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Merge branch 'topic/multiplayer' into next

This commit is contained in:
Tim Moore 2009-02-06 12:18:09 +01:00
commit 157eb857ef
2 changed files with 173 additions and 120 deletions

View file

@ -33,6 +33,7 @@
#include <iostream>
#include <algorithm>
#include <cstring>
#include <osg/Math> // isNaN
#include <plib/netSocket.h>
@ -46,7 +47,7 @@
#include "multiplaymgr.hxx"
#include "mpmessages.hxx"
using std::cerr;
using namespace std;
#define MAX_PACKET_SIZE 1200
#define MAX_TEXT_SIZE 128
@ -304,19 +305,18 @@ namespace
// to change...
uint32_t length = XDR_decode_uint32(*xdr);
xdr++;
if ((length > 0) && (length < MAX_TEXT_SIZE)) {
xdr += length;
// Now handle the padding
while ((length % 4) != 0)
{
xdr++;
length++;
//cout << "0";
}
} else {
// The string appears to be invalid; bail.
return false;
}
// Old versions truncated the string but left the length
// unadjusted.
if (length > MAX_TEXT_SIZE)
length = MAX_TEXT_SIZE;
xdr += length;
// Now handle the padding
while ((length % 4) != 0)
{
xdr++;
length++;
//cout << "0";
}
}
break;
default:
@ -450,6 +450,78 @@ FGMultiplayMgr::Close (void)
// Description: Sends the position data for the local position.
//
//////////////////////////////////////////////////////////////////////
/**
* The buffer that holds a multi-player message, suitably aligned.
*/
union FGMultiplayMgr::MsgBuf
{
MsgBuf()
{
memset(&Msg, 0, sizeof(Msg));
}
T_MsgHdr* msgHdr()
{
return reinterpret_cast<T_MsgHdr*>(Msg);
}
const T_MsgHdr* msgHdr() const
{
return reinterpret_cast<const T_MsgHdr*>(Msg);
}
T_PositionMsg* posMsg()
{
return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
}
const T_PositionMsg* posMsg() const
{
return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
}
xdr_data_t* properties()
{
return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ sizeof(T_PositionMsg));
}
const xdr_data_t* properties() const
{
return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ sizeof(T_PositionMsg));
}
/**
* The end of the properties buffer.
*/
xdr_data_t* propsEnd()
{
return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
};
const xdr_data_t* propsEnd() const
{
return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
};
/**
* The end of properties actually in the buffer. This assumes that
* the message header is valid.
*/
xdr_data_t* propsRecvdEnd()
{
return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);
}
const xdr_data_t* propsRecvdEnd() const
{
return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);
}
xdr_data2_t double_val;
char Msg[MAX_PACKET_SIZE];
};
void
FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
{
@ -460,59 +532,52 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
return;
}
T_PositionMsg PosMsg;
MsgBuf msgBuf;
T_PositionMsg* PosMsg = msgBuf.posMsg();
memset(&PosMsg, 0, sizeof(PosMsg));
strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
PosMsg.time = XDR_encode_double (motionInfo.time);
PosMsg.lag = XDR_encode_double (motionInfo.lag);
PosMsg->time = XDR_encode_double (motionInfo.time);
PosMsg->lag = XDR_encode_double (motionInfo.lag);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.position[i] = XDR_encode_double (motionInfo.position(i));
PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
SGVec3f angleAxis;
motionInfo.orientation.getAngleAxis(angleAxis);
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));
PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
for (unsigned i = 0 ; i < 3; ++i)
PosMsg.angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
char Msg[MAX_PACKET_SIZE];
memcpy(Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
char* ptr = Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg);
xdr_data_t* ptr = msgBuf.properties();
std::vector<FGPropertyData*>::const_iterator it;
it = motionInfo.properties.begin();
//cout << "OUTPUT PROPERTIES\n";
while (it != motionInfo.properties.end()
&& ptr + 2 * sizeof(xdr_data_t) < (Msg + MAX_PACKET_SIZE)) {
// First elements is the ID
xdr_data_t xdr = XDR_encode_uint32((*it)->id);
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
xdr_data_t* msgEnd = msgBuf.propsEnd();
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
// First element is the ID. Write it out when we know we have room for
// the whole property.
xdr_data_t id = XDR_encode_uint32((*it)->id);
// The actual data representation depends on the type
switch ((*it)->type) {
case SGPropertyNode::INT:
case SGPropertyNode::BOOL:
case SGPropertyNode::LONG:
xdr = XDR_encode_uint32((*it)->int_value);
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
case SGPropertyNode::LONG:
*ptr++ = id;
*ptr++ = XDR_encode_uint32((*it)->int_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
xdr = XDR_encode_float((*it)->float_value);;
