Begin stubbing in some wrapper code in preparation for runway lighting.
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2 changed files with 14 additions and 3 deletions
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@ -38,6 +38,7 @@
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Time/light.hxx>
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#include <Objects/apt_signs.hxx>
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#include <Objects/matlib.hxx>
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#include <Objects/newmat.hxx>
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#include <Objects/obj.hxx>
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@ -530,6 +531,17 @@ FGTileEntry::load( const SGPath& base, bool is_base )
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obj_trans -> addKid( custom_obj );
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}
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new_tile->addKid( obj_trans );
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} else if ( token == "RWY_LIGHTS" ) {
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double lon, lat, hdg, len, width;
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string common, end1, end2;
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in >> lon >> lat >> hdg >> len >> width
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>> common >> end1 >> end2;
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SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
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<< " pos = " << lon << ", " << lat
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<< " hdg = " << hdg
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<< " size = " << len << ", " << width
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<< " codes = " << common << " "
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<< end1 << " " << end2 );
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Unknown token " << token << " in "
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@ -336,7 +336,6 @@ int FGTileMgr::update( double lon, double lat ) {
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// initializing
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cout << "initializing scenery current elevation ... " << endl;
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sgdVec3 tmp_abs_view_pos;
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sgVec3 tmp_view_pos;
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Point3D geod_pos = Point3D( longitude * SGD_DEGREES_TO_RADIANS,
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latitude * SGD_DEGREES_TO_RADIANS,
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@ -347,7 +346,7 @@ int FGTileMgr::update( double lon, double lat ) {
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// cout << "abs_view_pos = " << tmp_abs_view_pos << endl;
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prep_ssg_nodes();
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sgSetVec3( tmp_view_pos, 0.0, 0.0, 0.0 );
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double tmp_elev;
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if ( fgCurrentElev(tmp_abs_view_pos, sc, &hit_list,
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&tmp_elev, &scenery.cur_radius, scenery.cur_normal) )
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