i][1], middle_color[i][2],
middle_color[i][3]);
printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
outer_color[i][0], outer_color[i][1], outer_color[i][2],
outer_color[i][3]);
*/
}
}
/* Initialize the sky structure and colors */
void fgSkyInit() {
printf("Initializing the sky\n");
fgSkyVerticesInit();
/* regester fgSkyColorsInit() as an event to be run periodically */
fgEventRegister("fgSkyColorsInit()", fgSkyColorsInit,
FG_EVENT_READY, 30000);
}
/* Draw the Sky */
void fgSkyRender() {
struct fgFLIGHT *f;
struct fgLIGHT *l;
struct fgVIEW *v;
float /* inner_color[4], middle_color[4], diff, */ east_dot, dot, angle;
int i;
f = &current_aircraft.flight;
l = &cur_light_params;
v = &current_view;
/* printf("Rendering the sky.\n"); */
xglPushMatrix();
/* calculate the angle between v->surface_to_sun and
* v->surface_east. We do this so we can sort out the acos()
* ambiguity. I wish I could think of a more efficient way ... :-( */
east_dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_east);
/* printf(" East dot product = %.2f\n", east_dot); */
/* calculate the angle between v->surface_to_sun and
* v->surface_south. this is how much we have to rotate the sky
* for it to align with the sun */
dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_south);
/* printf(" Dot product = %.2f\n", dot); */
if ( east_dot >= 0 ) {
angle = acos(dot);
} else {
angle = -acos(dot);
}
/*printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
angle, angle * RAD_TO_DEG); */
/* Translate to view position */
xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z );
/* printf(" Translated to %.2f %.2f %.2f\n",
v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
/* Rotate to proper orientation */
/* printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
FG_Latitude * RAD_TO_DEG); */
xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 );
xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 );
xglRotatef( angle * RAD_TO_DEG, 0.0, 0.0, 1.0 );
/* Draw inner/center section of sky*/
xglBegin( GL_TRIANGLE_FAN );
xglColor4fv(l->sky_color);
xglVertex3f(0.0, 0.0, CENTER_ELEV);
for ( i = 0; i < 12; i++ ) {
xglColor4fv( inner_color[i] );
xglVertex3fv( inner_vertex[i] );
}
xglColor4fv( inner_color[0] );
xglVertex3fv( inner_vertex[0] );
xglEnd();
/* Draw the middle ring */
xglBegin( GL_TRIANGLE_STRIP );
for ( i = 0; i < 12; i++ ) {
xglColor4fv( middle_color[i] );
xglVertex3fv( middle_vertex[i] );
xglColor4fv( inner_color[i] );
xglVertex3fv( inner_vertex[i] );
}
xglColor4fv( middle_color[0] );
/* xglColor4f(1.0, 0.0, 0.0, 1.0); */
xglVertex3fv( middle_vertex[0] );
xglColor4fv( inner_color[0] );
/* xglColor4f(1.0, 0.0, 0.0, 1.0); */
xglVertex3fv( inner_vertex[0] );
xglEnd();
/* Draw the outer ring */
xglBegin( GL_TRIANGLE_STRIP );
for ( i = 0; i < 12; i++ ) {
xglColor4fv( outer_color[i] );
xglVertex3fv( outer_vertex[i] );
xglColor4fv( middle_color[i] );
xglVertex3fv( middle_vertex[i] );
}
xglColor4fv( outer_color[0] );
xglVertex3fv( outer_vertex[0] );
xglColor4fv( middle_color[0] );
xglVertex3fv( middle_vertex[0] );
xglEnd();
xglPopMatrix();
}
/* $Log$
/* Revision 1.11 1997/12/30 22:22:38 curt
/* Further integration of event manager.
/*
* Revision 1.10 1997/12/30 20:47:53 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.9 1997/12/30 13:06:57 curt
* A couple lighting tweaks ...
*
* Revision 1.8 1997/12/23 04:58:38 curt
* Tweaked the sky coloring a bit to build in structures to allow finer rgb
* control.
*
* Revision 1.7 1997/12/22 23:45:48 curt
* First stab at sunset/sunrise sky glow effects.
