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Updates from Michael Basler.

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%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler % Bernhard Buckel, starting September 1998. %% Written by Michael Basler % Bernhard Buckel, starting September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de) %% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Building the plane: Compiling\index{compiling} the program\label{building}} \chapter{Building the plane: Compiling\index{compiling} the program\label{building}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} BUILDING THE \markboth{\thechapter.\hspace*{1mm} BUILDING THE
PLANE}{\thesection\hspace*{1mm} COMPILING UNDER LINUX} PLANE}{\thesection\hspace*{1mm} COMPILING UNDER LINUX}
This central Chapter describes how to build \FlightGear on several systems. In case you This central Chapter describes how to build \FlightGear on several systems. In case you
are on a Win32 (i.\,e. Windows 98 or Windows NT) platform you may not want to go though are on a Win32 (i.\,e. Windows 98 or Windows NT) platform you may not want to go though
that potentially troublesome process but instead skip that Chapter and straightly go to that potentially troublesome process but instead skip that Chapter and straightly go to
the next one. (Not everyone wants to build his or her plane himself or herself, right?) the next one. (Not everyone wants to build his or her plane himself or herself, right?)
However, there may be good reason at least to try building the simulator: However, there may be good reason at least to try building the simulator:
\begin{itemize} \begin{itemize}
\item In case you are on a \Index{UNIX}/\Index{Linux} platform there are supposedly no \item In case you are on a \Index{UNIX}/\Index{Linux} platform there are supposedly no
pre-compiled binaries\index{binaries, pre-compiled} available for your system. We do not pre-compiled binaries\index{binaries, pre-compiled} available for your system. We do not
see any reason why the distribution of pre-compiled binaries (with statically linked see any reason why the distribution of pre-compiled binaries (with statically linked
libraries) should not be possible for \Index{UNIX} systems in principle as well, but in libraries) should not be possible for \Index{UNIX} systems in principle as well, but in
practice it is common to install programs like this one on \Index{UNIX} systems by practice it is common to install programs like this one on \Index{UNIX} systems by
recompiling them. recompiling them.
\item There are several options you can set only during \item There are several options you can set only during
compile time. One such option is the decision to compile with compile time. One such option is the decision to compile with
hardware or software \Index{OpenGL} rendering enabled. A more hardware or software \Index{OpenGL} rendering enabled. A more
complete list goes beyond this \textit{Installation and Getting complete list goes beyond this \textit{Installation and Getting
Started} and should be included in a future Started} and should be included in a future
\textit{\Index{\FlightGear Programmer's Guide}}. \textit{\Index{\FlightGear Programmer's Guide}}.
\item You may be proud you did. \item You may be proud you did.
\end{itemize} \end{itemize}
On the other hand, compiling \FlightGear is not a task for novice users. Thus, if you're On the other hand, compiling \FlightGear is not a task for novice users. Thus, if you're
a beginner (we all were once) we recommend postponing this and just starting with the a beginner (we all were once) we recommend postponing this and just starting with the
binary distribution to get you flying. binary distribution to get you flying.
As you will note, this Chapter is far from being complete. Basically, we describe Besides, there have been two branches of code starting from version 0.6. For more
compiling for two operating systems only, \Index{Windows 98/NT} and \Index{Linux}. There details, see Section \ref{branches}. This description generally refers to the stable,
is a simple explanation for this: These are just the systems we are working on. We hope even-numbered branch. It is almost certain, that odd-numbered versions require
to be able to provide descriptions for more systems based on contributions written by modifications to that.
others.
As you will note, this Chapter is far from being complete. Basically, we describe
\section{Compiling\index{compiling!Linux} under \Index{Linux}} compiling for two operating systems only, \Index{Windows 98/NT} and \Index{Linux}. There
is a simple explanation for this: These are just the systems we are working on. We hope
If you are running Linux you probably have to build your own to be able to provide descriptions for more systems based on contributions written by
\Index{binaries}. The following is one way to do so. others.
\begin{enumerate} \section{Compiling\index{compiling!Linux} under \Index{Linux}}
\item Get the file \texttt{FlightGear-x.xx.tar.gz} from the If you are running Linux you probably have to build your own
\texttt{source} subdirectory under \Index{binaries}. The following is one way to do so.
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/} \begin{enumerate}
\noindent %%Bernhard 25.06.1999
\item Unpack it using : \item \FlightGear needs some supplementary libraries which are usually
not contained in any distribution we know of. These are:
\texttt{tar xvfz FlightGear-x.xx.tar.gz}.
\begin{itemize}
\item \texttt{cd} into \texttt{FlightGear-x.xx}. Run:
\item{{\em plib}} which is absolutely essential for the building
\texttt{./configure} process. Get the latest version of {\em plib} at
\web{http://www.woodsoup.org/projs/plib/} and follow the
\noindent instructions contained in README.plib.
and wait a few minutes. \Index{configure} knows about a lot of
options. Have a look at the file \texttt{INSTALL} in the \item{{\em gfc}} is only needed if you want to build the scenery
\FlightGear source directory to learn about them. If run without generation tools but it doesn't hurt to have it installed. It can
options, configure assumes that you will install the data files be found along with the building instructions at
under \texttt{/usr/local/lib/FlightGear}. \web{http://www.geog.psu.edu/~qian/gfc/index.html}.
\item{{\em gpc}} which is also needed for the scenery generation
\item Assuming configure finished successfully, simply run tools. Get it from
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/}, building
\texttt{make} instructions can be found in README.gpc in your \FlightGear source
directory.
\noindent
and wait for the make process to finish. \end{itemize}
Now you are ready to proceed to the task of getting, compiling and installing \FlightGear itself:
\item Now become root (for example by using the su command) and
type \item Get the file \texttt{FlightGear-x.xx.tar.gz} from the
\texttt{source} subdirectory under
\texttt{make install}.
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
\noindent
This will install the \Index{binaries} in \texttt{/usr/local/bin}. \noindent
There is a problem concerning permissions under Linux/Glide. All \item Unpack it using :
programs accessing the accelerator board need root permissions.
The solution is either to play as root or make the \texttt{tar xvfz FlightGear-x.xx.tar.gz}.
\texttt{/usr/local/bin/fgfs} binary \texttt{setuid root}, i.e.
when this binary is run root privileges are given. Do this by \item \texttt{cd} into \texttt{FlightGear-x.xx}. Run:
issuing (as root)
\texttt{./configure}
\texttt{chmod +s /usr/local/bin/fgfs}.
\noindent
\noindent and wait a few minutes. \Index{configure} knows about a lot of
A solution for this problem is upcoming, keep an eye on the 3Dfx options. Have a look at the file \texttt{INSTALL} in the
website if you run a 3Dfx board. \FlightGear source directory to learn about them. If run without
options, configure assumes that you will install the data files
\end{enumerate} under \texttt{/usr/local/lib/FlightGear}.
\section{Compiling\index{compiling!Windows 98/NT} under \Index{Windows 98/NT}}
\item Assuming configure finished successfully, simply run
\begin{enumerate}
\item Windows, contrary to Linux which brings its own compiler, comes \texttt{make}
not equipped with developmental tools. Several compilers have been shown to work for
compiling {\FlightGear}, including the \Index{Cygnus Win32 port of GNU C}++ and the \noindent
\Index{MS Visual C} compiler. Given that the project will be a free one we prefer the and wait for the make process to finish.
Cygnus Compiler as it provides a free development environment. However, we will be happy
to include a proper description in case those who worked out how to compile with MSVC or
other Compilers provide one. \item Now become root (for example by using the su command) and
type
\item Install and configure the \Index{Cygnus} Gnu-Win32 development
environment. The latest version is Beta 20. The main \texttt{make install}.
Cygnus Gnu-Win32 page is at:
\noindent
\web{http://sourceware.cygnus.com/cygwin/}. This will install the \Index{binaries} in \texttt{/usr/local/bin}.
\noindent There is a problem concerning permissions under Linux/Glide. All programs accessing the
You can download the complete Cygnus Gnu-Win32 compiler from: accelerator board need root permissions. The solution is either to play as root (this is
{\em bad} practice and not always possible) or make the \texttt{/usr/local/bin/fgfs}
\web{ftp://go.cygnus.com/pub/sourceware.cygnus.com/cygwin/latest/full.exe}. binary \texttt{setuid root}, i.e. when this binary is run root privileges are given. Do
this by issuing (as root)
Be sure to read this package's README files to be found under the main page, first.
\texttt{chmod +s /usr/local/bin/fgfs}.