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
case SGPropertyNode::STRING:
@ -529,26 +594,24 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
// Add the length
////cout << "String length: " << strlen(lcharptr) << "\n";
uint32_t len = strlen(lcharptr);
if (len > MAX_TEXT_SIZE)
len = MAX_TEXT_SIZE;
// XXX This should not be using 4 bytes per character!
if (ptr + (1 + len + (4 - len % 4)) * sizeof (xdr_data_t)
>= (Msg + MAX_PACKET_SIZE))
// If there's not enough room for this property, drop it
// on the floor.
if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
goto escape;
//cout << "String length unint32: " << len << "\n";
xdr = XDR_encode_uint32(len);
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
*ptr++ = id;
*ptr++ = XDR_encode_uint32(len);
if (len != 0)
{
// Now the text itself
// XXX This should not be using 4 bytes per character!
int lcount = 0;
while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE))
{
xdr = XDR_encode_int8(*lcharptr);
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
*ptr++ = XDR_encode_int8(*lcharptr);
lcharptr++;
lcount++;
}
@ -558,9 +621,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
// Now pad if required
while ((lcount % 4) != 0)
{
xdr = XDR_encode_int8(0);
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
*ptr++ = XDR_encode_int8(0);
lcount++;
//cout << "0";
}
@ -571,20 +632,17 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
else
{
// Nothing to encode
xdr = XDR_encode_uint32(0);
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
*ptr++ = id;
*ptr++ = XDR_encode_uint32(0);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
}
}
break;
default:
//cout << " Unknown Type: " << (*it)->type << "\n";
xdr = XDR_encode_float((*it)->float_value);;
memcpy(ptr, &xdr, sizeof(xdr_data_t));
ptr += sizeof(xdr_data_t);
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);;
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
}
@ -592,14 +650,12 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
++it;
}
escape:
T_MsgHdr MsgHdr;
FillMsgHdr(&MsgHdr, POS_DATA_ID, ptr - Msg);
memcpy(Msg, &MsgHdr, sizeof(T_MsgHdr));
mSocket->sendto(Msg, ptr - Msg, 0, &mServer);
unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
} // FGMultiplayMgr::SendMyPosition()
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
@ -665,7 +721,7 @@ FGMultiplayMgr::Update(void)
//////////////////////////////////////////////////
int bytes;
do {
char Msg[MAX_PACKET_SIZE];
MsgBuf msgBuf;
//////////////////////////////////////////////////
// Although the recv call asks for
// MAX_PACKET_SIZE of data, the number of bytes
@ -673,7 +729,8 @@ FGMultiplayMgr::Update(void)
// packet waiting to be processed.
//////////////////////////////////////////////////
netAddress SenderAddress;
bytes = mSocket->recvfrom(Msg, sizeof(Msg), 0, &SenderAddress);
bytes = mSocket->recvfrom(msgBuf.Msg, sizeof(msgBuf.Msg), 0,
&SenderAddress);
//////////////////////////////////////////////////
// no Data received
//////////////////////////////////////////////////
@ -690,12 +747,13 @@ FGMultiplayMgr::Update(void)
//////////////////////////////////////////////////
// Read header
//////////////////////////////////////////////////
T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
T_MsgHdr* MsgHdr = msgBuf.msgHdr();
MsgHdr->Magic = XDR_decode_uint32 (MsgHdr->Magic);
MsgHdr->Version = XDR_decode_uint32 (MsgHdr->Version);
MsgHdr->MsgId = XDR_decode_uint32 (MsgHdr->MsgId);
MsgHdr->MsgLen = XDR_decode_uint32 (MsgHdr->MsgLen);
MsgHdr->ReplyPort = XDR_decode_uint32 (MsgHdr->ReplyPort);
MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0';
if (MsgHdr->Magic != MSG_MAGIC) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "message has invalid magic number!" );
@ -707,8 +765,8 @@ FGMultiplayMgr::Update(void)
break;
}
if (MsgHdr->MsgLen != bytes) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "message has invalid length!" );
SG_LOG(SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "message from " << MsgHdr->Callsign << " has invalid length!");
break;
}
//////////////////////////////////////////////////
@ -716,10 +774,10 @@ FGMultiplayMgr::Update(void)
//////////////////////////////////////////////////
switch (MsgHdr->MsgId) {
case CHAT_MSG_ID:
ProcessChatMsg(Msg, SenderAddress);
ProcessChatMsg(msgBuf, SenderAddress);
break;
case POS_DATA_ID:
ProcessPosMsg(Msg, SenderAddress, bytes, stamp);
ProcessPosMsg(msgBuf, SenderAddress, stamp);
break;
case UNUSABLE_POS_DATA_ID:
case OLD_OLD_POS_DATA_ID:
@ -753,16 +811,16 @@ FGMultiplayMgr::Update(void)
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
unsigned len, long stamp)
FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
const netAddress& SenderAddress, long stamp)
{
T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "Position message received with insufficient data" );