*
* Revision 1.6 1997/12/22 04:14:34 curt
* Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
*
* Revision 1.5 1997/12/19 23:34:59 curt
* Lot's of tweaking with sky rendering and lighting.
*
* Revision 1.4 1997/12/19 16:45:02 curt
* Working on scene rendering order and options.
*
* Revision 1.3 1997/12/18 23:32:36 curt
* First stab at sky dome actually starting to look reasonable. :-)
*
* Revision 1.2 1997/12/18 04:07:03 curt
* Worked on properly translating and positioning the sky dome.
*
* Revision 1.1 1997/12/17 23:14:30 curt
* Initial revision.
* Begin work on rendering the sky. (Rather than just using a clear screen.)
*
*/

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@ -1,45 +0,0 @@
/**************************************************************************
* sky.h -- model sky with an upside down "bowl"
*
* Written by Curtis Olson, started December 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
/* (Re)generate the display list */
void fgSkyInit();
/* (Re)calculate the sky colors at each vertex */
void fgSkyColorsInit();
/* Draw the Sky */
void fgSkyRender();
/* $Log$
/* Revision 1.2 1997/12/22 23:45:49 curt
/* First stab at sunset/sunrise sky glow effects.
/*
* Revision 1.1 1997/12/17 23:14:31 curt
* Initial revision.
* Begin work on rendering the sky. (Rather than just using a clear screen.)
*
*/

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@ -1,354 +0,0 @@
/**************************************************************************
* stars.c -- data structures and routines for managing and rendering stars.
*
* Written by Curtis Olson, started August 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifdef WIN32
# include <windows.h>
#endif
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "orbits.h"
#include "planets.h"
#include "stars.h"
#include "../Include/constants.h"
#include "../Include/general.h"
#include "../Aircraft/aircraft.h"
#include "../Main/views.h"
#include "../Time/fg_time.h"
#define EpochStart (631065600)
#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
/* Define four structures, each with varying amounts of stars */
/* static */ GLint stars[FG_STAR_LEVELS];
/* Initialize the Star Management Subsystem */
void fgStarsInit() {
FILE *fd;
struct fgGENERAL *g;
struct CelestialCoord pltPos;
char path[1024];
char line[256], name[256];
char *front, *end;
double right_ascension, declination, magnitude;
double ra_save, decl_save;
double ra_save1, decl_save1;
int count, i, j, max_stars;
printf("Initializing stars\n");
g = &general;
/* build the full path name to the stars data base file */
path[0] = '\0';
strcat(path, g->root_dir);
strcat(path, "/Scenery/");
strcat(path, "Stars.dat");
max_stars = FG_MAX_STARS;
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
printf(" Loading %d Stars: %s\n", max_stars, path);
if ( (fd = fopen(path, "r")) == NULL ) {
printf("Cannot open star file: '%s'\n", path);
return;
}
stars[i] = xglGenLists(1);
xglNewList( stars[i], GL_COMPILE );
xglBegin( GL_POINTS );
/* read in each line of the file */
count = 0;
while ( (fgets(line, 256, fd) != NULL) && (count < max_stars) ) {
front = line;
/* printf(" Read line = %s", front); */
/* advance to first non-whitespace character */
while ( (front[0] == ' ') || (front[0] == '\t') ) {
front++;
}
/* printf(" Line length (after trimming) = %d\n", strlen(front));*/
if ( front[0] == '#' ) {
/* comment */
} else if ( strlen(front) <= 1 ) {
/* blank line */
} else {
/* star data line */
/* get name */
end = front;
while ( end[0] != ',' ) {
end++;
}
end[0] = '\0';
strcpy(name, front);
front = end;
front++;
sscanf(front, "%lf,%lf,%lf\n",
&right_ascension, &declination, &magnitude);
/*
if ( strcmp(name, "Betelgeuse") == 0 ) {
printf(" *** Marking %s\n", name);
ra_save = right_ascension;
decl_save = declination;
}
*/
/*
if ( strcmp(name, "Alnilam") == 0 ) {
printf(" *** Marking %s\n", name);
ra_save1 = right_ascension;
decl_save1 = declination;
}
*/
/* scale magnitudes to (0.0 - 1.0) */
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
/* scale magnitudes again so they look ok */