\noindent
To install the compiler, just run \texttt{full.exe} by double-clicking in \noindent
Windows explorer. After doing so you'll find a program group called
\texttt{Cygnus Solutions} in your Start menu. Do not forget making a copy of the Again, this is a quick and dirty hack. The perfect solution for this
shell under c:/bin, as detailed in the docs. problem is using a kernel module called {\em 3dfx.o}. It is available
along with documentation at \web{http://www.xs4all.nl/~carlo17/3dfx/index.html}
\item Open the Cygnus shell via its entry in the Start menu. and it might be a good idea to read some of the Quake-related links there!
Mount the drive where you want to build \FlightGear as follows
(assuming your \FlightGear drive is \texttt{d:}): To install this kernel module, just download it, become root and
issue the following commands:
\texttt{mkdir /mnt}\\
\texttt{mount d: /mnt} \texttt{mkdir dev3dfx}
\noindent \texttt{cd dev3dfx}
You only have to do this once. The drive stays mounted (until you
umount it) even through reboots and switching off the machine. \texttt{tar xvfz ../Dev3Dfx-2.7.tar.gz}
\texttt{make}
\item Before actually being able to compile \FlightGear you have to install a hand full
of support libraries required for building the simulator itself. Those go usually into \texttt{cp 3dfx.o /lib/modules/`uname -r`/misc}
\texttt{c:/usr/local} and it is highly recommended to choose just that place.
\texttt{mknod /dev/3dfx c 107 0}
First, you have to install the free \Index{win32 api library} (the latest
version being 0.1.5). Get the package \texttt{win32api-0.1.5.tar.gz} from: \texttt{insmod 3dfx}
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html} It is a good idea to put the last line into one of your bootup scripts! After having
installed this module, you can even go ahead and remove the S-bit from {\em all} programs
Conveniently you may unpack the package just onto you \FlightGear drive. Copy the file to that need access to your 3D hardware.
the named drive, open the Cygnus shell via the Start menu entry and change to the
previously mounted drive with
\end{enumerate}
\texttt{cd /mnt}
\section{Compiling\index{compiling!Windows 98/NT} under \Index{Windows 98/NT}}
Now, you can unpack the distribution with
\begin{enumerate}
\texttt{gzip -d win32api-0.1.5.tar.gz}\\ \item Windows, contrary to Linux which brings its own compiler, comes
\texttt{tar xvf win32api-0.1.5.tar} not equipped with developmental tools. Several compilers have been shown to work for
compiling {\FlightGear}, including the \Index{Cygnus Win32 port of GNU C}++ and the
This provides you with a directory containing the named libraries. For installing them, \Index{MS Visual C} compiler. Given that the project will be a free one we prefer the
change to that directory with Cygnus Compiler as it provides a free development environment. However, we will be happy
to include a proper description in case those who worked out how to compile with MSVC or
\texttt{cd win32api-0.1.5} other Compilers provide one.
and type \item Install and configure the \Index{Cygnus} Gnu-Win32 development
environment. The latest version is Beta 20. The main
\texttt{make}\\ Cygnus Gnu-Win32 page is at:
\texttt{make install}
\web{http://sourceware.cygnus.com/cygwin/}.
This installs the libraries to their default locations under \texttt{c:/usr/local}
\noindent
\item To proceed, you need the \Index{glut libraries}. Get these from the same site named You can download the complete Cygnus Gnu-Win32 compiler from:
above
\web{ftp://go.cygnus.com/pub/sourceware.cygnus.com/cygwin/latest/full.exe}.
\web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
Be sure to read this package's README files to be found under the main page, first.
as \texttt{glutlibs-3.7beta.tar.gz}. Just copy the package to your \FlightGear drive and
unpack it in the same way as describes above. There is no need to run \texttt{make} here. \noindent
Instead, just copy the two libraries \texttt{libglut.a} and \texttt{libglut32.a} to To install the compiler, just run \texttt{full.exe} by double-clicking in
\texttt{c:/usr/local/lib}. There is no need for the two accompanying \texttt{*.def} files Windows explorer. After doing so you'll find a program group called
here. \texttt{Cygnus Solutions} in your Start menu. Do not forget making a copy of the
shell under c:/bin, as detailed in the docs.
\item Next, get the \Index{Glut header files}, for instance, from
\item Open the Cygnus shell via its entry in the Start menu.
\web{ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip} Mount the drive where you want to build \FlightGear as follows
(assuming your \FlightGear drive is \texttt{d:}):
Unpack these as usual with \texttt{unzip -d} and copy the contents of the resulting
directory \texttt{/gl} to \texttt{c:/usr/local/include/gl} \texttt{mkdir /mnt}\\
\texttt{mount d: /mnt}
\item Finally, you need Steve Backer's \Index{PLIB} being one of the key libraries for \FlightGear\hspace{-1mm}.
Get the most recent version \texttt{plib-X.X.tar.gz} from \noindent
You only have to do this once. The drive stays mounted (until you
\web{http://www.woodsoup.org/projs/plib/} umount it) even through reboots and switching off the machine.
(There are mirrors, but make sure they contain the most recent version!). Copy it to your
\FlightGear drive, open the Cygnus shell and unpack the library as described above. \item Before actually being able to compile \FlightGear you have to install a hand full
of support libraries required for building the simulator itself. Those go usually into
Next, change into \Index{PLIB}'s directory. It is recommended to configure \Index{PLIB} \texttt{c:/usr/local} and it is highly recommended to choose just that place.
with the following command line (you can make a script as I did if it hurts)
First, you have to install the free \Index{win32 api library} (the latest
\begin{ttfamily} version being 0.1.5). Get the package \texttt{win32api-0.1.5.tar.gz} from:
CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall"\\ CPPFLAGS=-I/usr/local/include
LDFLAGS=-L/usr/local/lib ./configure \web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
--prefix=/usr/local\\
--includedir=/usr/local/include/plib Conveniently you may unpack the package just onto you \FlightGear drive. Copy the file to
\end{ttfamily} the named drive, open the Cygnus shell via the Start menu entry and change to the
previously mounted drive with
You must write all this \textbf{on one line} without any line breaks in between!
\texttt{cd /mnt}
Finally, build \Index{PLIB} with
Now, you can unpack the distribution with
\texttt{make}\\
\texttt{make install} \texttt{gzip -d win32api-0.1.5.tar.gz}\\
\texttt{tar xvf win32api-0.1.5.tar}
\item Now, you're finally prepared to build \FlightGear itself.
This provides you with a directory containing the named libraries. For installing them,
Fetch the \FlightGear code and special \Index{Win32 libraries}. These change to that directory with
can be found at:
\texttt{cd win32api-0.1.5}
\web{ftp://ftp.flightgear.org/pub/fgfs/Source/} and type
\noindent \texttt{make}\\
Grab the latest \texttt{FlightGear-X.XX.zip} and \texttt{make install}
\texttt{win32-libs-X.XX.zip} files.
This installs the libraries to their default locations under \texttt{c:/usr/local}
(It you're really into adventures, you can try one of the recent snapshots instead.)
\item To proceed, you need the \Index{glut libraries}. Get these from the same site named
\item Unpack the \FlightGear source code via above
\texttt{pkunzip -d FlightGear-X.XX.zip}. \web{http://www.acc.umu.se/~anorland/gnu-win32/w32api.html}
\noindent as \texttt{glutlibs-3.7beta.tar.gz}. Just copy the package to your \FlightGear drive and
unpack it in the same way as describes above. There is no need to run \texttt{make} here.
\item Change to the newly created \texttt{FlightGear-X.XX directory} with e.\,g. Instead, just copy the two libraries \texttt{libglut.a} and \texttt{libglut32.a} to
\texttt{c:/usr/local/lib}. There is no need for the two accompanying \texttt{*.def} files
\texttt{cd //D/FlightGear-X.XX} here.
and unpack the Win32 libraries there: \item Next, get the \Index{Glut header files}, for instance, from
\texttt{pkunzip -d win32-libs-X.XX.zip}. \web{ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip}
Unpack these as usual with \texttt{unzip -d} and copy the contents of the resulting
\item You will find a file called \texttt{install.exe} in the Win32 directory \texttt{/gl} to \texttt{c:/usr/local/include/gl}
directory after unzipping \texttt{win32-libs-X.XX.zip}. This
version of \texttt{install.exe} should replace the one in your \item Finally, you need Steve Backer's \Index{PLIB} being one of the key libraries for \FlightGear\hspace{-1mm}.
