From 34de43897211f651b25f90fa983fca8964b70776 Mon Sep 17 00:00:00 2001 From: curt Date: Fri, 29 Jun 2001 20:20:30 +0000 Subject: [PATCH] Removed/depricated. --- docs-mini/README.Win32 | 171 ----------------------------------------- 1 file changed, 171 deletions(-) delete mode 100644 docs-mini/README.Win32 diff --git a/docs-mini/README.Win32 b/docs-mini/README.Win32 deleted file mode 100644 index dbdb2e069..000000000 --- a/docs-mini/README.Win32 +++ /dev/null @@ -1,171 +0,0 @@ -May 10, 1999 -============= - -Here is a quick outline of *one* way you can build FG for Win32 using -a completely free development environment. - - -1. Install cygwin (latest is version 20.1) - - http://sourceware.cygnus.com/cygwin/ - - Now called "full.exe" - - (I believe "user.exe" is included in full.exe so you don't need to - install those separately) - - -2. This step may now be optional. I haven't tried without, but - cygwin is now egcs-1.1 (which should work I think.) This step - just upgrades to the latest greatest version of egcs. - - Install egcs binary release for cygwin-20.x (latest egcs is version 1.1.2) - - http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs.html - - For instance, if you've downloaded egcs to /tmp: - - cd //c/cygnus/cygwin-b20 - tar xzvf //c/tmp/egcs-1.1.2-cygb20.tar.gz - -3. Install the free win32 api library (latest version is 0.1.5) from: - - http://www.acc.umu.se/~anorland/gnu-win32/w32api.html - - (Recommend you install in /usr/local) - - Run "make; make install" - - -4. Also download glut import libraries from extra section at: - - http://www.acc.umu.se/~anorland/gnu-win32/w32api.html - - copy these libs to /usr/local/lib/lib*.a - - -5. Install the Mesa-3.0 includes: - - Feel free to download mesa from www.mesa3d.org and grab them from - there. Line #453 of glut.h needs to be edited to look like the - following: - - GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK * func)(int)); - - Or you can grab just these headers from the fgfs ftp site. - - ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip - - Copy these includes to /usr/local/include/gl/*.h - - -6. Install the glut dll's somewhere in your path: - - You can fetch these from the fgfs site: - - ftp:://ftp.flightgear.org/pub/fgfs/Win32/glut-dll-3.7.zip - - -7. Build and install plib (latest version is 1.0.5/6?) from: - - http://www.woodsoup.org/~sjbaker/plib (check url) - - Recommend you run configure as follows: - - CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall" CPPFLAGS=-I/usr/local/include LDFLAGS=-L/usr/local/lib ./configure --prefix=/usr/local --includedir=/usr/local/include/plib - - make; make install - - -8. Fetch the Flight Gear code which can be found at: - - ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/ - - Grab the latest "FlightGear-X.XX.zip" or if you want to live on the - edge you can try one of the nightly snapshots in: - - ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/Snapshots - - -9. Unpack the FG source code. Run: - - pkunzip -d FlightGear-X.XX.zip - - Be sure to use the -d option. This will create all the needed - subdirectories. Otherwise you will have one big mess! Trust me! - - -Side Note: we need to make a distinction between the "build tree" and - the "install tree." The "build tree" is what we've been talking - about up until this point. This is where the source code lives - and all the compiling takes place. Once the executables are - built, they need to be installed someplace. We shall call this - install location the "install tree". This is where the - executables, the scenery, the textures, and any other run-time - files will be located. - - Open the Cygnus bash via its entry in the Start menu. - Mount the drive as follows (assuming you unpacked the code on d:): - - mkdir /mnt - mount d: /mnt - - You only have to do this once. The drive stays mounted (until you - umount it) even through reboots and switching off the machine. - - -10. Configure the make system for your environment and your "install - tree". Tell the configure script where you would like to install - the exectuables and all the scenery and textures by using the - "--prefix" option. In the following example the base of the - "install tree" is "\FlightGear". Stay within the bash shell. Run: - - ./configure --prefix=/mnt/FlightGear - -Side Note: the make procedure is designed to link against opengl.dll, - glu.dll, and glut.dll. However, some accelerated video cards - require you to link against opengl32.exe, glu32.exe, and - glut32.exe. If this is the case for your video card, you can edit - .../Simulator/Main/Makefile and rename these three libraries to - their version "32" counterparts. There is only one place in this - make file where these files are listed. - - -11. Build the executable. Run: - - make - - -12. Assuming you have installed the updated version of install.exe (see - earlier instructions) you can now create and populate the install - tree. Run: - - make install - - You can save a significant amount of space by stripping all the - debuging symbols off of the executables. To do this run: - - strip file.exe - -Important Note: so far you've built and installed the simulator and - related tools. Before you can actually try it out, you need to - make sure you have the appropriate scenery and texture downloaded - and unzip'ed in your "install tree". - - -13. Download and install the (most recent!) scenery and texture files. - - -14. In Windows explorer, change to /FlightGear/bin within your install tree. - Call runfg.bat which will set the environment variable FG_ROOT and - call the executable. - - -15. Try it out! There are several ways to run flight gear once it has - been installed. The simplest is as follows. Run: - - \FlightGear\bin\runfg.bat (command shell) - - -16. I appreciate feedback. Tell me if it works! If it doesn't, tell me - what went wrong. My email is curt@me.umn.edu