if ( magnitude > 1.0 ) { magnitude = 1.0; }
if ( magnitude < 0.0 ) { magnitude = 0.0; }
magnitude =
magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
/* printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
name, right_ascension, declination, magnitude); */
xglColor3f( magnitude, magnitude, magnitude );
/*xglColor3f(0,0,0);*/
xglVertex3f( 50000.0 * cos(right_ascension) * cos(declination),
50000.0 * sin(right_ascension) * cos(declination),
50000.0 * sin(declination) );
count++;
} /* if valid line */
} /* while */
fclose(fd);
/* Add the planets to all four display lists */
for ( j = 2; j < 9; j++ ) {
pltPos = fgCalculatePlanet(pltOrbElements[j],
pltOrbElements[0], cur_time_params, j);
/* give the planets a temporary color, for testing purposes */
/* xglColor3f( 1.0, 0.0, 0.0); */
/* scale magnitudes to (0.0 - 1.0) */
magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0;
/* scale magnitudes again so they look ok */
if ( magnitude > 1.0 ) { magnitude = 1.0; }
if ( magnitude < 0.0 ) { magnitude = 0.0; }
magnitude =
magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
xglColor3f(magnitude, magnitude, magnitude);
xglVertex3f( 50000.0 * cos(pltPos.RightAscension) *
cos(pltPos.Declination),
50000.0 * sin(pltPos.RightAscension) *
cos(pltPos.Declination),
50000.0 * sin(pltPos.Declination) );
}
xglEnd();
/*
xglBegin(GL_LINE_LOOP);
xglColor3f(1.0, 0.0, 0.0);
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
50000.0 * sin(decl_save-0.2) );
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
50000.0 * sin(decl_save-0.2) );
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
50000.0 * sin(decl_save+0.2) );
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
50000.0 * sin(decl_save+0.2) );
xglEnd();
*/
/*
xglBegin(GL_LINE_LOOP);
xglColor3f(0.0, 1.0, 0.0);
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
50000.0 * sin(decl_save1-0.2) );
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
50000.0 * sin(decl_save1-0.2) );
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
50000.0 * sin(decl_save1+0.2) );
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
50000.0 * sin(decl_save1+0.2) );
xglEnd();
*/
xglEndList();
max_stars /= 2;
}
}
/* Draw the Stars */
void fgStarsRender() {
struct fgFLIGHT *f;
struct fgVIEW *v;
struct fgLIGHT *l;
struct fgTIME *t;
int i;
f = &current_aircraft.flight;
l = &cur_light_params;
t = &cur_time_params;
v = &current_view;
/* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
/* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
/* render the stars */
if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
/* determine which star structure to draw */
if ( l->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
i = 0;
} else if ( l->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) {
i = 1;
} else if ( l->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) {
i = 2;
} else {
i = 3;
}
/* printf("RENDERING STARS = %d (night)\n", i); */
xglCallList(stars[i]);
} else {
/* printf("not RENDERING STARS (day)\n"); */
}
}
/* $Log$
/* Revision 1.24 1997/12/30 22:22:39 curt
/* Further integration of event manager.
/*
* Revision 1.23 1997/12/30 20:47:53 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.22 1997/12/30 16:36:53 curt
* Merged in Durk's changes ...
*
* Revision 1.21 1997/12/19 23:35:00 curt
* Lot's of tweaking with sky rendering and lighting.
*
* Revision 1.20 1997/12/15 23:55:03 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.19 1997/12/12 19:53:00 curt
* Working on lightling and material properties.
*
* Revision 1.18 1997/12/10 22:37:52 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.17 1997/12/09 04:25:33 curt
* Working on adding a global lighting params structure.
*
* Revision 1.16 1997/11/25 19:25:38 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.15 1997/10/30 12:38:45 curt
* Working on new scenery subsystem.
*
* Revision 1.14 1997/10/28 21:00:22 curt
* Changing to new terrain format.
*
* Revision 1.13 1997/10/25 03:18:28 curt
* Incorporated sun, moon, and planet position and rendering code contributed
* by Durk Talsma.