$\backslash$\texttt{H-i386-cygwin32$\backslash$bin} directory -- Get the most recent version \texttt{plib-X.X.tar.gz} from
it's sole claim to fame is that it understands that when many
calls to it say \texttt{install foo} they mean \texttt{install \web{http://www.woodsoup.org/projs/plib/}
foo.exe}. If you skip this step and attempt an install with the
older version present \texttt{make install} will fail. (There are mirrors, but make sure they contain the most recent version!). Copy it to your
\FlightGear drive, open the Cygnus shell and unpack the library as described above.
Side Note: We need to make a distinction between the
\texttt{\Index{build tree}} and the \texttt{\Index{install tree}}. Next, change into \Index{PLIB}'s directory. It is recommended to configure \Index{PLIB}
The \texttt{build tree} is what we've been talking about up until with the following command line (you can make a script as I did if it hurts)
this point. This is where the source code lives and all the
compiling takes place. Once the executables are built, they need \begin{ttfamily}
to be installed someplace. We shall call this install location CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall"\\ CPPFLAGS=-I/usr/local/include
the \texttt{install tree}. This is where the executables, the LDFLAGS=-L/usr/local/lib ./configure
scenery, the textures, and any other run-time files will be --prefix=/usr/local\\
located. --includedir=/usr/local/include/plib
\end{ttfamily}
\item \Index{Configure} the make system for your environment and your
\texttt{install tree}. Tell the configure script where you would like to install the You must write all this \textbf{on one line} without any line breaks in between!
\Index{binaries} and all the \Index{scenery} and \Index{textures} by using the
\texttt{-$\!$-prefix} option. In the following example the base of the \texttt{install Finally, build \Index{PLIB} with
tree} is \texttt{FlightGear}. Make sure you are within \FlightGear's \texttt{build tree}
root directory. \texttt{make}\\
\texttt{make install}
\item Run:\index{configure}
\item Now, you're finally prepared to build \FlightGear itself.
\texttt{./configure -$\!$-prefix=/mnt/FlightGear}.
Fetch the \FlightGear code and special \Index{Win32 libraries}. These
\noindent can be found at:
Side note: The make procedure is designed to link against opengl32.dll, glu32.dll, and
glut32.dll which most accelerated boards require. If this does not apply to yours or if
you installed SGI's \Index{software rendering} as mentioned in Subsection \ref{softrend} \web{ftp://ftp.flightgear.org/pub/fgfs/Source/}
you may have to change these to opengl.dll, glu.dll, and glut.dll. (In case you're in
doubt check your \texttt{$\backslash$windows$\backslash$system} directory what you've \noindent
got.) Grab the latest \texttt{FlightGear-X.XX.zip} and
\texttt{win32-libs-X.XX.zip} files.
If this is the case for your \Index{video card}, you can edit
\texttt{.../Simulator/Main/ Makefile} and rename these three libraries to (It you're really into adventures, you can try one of the recent snapshots instead.)
their "non-32" counterparts. There is only one place in this
\texttt{Makefile} where these files are listed. \item Unpack the \FlightGear source code via
\item Build the executable. Run: \texttt{pkunzip -d FlightGear-X.XX.zip}.
\texttt{make}. \noindent
Assuming you have installed the updated version of \texttt{install.exe} (see earlier \item Change to the newly created \texttt{FlightGear-X.XX directory} with e.\,g.
instructions) you can now create and populate the \texttt{install tree}. Run:
\texttt{cd //D/FlightGear-X.XX}
\texttt{make install}.
and unpack the Win32 libraries there:
You can save a significant amount of space by stripping all the
debugging symbols off of the executable. To do this, change to the \texttt{pkunzip -d win32-libs-X.XX.zip}.
directory in the \texttt{install tree} where your binary lives and run:
\texttt{strip fgfs.exe} resp. \texttt{strip fgfs-sgi.exe}. \item You will find a file called \texttt{install.exe} in the Win32
directory after unzipping \texttt{win32-libs-X.XX.zip}. This
\end{enumerate} version of \texttt{install.exe} should replace the one in your
$\backslash$\texttt{H-i386-cygwin32$\backslash$bin} directory --
it's sole claim to fame is that it understands that when many
%% Revision 0.00 1998/09/08 michael calls to it say \texttt{install foo} they mean \texttt{install
%% Initial revision for version 0.53. foo.exe}. If you skip this step and attempt an install with the
%% employing redame.win32/readame.linux older version present \texttt{make install} will fail.
%% by c. olson , b. buckel
%% Revision 0.01 1998/09/20 michael Side Note: We need to make a distinction between the
%% several extensions and corrections \texttt{\Index{build tree}} and the \texttt{\Index{install tree}}.
%% revision 0.10 1998/10/01 michael The \texttt{build tree} is what we've been talking about up until
%% final proofreading for release this point. This is where the source code lives and all the
%% revision 0.11 1998/11/01 michael compiling takes place. Once the executables are built, they need
%% deleted some obsolete stuff from the Linux Section to be installed someplace. We shall call this install location
%% revision 0.12 1999/03/07 michael the \texttt{install tree}. This is where the executables, the
%% changed Windows to Cygnus b20 scenery, the textures, and any other run-time files will be
%% revision 0.20 1999/06/04 michael located.
%% complete rewrite of the windows build Section exploiting Curt's README.win32
\item \Index{Configure} the make system for your environment and your
\texttt{install tree}. Tell the configure script where you would like to install the
\Index{binaries} and all the \Index{scenery} and \Index{textures} by using the
\texttt{-$\!$-prefix} option. In the following example the base of the \texttt{install
tree} is \texttt{FlightGear}. Make sure you are within \FlightGear's \texttt{build tree}
root directory.
\item Run:\index{configure}
\texttt{./configure -$\!$-prefix=/mnt/FlightGear}.
\noindent
Side note: The make procedure is designed to link against opengl32.dll, glu32.dll, and
glut32.dll which most accelerated boards require. If this does not apply to yours or if
you installed SGI's \Index{software rendering} as mentioned in Subsection \ref{softrend}
you may have to change these to opengl.dll, glu.dll, and glut.dll. (In case you're in
doubt check your \texttt{$\backslash$windows$\backslash$system} directory what you've
got.)
If this is the case for your \Index{video card}, you can edit
\texttt{.../Simulator/Main/ Makefile} and rename these three libraries to
their "non-32" counterparts. There is only one place in this
\texttt{Makefile} where these files are listed.
\item Build the executable. Run:
\texttt{make}.
Assuming you have installed the updated version of \texttt{install.exe} (see earlier
instructions) you can now create and populate the \texttt{install tree}. Run:
\texttt{make install}.
You can save a significant amount of space by stripping all the
debugging symbols off of the executable. To do this, change to the
directory in the \texttt{install tree} where your binary lives and run:
\texttt{strip fgfs.exe} resp. \texttt{strip fgfs-sgi.exe}.
\end{enumerate}
%% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53.
%% employing redame.win32/readame.linux
%% by c. olson , b. buckel
%% Revision 0.01 1998/09/20 michael
%% several extensions and corrections
%% revision 0.10 1998/10/01 michael
%% final proofreading for release
%% revision 0.11 1998/11/01 michael
%% deleted some obsolete stuff from the Linux Section
%% revision 0.12 1999/03/07 michael
%% changed Windows to Cygnus b20
%% revision 0.20 1999/06/04 michael
%% complete rewrite of the windows build Section exploiting Curt's README.win32
%% revision 0.21 1999/06/30 bernhard
%% complete rewrite of Linux build Section

View file

@ -1,332 +1,332 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler, started September 1998. %% Written by Michael Basler, started September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% %%
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Flight: All about instruments, keystrokes and menus\label{flight}} \chapter{Flight: All about instruments, keystrokes and menus\label{flight}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} FLIGHT}{\thesection\hspace*{1mm} KEYBOARD COMMANDS} \markboth{\thechapter.\hspace*{1mm} FLIGHT}{\thesection\hspace*{1mm} KEYBOARD COMMANDS}
This is a description of the main systems for controlling the program and piloting the This is a description of the main systems for controlling the program and piloting the
plane: Historically, keyboard controls were developed first, and you can still control plane: Historically, keyboard controls were developed first, and you can still control
most of the simulator via the keyboard alone. Recently, they are becoming supplemented by most of the simulator via the keyboard alone. Recently, they are becoming supplemented by
several menu entries, making the interface more accessible, particularly for beginners, several menu entries, making the interface more accessible, particularly for beginners,
and providing additional functionality. A joysticks provides a more realistic alternative and providing additional functionality. A joysticks provides a more realistic alternative
for actual piloting of the plane. Concerning instruments, there are again two for actual piloting of the plane. Concerning instruments, there are again two
alternatives: You can use the rather advanced HUD or the emerging panel. alternatives: You can use the rather advanced HUD or the emerging panel.
