Fix crashing without support for GLSL/OpenGL 2.0
This commit is contained in:
parent
5146868bfb
commit
220f359d34
1 changed files with 9 additions and 2 deletions
|
@ -120,8 +120,15 @@ struct GeneralInitOperation : public GraphicsContextOperation
|
||||||
simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
|
simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
|
||||||
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
|
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
|
||||||
|
|
||||||
simRendering->setStringValue("gl-shading-language-version", (char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
|
// Old hardware without support for OpenGL 2.0 does not support GLSL and
|
||||||
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_SHADING_LANGUAGE_VERSION));
|
// glGetString returns NULL for GL_SHADING_LANGUAGE_VERSION.
|
||||||
|
//
|
||||||
|
// See http://flightgear.org/forums/viewtopic.php?f=17&t=19670&start=15#p181945
|
||||||
|
const char* glsl_version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||||
|
if( !glsl_version )
|
||||||
|
glsl_version = "UNSUPPORTED";
|
||||||
|
simRendering->setStringValue("gl-shading-language-version", glsl_version);
|
||||||
|
SG_LOG( SG_GENERAL, SG_INFO, glsl_version);
|
||||||
|
|
||||||
GLint tmp;
|
GLint tmp;
|
||||||
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
|
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
|
||||||
|
|
Loading…
Reference in a new issue