*
* Revision 1.12 1997/09/23 00:29:43 curt
* Tweaks to get things to compile with gcc-win32.
*
* Revision 1.11 1997/09/22 14:44:21 curt
* Continuing to try to align stars correctly.
*
* Revision 1.10 1997/09/20 03:34:32 curt
* Still trying to get those durned stars aligned properly.
*
* Revision 1.9 1997/09/18 16:20:09 curt
* At dusk/dawn add/remove stars in stages.
*
* Revision 1.8 1997/09/16 22:14:52 curt
* Tweaked time of day lighting equations. Don't draw stars during the day.
*
* Revision 1.7 1997/09/16 15:50:31 curt
* Working on star alignment and time issues.
*
* Revision 1.6 1997/09/05 14:17:31 curt
* More tweaking with stars.
*
* Revision 1.5 1997/09/05 01:35:59 curt
* Working on getting stars right.
*
* Revision 1.4 1997/09/04 02:17:38 curt
* Shufflin' stuff.
*
* Revision 1.3 1997/08/29 17:55:28 curt
* Worked on properly aligning the stars.
*
* Revision 1.2 1997/08/27 21:32:30 curt
* Restructured view calculation code. Added stars.
*
* Revision 1.1 1997/08/27 03:34:48 curt
* Initial revision.
*
*/

View file

@ -1,66 +0,0 @@
/**************************************************************************
* stars.h -- data structures and routines for managing and rendering stars.
*
* Written by Curtis Olson, started August 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef STARS_H
#define STARS_H
#define FG_MAX_STARS 500
#define FG_STAR_LEVELS 4 /* how many star transitions */
#define FG_MIN_STAR_MAG 0.738750 /* magnitude of weakest star we'll display */
/* Initialize the Star Management Subsystem */
void fgStarsInit();
/* Draw the Stars */
void fgStarsRender();
extern struct OrbElements pltOrbElements[9];
extern struct fgTIME cur_time_params;
#endif /* STARS_H */
/* $Log$
/* Revision 1.6 1997/10/25 03:18:29 curt
/* Incorporated sun, moon, and planet position and rendering code contributed
/* by Durk Talsma.
/*
* Revision 1.5 1997/09/18 16:20:09 curt
* At dusk/dawn add/remove stars in stages.
*
* Revision 1.4 1997/09/05 01:36:00 curt
* Working on getting stars right.
*
* Revision 1.3 1997/08/29 17:55:28 curt
* Worked on properly aligning the stars.
*
* Revision 1.2 1997/08/27 21:32:30 curt
* Restructured view calculation code. Added stars.
*
* Revision 1.1 1997/08/27 03:34:50 curt
* Initial revision.
*
*/

View file

@ -1,237 +0,0 @@
/**************************************************************************
* sun.c
*
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <GL/glut.h>
#include "../XGL/xgl.h"
#include "../Time/fg_time.h"
#include "../Main/views.h"
#include "orbits.h"
#include "sun.h"
GLint sun_obj;
static struct CelestialCoord sunPos;
float xSun, ySun, zSun;
struct SunPos fgCalcSunPos(struct OrbElements params)
{
double
EccAnom, lonSun,
xv, yv, v, r;
struct SunPos
solarPosition;
/* calculate the eccentric anomaly */
EccAnom = fgCalcEccAnom(params.M, params.e);
/* calculate the Suns distance (r) and its true anomaly (v) */
xv = cos(EccAnom) - params.e;
yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
v = atan2(yv, xv);
r = sqrt(xv*xv + yv*yv);
/* calculate the the Sun's true longitude (lonsun) */
lonSun = v + params.w;
/* convert true longitude and distance to ecliptic rectangular geocentric
coordinates (xs, ys) */
solarPosition.xs = r * cos(lonSun);
solarPosition.ys = r * sin(lonSun);
solarPosition.dist = r;
return solarPosition;
}
struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
{
struct CelestialCoord
result;
struct SunPos
SolarPosition;
double
xe, ye, ze, ecl, actTime;
/* calculate the angle between ecliptic and equatorial coordinate system */
actTime = fgCalcActTime(t);
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // Angle now in Rads
/* calculate the sun's ecliptic position */
SolarPosition = fgCalcSunPos(params);
/* convert ecliptic coordinates to equatorial rectangular geocentric coordinates */