\section{Keyboard commands} \section{Keyboard commands}
While \Index{joystick}s or \Index{yoke}s are supported as are rudder pedals, you can fly While \Index{joystick}s or \Index{yoke}s are supported as are rudder pedals, you can fly
\FlightGear using the keyboard alone. For proper controlling via keyboard (i) the \FlightGear using the keyboard alone. For proper controlling via keyboard (i) the
\texttt{\Index{NumLock}} key must be switched on (ii) the \FlightGear window must have \texttt{\Index{NumLock}} key must be switched on (ii) the \FlightGear window must have
focus (if not, click with the mouse on the graphics window). Some of the keyboard focus (if not, click with the mouse on the graphics window). Some of the keyboard
controls might be helpful even in case you use a joystick. controls might be helpful even in case you use a joystick.
After activating \texttt{NumLock} the following \Index{keyboard commands} should work: After activating \texttt{NumLock} the following \Index{keyboard commands} should work:
\eject \eject
\noindent \noindent
Tab.\,1: \textit{Main \Index{keyboard commands} for \FlightGear}. Tab.\,1: \textit{Main \Index{keyboard commands} for \FlightGear}.
\medskip \medskip
\centerline{ \centerline{
\begin{tabular}{|l|l|}\hline \begin{tabular}{|l|l|}\hline
Key & Action\\\hline Key & Action\\\hline
Pg Up/Pg Dn & Throttle\\ Pg Up/Pg Dn & Throttle\\
Left Arrow/Right Arrow & Aileron\\ Left Arrow/Right Arrow & Aileron\\
Up Arrow/Down Arrow & Elevator\\ Up Arrow/Down Arrow & Elevator\\
Ins/Enter & Rudder\\ Ins/Enter & Rudder\\
5 & Center aileron/elevator/rudder\\ 5 & Center aileron/elevator/rudder\\
Home/End & Elevator trim\\\hline Home/End & Elevator trim\\\hline
\end{tabular} \end{tabular}
} }
\vskip5mm \vskip5mm
For changing views you have to de-activate \texttt{NumLock}. Now For changing views you have to de-activate \texttt{NumLock}. Now
\texttt{Shift} + $<$\texttt{Numeric Keypad Key}$>$ changes the \texttt{Shift} + $<$\texttt{Numeric Keypad Key}$>$ changes the
view as follows: view as follows:
\noindent \noindent
Tab.\,2: \textit{View directions\index{view directions} Tab.\,2: \textit{View directions\index{view directions}
accessible after de-activating \texttt{NumLock}.} accessible after de-activating \texttt{NumLock}.}
\medskip \medskip
\centerline{ \centerline{
\begin{tabular}{|c|l|}\hline \begin{tabular}{|c|l|}\hline
Numeric Key & View direction\\\hline Numeric Key & View direction\\\hline
Shift-8 & forward\\ Shift-8 & forward\\
Shift-7 & left/forward\\ Shift-7 & left/forward\\
Shift-4 & left\\ Shift-4 & left\\
Shift-1 & left/back\\ Shift-1 & left/back\\
Shift-2 & back\\ Shift-2 & back\\
Shift-3 & right/back\\ Shift-3 & right/back\\
Shift-6 & right\\ Shift-6 & right\\
Shift-9 & right/forward\\\hline Shift-9 & right/forward\\\hline
\end{tabular} \end{tabular}
} }
\vskip5mm \vskip5mm
The \Index{autopilot} is controlled via the following controls: The \Index{autopilot} is controlled via the following controls:
\medskip \medskip
\noindent \noindent
Tab.\,3: \textit{Autopilot controls.\index{autopilot controls}} Tab.\,3: \textit{Autopilot controls.\index{autopilot controls}}
\medskip \medskip
\centerline{ \centerline{
\begin{tabular}{|l|l|}\hline \begin{tabular}{|l|l|}\hline
Key & Action\\\hline Key & Action\\\hline
Ctrl + A & Altitude hold toggle on/off\\ Ctrl + A & Altitude hold toggle on/off\\
Ctrl + H & Heading hold toggle on/off\\ Ctrl + H & Heading hold toggle on/off\\
Ctrl + S & Autothrottle toggle on/off\\ Ctrl + S & Autothrottle toggle on/off\\
Ctrl + T & Terrain follow toggle on/off\\ Ctrl + T & Terrain follow toggle on/off\\
F11 & Set target altitude\\ F11 & Set target altitude\\
F12 & Set target heading\\ \hline F12 & Set target heading\\ \hline
\end{tabular} \end{tabular}
} }
\medskip \medskip
The last one is especially interesting as it makes your \Index{Navion} behave like a The last one is especially interesting as it makes your \Index{Navion} behave like a
cruise missile. cruise missile.
Besides these basic keys there are some more special ones; most of these you'll probably Besides these basic keys there are some more special ones; most of these you'll probably
not want to try during your first flight: \eject not want to try during your first flight: \eject
\noindent Tab.\,4: \textit{More control commands.} \noindent Tab.\,4: \textit{More control commands.}
\medskip \medskip
\centerline{ \centerline{
\begin{tabular}{|l|l|}\hline \begin{tabular}{|l|l|}\hline
Key & Action\\\hline Key & Action\\\hline
H/h & Change color of HUD/toggle HUD off forward/backward \\ H/h & Change color of HUD/toggle HUD off forward/backward \\
i/I & Minimize/maximize HUD \\ i/I & Minimize/maximize HUD \\
m/M & Change time offset (warp) used by t/T forward/backward \\ m/M & Change time offset (warp) used by t/T forward/backward \\
P & Toggles panel on/off \\ P & Toggles panel on/off \\
t/T & Time speed up/slow down forward/backward \\ t/T & Time speed up/slow down forward/backward \\
x/X & Zoom in/out\\ x/X & Zoom in/out\\
z/Z & Change visibility (fog) forward/backward \\ z/Z & Change visibility (fog) forward/backward \\
b & Toggle brakes on/off\\ b & Toggle brakes on/off\\
p & Toggle pause on/off\\ p & Toggle pause on/off\\
W & Toggle fullscreen mode on/off (Mesa/3dfx/Glide only)\\ W & Toggle fullscreen mode on/off (Mesa/3dfx/Glide only)\\
F2& Refresh Scenery tile cache\\ F2& Refresh Scenery tile cache\\
F8 & Toggle fog on/off\\ F8 & Toggle fog on/off\\
F9 & Toggle texturing on/off\\ F9 & Toggle texturing on/off\\
F10 & Toggle menu on/off\\ F10 & Toggle menu on/off\\
F11 & Sets heading in autopilot\\ F11 & Sets heading in autopilot\\
F12 & Sets altitude in autopilot\\ F12 & Sets altitude in autopilot\\
ESC & Exit program\\\hline ESC & Exit program\\\hline
\end{tabular} \end{tabular}
} }
\section{\Index{Menu entries}} \section{\Index{Menu entries}}
Albeit the menu being not yet fully operational it provides several useful functions. At Albeit the menu being not yet fully operational it provides several useful functions. At
present, the following ones are implemented. present, the following ones are implemented.
\begin{itemize} \begin{itemize}
\item \textbf{File} \item \textbf{File}
\begin{itemize} \begin{itemize}
\item \textbf{Reset} Resets you to the selected starting position. Comes handy in case you got \item \textbf{Reset} Resets you to the selected starting position. Comes handy in case you got
lost or something went wrong. lost or something went wrong.
\item \textbf{Save} Not yet operational. \item \textbf{Save} Not yet operational.
\item \textbf{Print} Not yet operational. \item \textbf{Print} Not yet operational.
\item \textbf{Close} Removes the menu. (Can be re-activated by hitting F10.) \item \textbf{Close} Removes the menu. (Can be re-activated by hitting F10.)
\item \textbf{Exit} Exits the program. \item \textbf{Exit} Exits the program.
\end{itemize} \end{itemize}
\item \textbf{Edit} \item \textbf{Edit}
\begin{itemize} \begin{itemize}
\item \textbf{Edit text} Not yet operational. \item \textbf{Edit text} Not yet operational.
\end{itemize} \end{itemize}
\item \textbf{View} \item \textbf{View}
\begin{itemize} \begin{itemize}
\item \textbf{Toggle Panel} Toggles \Index{panel} on/off. \item \textbf{Toggle Panel} Toggles \Index{panel} on/off.
