Added David's 'real' patch rather than my guess at it.
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c086f3e0e5
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2 changed files with 8 additions and 13 deletions
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@ -35,7 +35,7 @@ EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in
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bin_PROGRAMS = fgfs
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noinst_SCRIPTS = runfgfs runfgfs.bat
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noinst_SCRIPTS = runfgfs.bat
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bin_SCRIPTS = runfgfs
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@ -27,6 +27,7 @@ extern bool fgLoadFlight (istream &input);
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*
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* @param path The path of the node, relative to root.
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* @param create true to create the node if it doesn't exist.
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* @return The node, or 0 if none exists and none was created.
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*/
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inline SGPropertyNode *
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fgGetNode (const string &path, bool create = false)
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@ -35,24 +36,18 @@ fgGetNode (const string &path, bool create = false)
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}
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#if 0
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/**
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* Get an SGValue pointer that can be queried repeatedly.
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* Test whether a given node exists.
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*
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* If the property value is going to be accessed within the loop,
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* it is best to use this method for maximum efficiency.
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* @param path The path of the node, relative to root.
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* @return true if the node exists, false otherwise.
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*/
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inline SGPropertyNode *
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fgGetNode (const string &name, bool create = false)
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inline bool
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fgHasNode (const string &path)
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{
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return globals->get_props()->getNode(name, create);
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return (fgGetNode(path, false) != 0);
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}
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#endif
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inline bool fgHasNode (const string &name)
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{
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return globals->get_props()->getNode(name) != NULL;
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}
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inline bool fgGetBool (const string &name, bool defaultValue = false)
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{
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