xe = SolarPosition.xs;
ye = SolarPosition.ys * cos(ecl);
ze = SolarPosition.ys * sin(ecl);
/* and finally... Calulate Right Ascention and Declination */
result.RightAscension = atan2( ye, xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
return result;
}
/* Initialize the Sun */
void fgSunInit() {
static int dl_exists = 0;
printf(" Initializing the Sun\n");
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
#ifdef DEBUG
printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension,
sunPos.Declination);
#endif
xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
zSun = 60000.0 * sin(sunPos.Declination);
if ( !dl_exists ) {
dl_exists = 1;
/* printf("First time through, creating sun display list\n"); */
sun_obj = xglGenLists(1);
xglNewList(sun_obj, GL_COMPILE );
glutSolidSphere(1.0, 10, 10);
xglEndList();
}
}
/* Draw the Sun */
void fgSunRender() {
struct fgVIEW *v;
struct fgTIME *t;
struct fgLIGHT *l;
/* GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 }; */
GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 };
double x_2, x_4, x_8, x_10;
GLfloat ambient;
GLfloat amb[3], diff[3];
t = &cur_time_params;
v = &current_view;
l = &cur_light_params;
x_2 = l->sun_angle * l->sun_angle;
x_4 = x_2 * x_2;
x_8 = x_4 * x_4;
x_10 = x_8 * x_2;
ambient = (0.4 * pow(1.1, -x_10 / 30.0));
if ( ambient < 0.3 ) ambient = 0.3;
if ( ambient > 1.0 ) ambient = 1.0;
amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
amb[3] = 0.00;
#ifdef DEBUG
printf("Color of the sun: %f, %f, %f\n"
"Ambient value : %f\n"
"Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, t->sun_angle);
#endif
diff[0] = 0.0;
diff[1] = 0.0;
diff[2] = 0.0;
diff[3] = 1.0;
/* set lighting parameters */
xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
xglMaterialfv(GL_FRONT, GL_SPECULAR, diff);
/* xglDisable( GL_LIGHTING ); */
xglPushMatrix();
xglTranslatef(xSun, ySun, zSun);
xglScalef(1400, 1400, 1400);
xglColor3f(0.85, 0.65, 0.05);
xglCallList(sun_obj);
xglPopMatrix();
/* xglEnable( GL_LIGHTING ); */
}
/* $Log$
/* Revision 1.12 1998/01/05 18:44:36 curt
/* Add an option to advance/decrease time from keyboard.
/*
* Revision 1.11 1997/12/30 23:09:40 curt
* Worked on winding problem without luck, so back to calling glFrontFace()
* 3 times for each scenery area.
*
* Revision 1.10 1997/12/30 20:47:54 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.9 1997/12/30 16:36:54 curt
* Merged in Durk's changes ...
*
* Revision 1.8 1997/12/19 23:35:00 curt
* Lot's of tweaking with sky rendering and lighting.
*
* Revision 1.7 1997/12/17 23:12:16 curt
* Fixed so moon and sun display lists aren't recreate periodically.
*
* Revision 1.6 1997/12/15 23:55:04 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.5 1997/12/12 21:41:31 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.4 1997/12/10 22:37:53 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.3 1997/12/09 05:11:56 curt
* Working on tweaking lighting.
*
* Revision 1.2 1997/11/25 19:25:39 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.1 1997/10/25 03:16:11 curt
* Initial revision of code contributed by Durk Talsma.
*
*/

View file

@ -1,54 +0,0 @@
/**************************************************************************
* sun.h
*
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef SUN_H
#define SUN_H
struct SunPos fgCalcSunPos(struct OrbElements sunParams);
extern struct OrbElements pltOrbElements[9];
/* Initialize the Sun */
void fgSunInit();
/* Draw the Sun */
void fgSunRender();
#endif /* SUN_H */
/* $Log$
/* Revision 1.3 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/*
* Revision 1.2 1997/11/25 19:25:39 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.1 1997/10/25 03:16:12 curt
* Initial revision of code contributed by Durk Talsma.
*
*/