\item \textbf{View} Not yet operational. \item \textbf{View} Not yet operational.
\item \textbf{Cockpit View} Not yet operational. \item \textbf{Cockpit View} Not yet operational.
\end{itemize} \end{itemize}
\item \textbf{Aircraft} \item \textbf{Aircraft}
\begin{itemize} \begin{itemize}
\item \textbf{Communication} Not yet operational. \item \textbf{Communication} Not yet operational.
\item \textbf{Navigation} Not yet operational. \item \textbf{Navigation} Not yet operational.
\item \textbf{Altitude} Not yet operational. \item \textbf{Altitude} Not yet operational.
\item \textbf{Autopilot} Sliders for setting limiting values for the autopilot. \item \textbf{Autopilot} Sliders for setting limiting values for the autopilot.
\end{itemize} \end{itemize}
\item \textbf{Environment} \item \textbf{Environment}
\begin{itemize} \begin{itemize}
\item \textbf{Weather} Not yet operational. \item \textbf{Weather} Not yet operational.
\item \textbf{Terrain} Not yet operational. \item \textbf{Terrain} Not yet operational.
\item \textbf{Airport} Typing in an \Index{airport id} beams you to that airport's position. \item \textbf{Airport} Typing in an \Index{airport id} beams you to that airport's position.
\FlightGear comes with an extended list of airport ids to be found under \FlightGear comes with an extended list of airport ids to be found under
/FlightGear/Aircraft/apt\underline{~}full.gz which you can unpack with gzip -d. /FlightGear/Aircraft/apt\underline{~}full.gz which you can unpack with gzip -d.
\end{itemize} \end{itemize}
\item \textbf{Options} \item \textbf{Options}
\begin{itemize} \begin{itemize}
\item \textbf{Realism \& Reliability} Not yet operational. \item \textbf{Realism \& Reliability} Not yet operational.
\item \textbf{Preferences} Not yet operational. \item \textbf{Preferences} Not yet operational.
\end{itemize} \end{itemize}
\item \textbf{Help} \item \textbf{Help}
\begin{itemize} \begin{itemize}
\item \textbf{Help} Should bring up this \Index{Getting Started Guide}. At present not yet fully \item \textbf{Help} Should bring up this \Index{Getting Started Guide}. At present not yet fully
implemented. Under windows you can get it working by placing a file called \textbf{webrun.bat} implemented. Under windows you can get it working by placing a file called \textbf{webrun.bat}
like like
\begin{texttt} \begin{texttt}
c:$\backslash$programme$\backslash$netscape$\backslash$communicator$\backslash$program$\backslash$netscape.exe\\ c:$\backslash$programme$\backslash$netscape$\backslash$communicator$\backslash$program$\backslash$netscape.exe\\
d:$\backslash$Flightgear$\backslash$docs$\backslash$installguide$\backslash$html$\backslash$getstart.html d:$\backslash$Flightgear$\backslash$docs$\backslash$installguide$\backslash$html$\backslash$getstart.html
\end{texttt} \end{texttt}
(you may have to substitute your path/browser) somewhere in your path. Under UNIX a (you may have to substitute your path/browser) somewhere in your path. Under UNIX a
comparable shell script might do. Requires \texttt{fgfs-manual-X.XX.exe} being properly comparable shell script might do. Requires \texttt{fgfs-manual-X.XX.exe} being properly
installed. installed.
\item \textbf{About...} Not yet operational. \item \textbf{About...} Not yet operational.
\end{itemize} \end{itemize}
\end{itemize} \end{itemize}
\section{The head up display\index{head up display}} \section{The head up display\index{head up display}}
At current, you have two options for reading off the main flight parameters of the plane: At current, you have two options for reading off the main flight parameters of the plane:
The \Index{HUD} (\textbf{H}ead \textbf{U}p \textbf{D}isplay \index{head up display} and The \Index{HUD} (\textbf{H}ead \textbf{U}p \textbf{D}isplay \index{head up display} and
the panel. Neither are \Index{HUD}s used in usual general aviation planes nor in civilian the panel. Neither are \Index{HUD}s used in usual general aviation planes nor in civilian
ones. Rather they belong to the equipment of modern military jets. However, in view of ones. Rather they belong to the equipment of modern military jets. However, in view of
the fact that the \Index{panel} despite recent progress is not yet complete the the fact that the \Index{panel} despite recent progress is not yet complete the
\Index{HUD} may well serve as a main instrument for controlling the plane. Besides, it \Index{HUD} may well serve as a main instrument for controlling the plane. Besides, it
might be easier to fly using this one than exploiting the \Index{panel} and several of might be easier to fly using this one than exploiting the \Index{panel} and several of
the real pilots might prefer it because of combining the readouts of critical parameters the real pilots might prefer it because of combining the readouts of critical parameters
with an outside view onto the real world. (Several \Index{Cessna} pilots might love to with an outside view onto the real world. (Several \Index{Cessna} pilots might love to
have one, but technology is simply too expensive for implementing HUDs in general have one, but technology is simply too expensive for implementing HUDs in general
aviation aircrafts.) aviation aircrafts.)
\medskip \medskip
\centerline{ \centerline{
\includegraphics[clip,width=12.5cm]{hud.eps} \includegraphics[clip,width=12.5cm]{hud.eps}
} }
\smallskip \smallskip
\noindent \noindent
Fig.\,3: \textit{The HUD, or head up display.} Fig.\,3: \textit{The HUD, or head up display.}
\medskip \medskip
The \Index{HUD} shown in Fig.\,3 displays all main flight parameters of the plane. In The \Index{HUD} shown in Fig.\,3 displays all main flight parameters of the plane. In
the center you find the \Index{pitch indicator} (in degrees) with the \Index{aileron the center you find the \Index{pitch indicator} (in degrees) with the \Index{aileron
indicator} above and the \Index{rudder indicator} below. A corresponding scale for the indicator} above and the \Index{rudder indicator} below. A corresponding scale for the
elevation\index{elevation indicator} can be found to the left of the pitch scale. On the elevation\index{elevation indicator} can be found to the left of the pitch scale. On the
bottom there is a simple \Index{turn indicator}. bottom there is a simple \Index{turn indicator}.
There are two scales at the extreme left: The inner one displays the \Index{speed} (in There are two scales at the extreme left: The inner one displays the \Index{speed} (in
kts) while the outer one indicates position of the \Index{throttle}. You may recall the kts) while the outer one indicates position of the \Index{throttle}. You may recall the
\Index{Navion} taking off at a speed of 100 kts. The two scales on the extreme r.h.s \Index{Navion} taking off at a speed of 100 kts. The two scales on the extreme r.h.s
display your \Index{height}, i.\,e. the left one shows the height above ground while the display your \Index{height}, i.\,e. the left one shows the height above ground while the
right of it gives that above zero, both being displayed in feet. right of it gives that above zero, both being displayed in feet.
Besides this, the \Index{HUD} displays some additions information. On the upper right you Besides this, the \Index{HUD} displays some additions information. On the upper right you
find date and time. Below, you see \Index{latitude} and \Index{longitude} of your current find date and time. Below, you see \Index{latitude} and \Index{longitude} of your current
position on the l.h.s and r.h.s, resp. In the lower left corner there is a number position on the l.h.s and r.h.s, resp. In the lower left corner there is a number
indicating the \Index{frame rate}, i.e. the number of times the picture being re-drawn indicating the \Index{frame rate}, i.e. the number of times the picture being re-drawn
each second. each second.
You can change color of the \textbf{HUD} using the ''H'' key. Pressing it several times You can change color of the \textbf{HUD} using the ''H'' key. Pressing it several times
minimizes the HUD. minimizes the HUD.
\section{The Panel\index{panel}} \section{The Panel\index{panel}}
Besides the \Index{HUD}, \FlightGear has a \Index{panel} which can be activated by Besides the \Index{HUD}, \FlightGear has a \Index{panel} which can be activated by
pressing the ''P'' key. (It is recommended disabling the HUD then by pressing ''H'' pressing the ''P'' key. (It is recommended disabling the HUD then by pressing ''H''
several times.) While the panel is not yet fully complete the basic five \Index{flight several times.) While the panel is not yet fully complete the basic five \Index{flight
instruments} to scan are present and working. instruments} to scan are present and working.
