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There was a typo in the $fgbase/materials file where an alias was

pointing to a non-existant material name.  (This has been fixed.)

The alias code didn't check to see if this condition would occur so it
was putting a 'NULL' entry in the material library which was causing
the crash.  It now checks for and skips bad aliases and prints a
warning message.
This commit is contained in:
curt 2001-06-12 17:52:09 +00:00
parent 9337a5446c
commit 15fadd1687
2 changed files with 40 additions and 32 deletions

View file

@ -119,24 +119,29 @@ bool FGMaterialLib::load( const string& mpath ) {
in >> dst_mat >> src_mat;
SG_LOG( SG_GENERAL, SG_INFO, " Material alias: " << dst_mat <<
" mapped to " << src_mat );
FGNewMat m = matlib[src_mat];
matlib[dst_mat] = m;
FGNewMat *m = matlib[src_mat];
if ( m != NULL ) {
matlib[dst_mat] = m;
} else {
SG_LOG( SG_GENERAL, SG_ALERT,
"Bad material alias pointing to nonexistant material" );
}
} else {
in >> token;
if ( token == '{' ) {
FGNewMat m;
in >> m;
FGNewMat *m = new FGNewMat;
in >> *m;
// build the ssgSimpleState
SGPath tex_path( globals->get_fg_root() );
tex_path.append( "Textures.high" );
tex_path.append( m.get_texture_name() );
tex_path.append( m->get_texture_name() );
if ( ! local_file_exists(tex_path.str())
|| general.get_glMaxTexSize() < 512 ) {
tex_path = SGPath( globals->get_fg_root() );
tex_path.append( "Textures" );
tex_path.append( m.get_texture_name() );
tex_path.append( m->get_texture_name() );
}
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
@ -149,13 +154,13 @@ bool FGMaterialLib::load( const string& mpath ) {
shade_model = GL_FLAT;
}
m.set_texture_name( tex_path.str() );
m.build_ssg_state( shade_model,
fgGetBool("/sim/rendering/textures"),
false );
m->set_texture_name( tex_path.str() );
m->build_ssg_state( shade_model,
fgGetBool("/sim/rendering/textures"),
false );
#if EXTRA_DEBUG
m.dump_info();
m->dump_info();
#endif
matlib[material_name] = m;
@ -176,8 +181,8 @@ bool FGMaterialLib::load( const string& mpath ) {
lights->disable( GL_ALPHA_TEST );
lights->disable( GL_LIGHTING );
FGNewMat m;
m.set_ssg_state( lights );
FGNewMat *m = new FGNewMat;
m->set_ssg_state( lights );
matlib["LIGHTS"] = m;
return true;
@ -202,13 +207,13 @@ bool FGMaterialLib::add_item ( const string &mat_name, const string &full_path )
string tex_name = full_path.substr( pos + 1 );
string tex_path = full_path.substr( 0, pos );
FGNewMat m( mat_name, full_path );
FGNewMat *m = new FGNewMat( mat_name, full_path );
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
<< mat_name << " (" << full_path << ")");
#if EXTRA_DEBUG
m.dump_info();
m->dump_info();
#endif
GLenum shade_model = GL_SMOOTH;
@ -218,8 +223,9 @@ bool FGMaterialLib::add_item ( const string &mat_name, const string &full_path )
shade_model = GL_FLAT;
}
m.build_ssg_state( shade_model, fgGetBool("/sim/rendering/textures"),
true );
m->build_ssg_state( shade_model,
fgGetBool("/sim/rendering/textures"),
true );
material_lib.matlib[mat_name] = m;
@ -230,14 +236,14 @@ bool FGMaterialLib::add_item ( const string &mat_name, const string &full_path )
// Load a library of material properties
bool FGMaterialLib::add_item ( const string &mat_name, ssgSimpleState *state )
{
FGNewMat m( mat_name );
m.set_ssg_state( state );
FGNewMat *m = new FGNewMat( mat_name );
m->set_ssg_state( state );
SG_LOG( SG_TERRAIN, SG_INFO, " Loading material given a premade "
<< "ssgSimpleState = " << mat_name );
#if EXTRA_DEBUG
m.dump_info();
m->dump_info();
#endif
material_lib.matlib[mat_name] = m;
@ -251,7 +257,7 @@ FGNewMat *FGMaterialLib::find( const string& material ) {
FGNewMat *result = NULL;
material_map_iterator it = matlib.find( material );
if ( it != end() ) {
result = &((*it).second);
result = it->second;
return result;
}
@ -272,8 +278,8 @@ void FGMaterialLib::set_step ( int step )
const string &key = it->first;
SG_LOG( SG_GENERAL, SG_INFO,
"Updating material " << key << " to step " << step );
FGNewMat &slot = it->second;
slot.get_state()->selectStep(step);
FGNewMat *slot = it->second;
slot->get_state()->selectStep(step);
}
}
@ -284,17 +290,19 @@ void FGMaterialLib::load_next_deferred() {
// container::iterator it = begin();
for ( material_map_iterator it = begin(); it != end(); it++ ) {
const string &key = it->first;
FGNewMat &slot = it->second;
if ( ! slot.get_texture_loaded() ) {
SG_LOG( SG_GENERAL, SG_INFO, "Loading texture for " << key );
FGNewMat *slot = it->second;
// SG_LOG( SG_GENERAL, SG_INFO, "slot = " << slot );
if ( ! slot->get_texture_loaded() ) {
SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture for "
<< key );
#ifdef PLIB_1_2_X
slot.get_textured()->
setTexture( (char *)slot.get_texture_name_c_str(), 0, 0 );
slot->get_textured()->
setTexture( (char *)slot->get_texture_name_c_str(), 0, 0 );
#else
slot.get_textured()->
setTexture( (char *)slot.get_texture_name_c_str(), 0, 0, 1 );
slot->get_textured()->
setTexture( (char *)slot->get_texture_name_c_str(), 0, 0, 1 );
#endif
slot.set_texture_loaded( true );
slot->set_texture_loaded( true );
}
}
}

View file

@ -63,7 +63,7 @@ class FGMaterialLib {
private:
// associative array of materials
typedef map < string, FGNewMat, less<string> > material_map;
typedef map < string, FGNewMat *, less<string> > material_map;
typedef material_map::iterator material_map_iterator;
typedef material_map::const_iterator const_material_map_iterator;