Removed/depricated.
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May 10, 1999
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=============
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Here is a quick outline of *one* way you can build FG for Win32 using
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a completely free development environment.
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1. Install cygwin (latest is version 20.1)
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http://sourceware.cygnus.com/cygwin/
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Now called "full.exe"
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(I believe "user.exe" is included in full.exe so you don't need to
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install those separately)
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2. This step may now be optional. I haven't tried without, but
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cygwin is now egcs-1.1 (which should work I think.) This step
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just upgrades to the latest greatest version of egcs.
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Install egcs binary release for cygwin-20.x (latest egcs is version 1.1.2)
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http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs.html
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For instance, if you've downloaded egcs to /tmp:
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cd //c/cygnus/cygwin-b20
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tar xzvf //c/tmp/egcs-1.1.2-cygb20.tar.gz
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3. Install the free win32 api library (latest version is 0.1.5) from:
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http://www.acc.umu.se/~anorland/gnu-win32/w32api.html
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(Recommend you install in /usr/local)
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Run "make; make install"
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4. Also download glut import libraries from extra section at:
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http://www.acc.umu.se/~anorland/gnu-win32/w32api.html
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copy these libs to /usr/local/lib/lib*.a
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5. Install the Mesa-3.0 includes:
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Feel free to download mesa from www.mesa3d.org and grab them from
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there. Line #453 of glut.h needs to be edited to look like the
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following:
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GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK * func)(int));
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Or you can grab just these headers from the fgfs ftp site.
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ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip
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Copy these includes to /usr/local/include/gl/*.h
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6. Install the glut dll's somewhere in your path:
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You can fetch these from the fgfs site:
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ftp:://ftp.flightgear.org/pub/fgfs/Win32/glut-dll-3.7.zip
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7. Build and install plib (latest version is 1.0.5/6?) from:
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http://www.woodsoup.org/~sjbaker/plib (check url)
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Recommend you run configure as follows:
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CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall" CPPFLAGS=-I/usr/local/include LDFLAGS=-L/usr/local/lib ./configure --prefix=/usr/local --includedir=/usr/local/include/plib
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make; make install
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8. Fetch the Flight Gear code which can be found at:
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ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/
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Grab the latest "FlightGear-X.XX.zip" or if you want to live on the
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edge you can try one of the nightly snapshots in:
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ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/Snapshots
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9. Unpack the FG source code. Run:
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pkunzip -d FlightGear-X.XX.zip
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Be sure to use the -d option. This will create all the needed
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subdirectories. Otherwise you will have one big mess! Trust me!
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Side Note: we need to make a distinction between the "build tree" and
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the "install tree." The "build tree" is what we've been talking
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about up until this point. This is where the source code lives
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and all the compiling takes place. Once the executables are
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built, they need to be installed someplace. We shall call this
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install location the "install tree". This is where the
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executables, the scenery, the textures, and any other run-time
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files will be located.
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Open the Cygnus bash via its entry in the Start menu.
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Mount the drive as follows (assuming you unpacked the code on d:):
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mkdir /mnt
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mount d: /mnt
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You only have to do this once. The drive stays mounted (until you
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umount it) even through reboots and switching off the machine.
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10. Configure the make system for your environment and your "install
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tree". Tell the configure script where you would like to install
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the exectuables and all the scenery and textures by using the
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"--prefix" option. In the following example the base of the
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"install tree" is "\FlightGear". Stay within the bash shell. Run:
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./configure --prefix=/mnt/FlightGear
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Side Note: the make procedure is designed to link against opengl.dll,
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glu.dll, and glut.dll. However, some accelerated video cards
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require you to link against opengl32.exe, glu32.exe, and
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glut32.exe. If this is the case for your video card, you can edit
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.../Simulator/Main/Makefile and rename these three libraries to
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their version "32" counterparts. There is only one place in this
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make file where these files are listed.
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11. Build the executable. Run:
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make
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12. Assuming you have installed the updated version of install.exe (see
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earlier instructions) you can now create and populate the install
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tree. Run:
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make install
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You can save a significant amount of space by stripping all the
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debuging symbols off of the executables. To do this run:
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strip file.exe
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Important Note: so far you've built and installed the simulator and
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related tools. Before you can actually try it out, you need to
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make sure you have the appropriate scenery and texture downloaded
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and unzip'ed in your "install tree".
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13. Download and install the (most recent!) scenery and texture files.
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14. In Windows explorer, change to /FlightGear/bin within your install tree.
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Call runfg.bat which will set the environment variable FG_ROOT and
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call the executable.
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15. Try it out! There are several ways to run flight gear once it has
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been installed. The simplest is as follows. Run:
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\FlightGear\bin\runfg.bat (command shell)
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16. I appreciate feedback. Tell me if it works! If it doesn't, tell me
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what went wrong. My email is curt@me.umn.edu
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