\medskip \medskip
\centerline{ \centerline{
\includegraphics[clip,width=12.5cm]{panel.eps} \includegraphics[clip,width=12.5cm]{panel.eps}
} }
\smallskip \smallskip
\noindent \noindent
Fig.\,4: \textit{The panel.} Fig.\,4: \textit{The panel.}
\medskip \medskip
In the center you find the \Index{artificial horizon} (attitude indicator) displaying In the center you find the \Index{artificial horizon} (attitude indicator) displaying
pitch and bank of your plane. It has pitch marks (hard to be seen in this version) as pitch and bank of your plane. It has pitch marks (hard to be seen in this version) as
well as bank marks at 10, 20, 30, 60, and 90 degrees. well as bank marks at 10, 20, 30, 60, and 90 degrees.
Left to the artificial horizon, you'll see the \Index{airspeed indicator}. Not only does Left to the artificial horizon, you'll see the \Index{airspeed indicator}. Not only does
it have a speed indication in knots (recall: The Navion takes off at 100 kts) but also it have a speed indication in knots (recall: The Navion takes off at 100 kts) but also
several arcs showing characteristic \Index{velocity rages} you have to consider. At several arcs showing characteristic \Index{velocity rages} you have to consider. At
first, there is a green arc indicating the normal operating range of speed with the flaps first, there is a green arc indicating the normal operating range of speed with the flaps
(net yet being implemented in \FlightGear) fully retracted. The white arc indicates the (net yet being implemented in \FlightGear) fully retracted. The white arc indicates the
range of speed with flaps in action. The tiny yellow arc shows a range, which should only range of speed with flaps in action. The tiny yellow arc shows a range, which should only
be used in smooth air. The upper end of it has a red radial indicating the speed never to be used in smooth air. The upper end of it has a red radial indicating the speed never to
be exceeded. be exceeded.
Below the airspeed indicator you can find the \Index{turn indicator}. The airplane in the Below the airspeed indicator you can find the \Index{turn indicator}. The airplane in the
middle indicates the roll of your plane. If the left or right wing of the plane is middle indicates the roll of your plane. If the left or right wing of the plane is
aligned with one of the marks this indicates a standard turn, in which you make a full aligned with one of the marks this indicates a standard turn, in which you make a full
360 degrees turn in exactly two minutes. 360 degrees turn in exactly two minutes.
Below the plane, still in the turn indicator, is another instrument, called Below the plane, still in the turn indicator, is another instrument, called
\Index{inclinometer}. It indicates if \Index{rudder} and \Index{ailerons} are \Index{inclinometer}. It indicates if \Index{rudder} and \Index{ailerons} are
coordinated. During turns, you always have to operate aileron and rudder in such a way coordinated. During turns, you always have to operate aileron and rudder in such a way
that the ball in the tube remains centered; otherwise the plane is skidding. that the ball in the tube remains centered; otherwise the plane is skidding.
To the right of the artificial horizon you find the \Index{altimeter} showing the height To the right of the artificial horizon you find the \Index{altimeter} showing the height
above sea level (not ground!). At present it is not yet working in above sea level (not ground!). At present it is not yet working in
\FlightGear\hspace{-1mm}. Below the altimeter is the \Index{vertical speed indicator} \FlightGear\hspace{-1mm}. Below the altimeter is the \Index{vertical speed indicator}
which, on the other hand, is operational. It indicates the rate of climbing or sinking of which, on the other hand, is operational. It indicates the rate of climbing or sinking of
your plane in hundreds of feet per minute. your plane in hundreds of feet per minute.
There is one more instrument working in the panel, i.e. the second one in the column on There is one more instrument working in the panel, i.e. the second one in the column on
the r.h.s. indicating position of \Index{throttle}. the r.h.s. indicating position of \Index{throttle}.
This completes description of the present main \FlightGear instruments. If you are This completes description of the present main \FlightGear instruments. If you are
looking for some interesting places to discover with \FlightGear (which may or may not looking for some interesting places to discover with \FlightGear (which may or may not
require downloading additional scenery) you may want to check require downloading additional scenery) you may want to check
\web{http://www.flightgear.org/Downloads/Places}. \web{http://www.flightgear.org/Downloads/Places}.
There is now a menu entry for entering directly the \Index{airport code} of the airport There is now a menu entry for entering directly the \Index{airport code} of the airport
you want to start from. you want to start from.
Finally, if you're done and are about to leave the plane, just hit the ESC key or use the Finally, if you're done and are about to leave the plane, just hit the ESC key or use the
corresponding menu entry to exit the program. corresponding menu entry to exit the program.
%% Revision 0.00 1998/09/08 michael %% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53. %% Initial revision for version 0.53.
%% Revision 0.01 1998/09/20 michael %% Revision 0.01 1998/09/20 michael
%% several extensions and corrections, added Fig.1. %% several extensions and corrections, added Fig.1.
%% revision 0.10 1998/10/01 michael %% revision 0.10 1998/10/01 michael
%% final proofreading for release %% final proofreading for release
%% revision 0.11 1998/11/01 michael %% revision 0.11 1998/11/01 michael
%% Complete revision of keyborad controls, interesting places %% Complete revision of keyborad controls, interesting places
%% revision 0.12 1999/03/07 michael %% revision 0.12 1999/03/07 michael
%% Corrected rudder key %% Corrected rudder key
%% revision 0.20 1999/06/04 michael %% revision 0.20 1999/06/04 michael
%% HUD completely rewritten, added panel section with picture, and menu section %% HUD completely rewritten, added panel section with picture, and menu section
%% updated keystrokes %% updated keystrokes

View file

@ -1,448 +1,456 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler, started September 1998. %% Written by Michael Basler, started September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% %%
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
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\chapter{Want to have a free flight? Take {\FlightGear}!\label{free}} \chapter{Want to have a free flight? Take {\FlightGear}!\label{free}}
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\section{Yet another Flight Simulator?} \section{Yet another Flight Simulator?}
\markboth{\thechapter.\hspace*{1mm} WANT TO HAVE A FREE \markboth{\thechapter.\hspace*{1mm} WANT TO HAVE A FREE
FLIGHT?}{\thesection\hspace*{1mm} YET ANOTHER FLIGHT SIMULATOR?} FLIGHT?}{\thesection\hspace*{1mm} YET ANOTHER FLIGHT SIMULATOR?}
Did you ever want to fly a plane yourself, but lacked the money or Did you ever want to fly a plane yourself, but lacked the money or
skills to do so? Do you belong to those real pilots, who want to skills to do so? Do you belong to those real pilots, who want to
improve their skills without having to take off? Do you want to improve their skills without having to take off? Do you want to
try some dangerous maneuvers without risking your life? Or do you try some dangerous maneuvers without risking your life? Or do you
just want to have fun with a more serious game not killing any just want to have fun with a more serious game not killing any
people? If any of these questions applies, PC flight simulators people? If any of these questions applies, PC flight simulators
are just for you. are just for you.
If you are reading this you might have got already some experience either using If you are reading this you might have got already some experience either using
\Index{Microsoft}'s {\copyright} \Index{FS98}, \Index{Looking Glass}' {\copyright} \Index{Microsoft}'s {\copyright} \Index{FS98}, \Index{Looking Glass}' {\copyright}
\Index{Flight Unlimited II} or any other of the commercially available PC flight \Index{Flight Unlimited II} or any other of the commercially available PC flight
simulators. As the price tag of those is usually within the 50\$ range buying one of them simulators. As the price tag of those is usually within the 50\$ range buying one of them
should not be a serious problem given the fact, that running any serious PC flight should not be a serious problem given the fact, that running any serious PC flight
simulator requires a hardware within the 1500\$ range, despite dropping prices, at least. simulator requires a hardware within the 1500\$ range, despite dropping prices, at least.
Why then that effort of spending hundreds or thousands of hours of Why then that effort of spending hundreds or thousands of hours of
programming to build a free simulator? Obviously there must be programming to build a free simulator? Obviously there must be
good reason to do so: good reason to do so:
\begin{itemize} \begin{itemize}
\item All of the commercial programs have a serious drawback: They are made \item All of the commercial programs have a serious drawback: They are made
by a small group of developers defining their properties - often by a small group of developers defining their properties - often
quite inert and not listening too much to the customer. quite inert and not listening too much to the customer.
Anyone ever trying to contact \Index{Microsoft} will Anyone ever trying to contact \Index{Microsoft} will
immediately agree. immediately agree.
\item Commercial PC flight simulators usually try to cover a market \item Commercial PC flight simulators usually try to cover a market
segment as broad as possible. For obvious reason, most of them want segment as broad as possible. For obvious reason, most of them want
to serve the serious pilot as well as the beginner and the gamer. to serve the serious pilot as well as the beginner and the gamer.
