1
0
Fork 0

Remove the old hardcode fps display. This is now replaced with a nasal/gui

display that can be dragged around the screen to an unobtrusive location.
This commit is contained in:
curt 2005-12-15 22:18:06 +00:00
parent f6225f5cb7
commit 249a1264ff

View file

@ -728,35 +728,6 @@ void fgCockpitUpdate( void ) {
fgUpdateHUD();
}
if ( fgGetBool( "/sim/hud/draw-fps", false ) ) {
char buf[64];
float fps = get_frame_rate();
sprintf(buf,"%-5.1f", fps);
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
gluOrtho2D( 0, iwidth, 0, iheight );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glDisable( GL_DEPTH_TEST );
glDisable( GL_LIGHTING );
glColor3f( 0.9, 0.4, 0.2 );
guiFnt.drawString( buf,
int(width - guiFnt.getStringWidth(buf) - 10),
10 );
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
glViewport( 0, 0, iwidth, iheight );
}