return;
}
T_PositionMsg* PosMsg = (T_PositionMsg *)(Msg + sizeof(T_MsgHdr));
const T_PositionMsg* PosMsg = Msg.posMsg();
FGExternalMotionData motionInfo;
motionInfo.time = XDR_decode_double(PosMsg->time);
motionInfo.lag = XDR_decode_double(PosMsg->lag);
@ -783,8 +841,7 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
//cout << "INPUT MESSAGE\n";
xdr_data_t* xdr = (xdr_data_t*)
(Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
// There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
// on 32 bit architectures and 200 bytes on 64 bit, and this
// structure is put directly on the wire. By looking at the padding,
@ -800,15 +857,14 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
// There is a chance that we could be fooled by garbage in the
// padding looking like a valid property, so verifyProperties() is
// strict about the validity of the property values.
const xdr_data_t* xdr = Msg.properties();
if (PosMsg->pad != 0) {
if (verifyProperties(&PosMsg->pad,
reinterpret_cast<const xdr_data_t*>(Msg + len)))
if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
xdr = &PosMsg->pad;
else if (!verifyProperties(xdr,
reinterpret_cast<const xdr_data_t*>(Msg + len)))
else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
goto noprops;
}
while ((char*)xdr < Msg + len) {
while (xdr < Msg.propsRecvdEnd()) {
FGPropertyData* pData = new FGPropertyData;
SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
@ -848,35 +904,27 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
uint32_t length = XDR_decode_uint32(*xdr);
xdr++;
//cout << length << " ";
if ((length > 0) && (length < MAX_TEXT_SIZE))
{
pData->string_value = new char[length + 1];
//cout << " String: ";
for (int i = 0; i < length; i++)
// Old versions truncated the string but left the length unadjusted.
if (length > MAX_TEXT_SIZE)
length = MAX_TEXT_SIZE;
pData->string_value = new char[length + 1];
//cout << " String: ";
for (int i = 0; i < length; i++)
{
pData->string_value[i] = (char) XDR_decode_int8(*xdr);
xdr++;
//cout << pData->string_value[i];
}
pData->string_value[length] = '\0';
pData->string_value[length] = '\0';
// Now handle the padding
while ((length % 4) != 0)
// Now handle the padding
while ((length % 4) != 0)
{
xdr++;
length++;
//cout << "0";
}
}
else
{
pData->string_value = new char[1];
pData->string_value[0] = '\0';
}
//cout << "\n";
}
break;
@ -893,8 +941,9 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
else
{
// We failed to find the property. We'll try the next packet immediately.
SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::ProcessPosMsg - "
<< "found unknown property id" << pData->id);
SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr::ProcessPosMsg - "
"message from " << MsgHdr->Callsign << " has unknown property id "
<< pData->id);
}
}
noprops:
@ -912,25 +961,29 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
//
//////////////////////////////////////////////////////////////////////
void
FGMultiplayMgr::ProcessChatMsg(const char *Msg, netAddress& SenderAddress)
FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
const netAddress& SenderAddress)
{
T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "Chat message received with insufficient data" );
return;
}
char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text,
char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
strncpy(chatStr,
(reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr)))
->Text,
MsgHdr->MsgLen - sizeof(T_MsgHdr));
MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
T_ChatMsg* ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
const T_ChatMsg* ChatMsg
= reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
<< " " << MsgBuf);
<< " " << chatStr);
delete [] MsgBuf;
delete [] chatStr;
} // FGMultiplayMgr::ProcessChatMsg ()
//////////////////////////////////////////////////////////////////////

View file

@ -72,18 +72,18 @@ public:
// transmitter
void SendMyPosition(const FGExternalMotionData& motionInfo);
void SendTextMessage(const string &sMsgText);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
// receiver
void ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
unsigned len, long stamp);
void ProcessChatMsg(const char *Msg, netAddress & SenderAddress);
void Update(void);
private:
union MsgBuf;
FGAIMultiplayer* addMultiplayer(const std::string& callsign,
const std::string& modelName);
FGAIMultiplayer* getMultiplayer(const std::string& callsign);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
void ProcessPosMsg(const MsgBuf& Msg, const netAddress& SenderAddress,
long stamp);
void ProcessChatMsg(const MsgBuf& Msg, const netAddress& SenderAddress);
/// maps from the callsign string to the FGAIMultiplayer
typedef std::map<std::string, osg::ref_ptr<FGAIMultiplayer> > MultiPlayerMap;