The result are compromises. As \FlightGear is free, there is no need The result are compromises. As \FlightGear is free, there is no need
for such compromises; it just can be given the properties its users for such compromises; it just can be given the properties its users
want. It defines itself via building. want. It defines itself via building.
\item Building a flight simulator is a challenge to the art of \item Building a flight simulator is a challenge to the art of
programming. Contributing to that project makes you belong to programming. Contributing to that project makes you belong to
those being able to contribute to serious, ambitious and those being able to contribute to serious, ambitious and
advanced software projects. advanced software projects.
\item It is fun. Not only is it fun to write the code (\ldots or \item It is fun. Not only is it fun to write the code (\ldots or
documentation\ldots) but also to belong to that -- temporarily changing documentation\ldots) but also to belong to that -- temporarily changing
-- club of clever people on the net having discussed, struggled and finally -- club of clever people on the net having discussed, struggled and finally
succeeded in creating that project. Even reading the \FlightGear succeeded in creating that project. Even reading the \FlightGear
mailing lists is informative and fun for itself. mailing lists is informative and fun for itself.
\end{itemize} \end{itemize}
The above-mentioned points make \FlightGear different from its competitors in several The above-mentioned points make \FlightGear different from its competitors in several
respect. \FlightGear aims to be a civilian,\index{Flight simulator!civilian} respect. \FlightGear aims to be a civilian,\index{Flight simulator!civilian}
multi-platform,\index{Flight simulator!multi-platform} open,\index{Flight simulator!open} multi-platform,\index{Flight simulator!multi-platform} open,\index{Flight simulator!open}
user-supported,\index{Flight simulator!user-sported} user-extensible\index{Flight user-supported,\index{Flight simulator!user-sported} user-extensible\index{Flight
simulator!user-extensible} simulator. simulator!user-extensible} simulator.
\begin{itemize} \begin{itemize}
\item \textbf{Civilian:}\index{Flight simulator!civilian} The \item \textbf{Civilian:}\index{Flight simulator!civilian} The
project is primarily aimed to civilian flight simulation. project is primarily aimed to civilian flight simulation.
It should be appropriate for simulating It should be appropriate for simulating
general aviation as well as civilian aircraft. However, according to general aviation as well as civilian aircraft. However, according to
the open concept of development that sure does not exclude someone the open concept of development that sure does not exclude someone
taking the code and integrating \Index{military components}. taking the code and integrating \Index{military components}.
\item\textbf{Multi-platform:}\index{Flight simulator!multi-platform} The \item\textbf{Multi-platform:}\index{Flight simulator!multi-platform} The
developers are attempting to keep the code as platform-independent developers are attempting to keep the code as platform-independent
as possible. This is based on their observation that as possible. This is based on their observation that
people interested in flight simulations run quite people interested in flight simulations run quite
a variety of computer hardware and operating systems. The present code a variety of computer hardware and operating systems. The present code
supports the following \Index{Operating Systems}: supports the following \Index{Operating Systems}:
\begin{itemize} \begin{itemize}
\item\Index{Linux} (any platform), \item\Index{Linux} (any platform),
\item\Index{Windows NT} (i86 platform), \item\Index{Windows NT} (i86 platform),
\item\Index{Windows 98(95)}, \item\Index{Windows 98(95)},
\item\Index{BSD UNIX}, \item\Index{BSD UNIX},
\item\Index{SGI IRIX}, \item\Index{SGI IRIX},
\item\Index{SunOS}, \item\Index{SunOS},
\item{MacIntosh (experimental).} \item{MacIntosh (experimental).}
\end{itemize} \end{itemize}
There is no known flight simulator, neither commercially nor free, supporting such a There is no known flight simulator, neither commercially nor free, supporting such a
broad range of platforms. broad range of platforms.
\item\textbf{Open:}\index{Flight simulator!open} The project is not \item\textbf{Open:}\index{Flight simulator!open} The project is not
restricted to a closed club of developers. Anyone who feels he or she restricted to a closed club of developers. Anyone who feels he or she
being able to contribute is highly welcome. being able to contribute is highly welcome.
The code (including documentation) is copyrighted under the The code (including documentation) is copyrighted under the
terms of the \Index{Gnu Public License}. terms of the \Index{Gnu Public License}.
The Gnu Public License is often misunderstood. In simple terms it The Gnu Public License is often misunderstood. In simple terms it
states that you can copy and freely distribute the program(s) licensed states that you can copy and freely distribute the program(s) licensed
to it. You can modify them, if you like. You are even allowed to charge to it. You can modify them, if you like. You are even allowed to charge
as much money for the distribution of the modified or original program as you want. as much money for the distribution of the modified or original program as you want.
However, you must distribute it complete with the entire source code However, you must distribute it complete with the entire source code
and it must retain the original copyrights. In short: and it must retain the original copyrights. In short:
\medskip \medskip
\centerline{\textit{''You can do anything with the software except \centerline{\textit{''You can do anything with the software except
making it non-free''}.} making it non-free''}.}
The full text of the \Index{Gnu Public License} can be obtained from The full text of the \Index{Gnu Public License} can be obtained from
\web{http://www.gnu.org/copyleft/gpl.html}. \web{http://www.gnu.org/copyleft/gpl.html}.
\item\textbf{User-supported, user-extensible:}\index{Flight simulator!user-supported} \item\textbf{User-supported, user-extensible:}\index{Flight simulator!user-supported}
\index{Flight simulator!user-extensible} Contrary to various \index{Flight simulator!user-extensible} Contrary to various
commercial simulators available, scenery and aircraft format, commercial simulators available, scenery and aircraft format,
internal variables, etc. are user accessible and documented internal variables, etc. are user accessible and documented
from the beginning. Even without an explicit developmental \Index{documentation}, from the beginning. Even without an explicit developmental \Index{documentation},
which sure has to be written at some point, this is guaranteed by supplying the which sure has to be written at some point, this is guaranteed by supplying the
\Index{source code}. It is the goal of the developers to build a basic \Index{source code}. It is the goal of the developers to build a basic
engine to which scenery designers, panel engineers, maybe adventure engine to which scenery designers, panel engineers, maybe adventure
or ATC routine writers, sound capturers and others can (and are asked to) or ATC routine writers, sound capturers and others can (and are asked to)
add. It is our hope, that the project will finally gain from the creativeness add. It is our hope, that the project will finally gain from the creativeness
and ideas of the hundreds of talented simmers across the world. and ideas of the hundreds of talented simmers across the world.
\end{itemize} \end{itemize}
Without doubt, the success of the \Index{Linux} project initiated by Linus Without doubt, the success of the \Index{Linux} project initiated by Linus
Torvalds\index{Torvalds, Linus} inspired several of the developers. Torvalds\index{Torvalds, Linus} inspired several of the developers.
Not only has it shown that distributed development of even highly sophisticated Not only has it shown that distributed development of even highly sophisticated
software projects over the Internet is possible. It led to a product which, software projects over the Internet is possible. It led to a product which,
in several respect, is better than its commercial competitors. in several respect, is better than its commercial competitors.
\section{A short \Index{history} of \FlightGear} \section{A short \Index{history} of \FlightGear}
This project goes back to a discussion of a group of net-citizens in 1996 resulting in a This project goes back to a discussion of a group of net-citizens in 1996 resulting in a
proposal written by David Murr\index{Murr, David} who, unfortunately, dropped out from proposal written by David Murr\index{Murr, David} who, unfortunately, dropped out from
the project (as well as the net) later. The original \Index{proposal} is still available the project (as well as the net) later. The original \Index{proposal} is still available
from the \FlightGear web site and can be found under from the \FlightGear web site and can be found under
\web{http://www.flightgear.org/proposal-3.0.1} \web{http://www.flightgear.org/proposal-3.0.1}
Although the names of the people and several of the details Although the names of the people and several of the details
naturally changed in time, the spirit of that proposal was clearly naturally changed in time, the spirit of that proposal was clearly
retained up to the present status of the project. retained up to the present status of the project.
