Remove the old hardcode fps display. This is now replaced with a nasal/gui
display that can be dragged around the screen to an unobtrusive location.
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1 changed files with 0 additions and 29 deletions
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@ -728,35 +728,6 @@ void fgCockpitUpdate( void ) {
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fgUpdateHUD();
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fgUpdateHUD();
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}
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}
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if ( fgGetBool( "/sim/hud/draw-fps", false ) ) {
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char buf[64];
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float fps = get_frame_rate();
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sprintf(buf,"%-5.1f", fps);
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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gluOrtho2D( 0, iwidth, 0, iheight );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glLoadIdentity();
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_LIGHTING );
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glColor3f( 0.9, 0.4, 0.2 );
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guiFnt.drawString( buf,
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int(width - guiFnt.getStringWidth(buf) - 10),
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10 );
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glEnable( GL_DEPTH_TEST );
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glEnable( GL_LIGHTING );
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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}
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glViewport( 0, 0, iwidth, iheight );
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glViewport( 0, 0, iwidth, iheight );
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}
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}
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