Actual coding started in summer 1996 and by the end of that year essential graphics Actual coding started in summer 1996 and by the end of that year essential graphics
routines were completed. At that time, programming was mainly done and coordinated by routines were completed. At that time, programming was mainly done and coordinated by
Eric Korpela\index{Korpela, Eric} from Berkeley University Eric Korpela\index{Korpela, Eric} from Berkeley University
(\mail{korpela@ssl.Berkeley.EDU}). Early code was running under \Index{Linux} as well as (\mail{korpela@ssl.Berkeley.EDU}). Early code was running under \Index{Linux} as well as
under \Index{DOS}, \Index{OS/2}, \Index{Windows 95/NT}, and \Index{Sun-OS}. This was under \Index{DOS}, \Index{OS/2}, \Index{Windows 95/NT}, and \Index{Sun-OS}. This was
quite an ambitious project, as it involved, among others, writing all the \Index{graphics quite an ambitious project, as it involved, among others, writing all the \Index{graphics
routines} in a system-independent way just from scratch. routines} in a system-independent way just from scratch.
Development slowed down and finally stopped at the beginning of 1997 when Eric had to Development slowed down and finally stopped at the beginning of 1997 when Eric had to
complete his thesis. At this point, the project seemed to be dead and traffic on the complete his thesis. At this point, the project seemed to be dead and traffic on the
mailing list went down to nearly nothing. mailing list went down to nearly nothing.
It was Curt Olson\index{Olson, Curt} from the University of Minnesota It was Curt Olson\index{Olson, Curt} from the University of Minnesota
(\mail{curt@flightgear.org}) who re-started the project in the middle of 1997. His idea (\mail{curt@flightgear.org}) who re-started the project in the middle of 1997. His idea
was as simple as successful: Why invent the wheel a second time? There have been several was as simple as successful: Why invent the wheel a second time? There have been several
free flight simulators\index{Flight simulator!free} available running on free flight simulators\index{Flight simulator!free} available running on
\Index{workstation}s under different flavors of \Index{UNIX}. One of these, \Index{workstation}s under different flavors of \Index{UNIX}. One of these,
\Index{LaRCsim}, having been developed by Bruce Jackson\index{Jackson, Bruce} from NASA \Index{LaRCsim}, having been developed by Bruce Jackson\index{Jackson, Bruce} from NASA
(\mail{jackson@larc.nasa.gov}) seemed to be well-adapted for the present approach. Curt (\mail{jackson@larc.nasa.gov}) seemed to be well-adapted for the present approach. Curt
took this one apart and re-wrote several of the routines in a way making them build-able took this one apart and re-wrote several of the routines in a way making them build-able
as well as run-able on the intended target platforms. The key idea in doing so was as well as run-able on the intended target platforms. The key idea in doing so was
selecting a system-independent graphics platform, i.\,e. \Index{OpenGL}, for the basic selecting a system-independent graphics platform, i.\,e. \Index{OpenGL}, for the basic
\Index{graphics routines}. \Index{graphics routines}.
\medskip \medskip
\centerline{ \centerline{
\includegraphics[clip,width=12.5cm]{navion.eps} \includegraphics[clip,width=12.5cm]{navion.eps}
} }
\smallskip \smallskip
\noindent \noindent
Fig.\,1: \textit{The \Index{Navion} flight model is one of the features \FlightGear Fig.\,1: \textit{The \Index{Navion} flight model is one of the features \FlightGear
inherited from \Index{LaRCsim}. Until now it is the only one plane being fully realized inherited from \Index{LaRCsim}. Until now it is the only one plane being fully realized
in \FlightGear\hspace{-1mm}.} in \FlightGear\hspace{-1mm}.}
\medskip \medskip
In addition, a clever decision on the selection of the basic \Index{scenery} data was In addition, a clever decision on the selection of the basic \Index{scenery} data was
already made in this very first version. \FlightGear Scenery is created based on already made in this very first version. \FlightGear Scenery is created based on
satellite data published by the \Index{U.\,S. Geological Survey}. These terrain data are satellite data published by the \Index{U.\,S. Geological Survey}. These terrain data are
available for the whole world over the Internet for free from available for the whole world over the Internet for free from
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html} \web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
\noindent \noindent
for the US resp. for the US resp.
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html} \web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}
\noindent \noindent
for other countries. Those freely accessible scenery data in for other countries. Those freely accessible scenery data in
conjunction with scenery building tools provided with conjunction with scenery building tools provided with
\FlightGear are an important prerequisite enabling anyone to \FlightGear are an important prerequisite enabling anyone to
create his or her own scenery, at least in principle. create his or her own scenery, at least in principle.
This new \FlightGear code - still largely being based on original \Index{LaRCsim} code - This new \FlightGear code - still largely being based on original \Index{LaRCsim} code -
was released in July 1997. From that moment the project gained momentum again. Here are was released in July 1997. From that moment the project gained momentum again. Here are
some milestones from the more recent history of development: some milestones from the more recent history of development:
\begin{itemize} \begin{itemize}
\item Sun, moon and stars are a field where PC flight simulators \item Sun, moon and stars are a field where PC flight simulators
have been notoriously weak for ages. It is one of the great have been notoriously weak for ages. It is one of the great
achievements of \FlightGear that it includes accurate sun (watch, Microsoft!), achievements of \FlightGear that it includes accurate sun (watch, Microsoft!),
moon, and planets, being moreover placed on their proper positions. moon, and planets, being moreover placed on their proper positions.
The corresponding \Index{astronomy code} was implemented in fall 1997 by Durk The corresponding \Index{astronomy code} was implemented in fall 1997 by Durk
Talsma\index{Talsma, Durk} Talsma\index{Talsma, Durk}
(\href{mailto:pn_talsma@macmail.psy.uva.nl}{pn\_talsma@macmail.psy.uva.nl}). (\href{mailto:pn_talsma@macmail.psy.uva.nl}{pn\_talsma@macmail.psy.uva.nl}).
\item Texture support\index{textures} was added by Curt \item Texture support\index{textures} was added by Curt
Olson\index{Olson, Curt} Olson\index{Olson, Curt}
(\mail{curt@flightgear.org}) in spring 1998. This marked a (\mail{curt@flightgear.org}) in spring 1998. This marked a
significant improvement in terms of reality. You may recall: MSFS had significant improvement in terms of reality. You may recall: MSFS had
untextured scenery up to version 4.0. For this purpose, some high-quality untextured scenery up to version 4.0. For this purpose, some high-quality
textures were submitted by Eric Mitchell\index{Mitchell, Eric} textures were submitted by Eric Mitchell\index{Mitchell, Eric}
(\href{mailto:mitchell@mars.ark.com}{mitchell@mars. ark.com}. (\href{mailto:mitchell@mars.ark.com}{mitchell@mars. ark.com}.
\item A \Index{HUD} (\Index{head up display}) was added based on code \item A \Index{HUD} (\Index{head up display}) was added based on code
provided by Michele America\index{America, Michele} provided by Michele America\index{America, Michele}
(\mail{nomimarketing@mail.telepac.pt}) and (\mail{nomimarketing@mail.telepac.pt}) and
Charlie Hotch\-kiss\index{Hotchkiss, Charlie} Charlie Hotch\-kiss\index{Hotchkiss, Charlie}
(\href{mailto:chotchkiss@namg.us.anritsu.com}{chotch kiss@namg.us.anritsu.com}) (\href{mailto:chotchkiss@namg.us.anritsu.com}{chotch kiss@namg.us.anritsu.com})
in fall 1997 and continuously improved later, mainly by Norman Vine in fall 1997 and continuously improved later, mainly by Norman Vine
(\mail{nhv@laserplot.com}). (\mail{nhv@laserplot.com}).
While being probably not a substitute for a \Index{panel} and moreover While being probably not a substitute for a \Index{panel} and moreover
possibly being a bit odd in that tiny \Index{Navion}, this \Index{HUD} has proven possibly being a bit odd in that tiny \Index{Navion}, this \Index{HUD} has proven
extremely useful in navigation until now. extremely useful in navigation until now.
\item After improving scenery\index{scenery} and \item After improving scenery\index{scenery} and
texture\index{textures} support and adding some more texture\index{textures} support and adding some more
features there was a disappointing side-effect in spring 1998: Frame features there was a disappointing side-effect in spring 1998: Frame
rates\index{frame rate} dropped down to a point where \FlightGear became inflyable. There rates\index{frame rate} dropped down to a point where \FlightGear became inflyable. There
were two main achievements overcoming this problem. First, with the advent were two main achievements overcoming this problem. First, with the advent
of hardware \Index{OpenGL} support and corresponding drivers for most of of hardware \Index{OpenGL} support and corresponding drivers for most of
the graphics cards these features could be exploited in the graphics cards these features could be exploited in
\FlightGear as well, leading to a \Index{frame rate} boost by a \FlightGear as well, leading to a \Index{frame rate} boost by a
factor up to 10. Second, Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org}) factor up to 10. Second, Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})
implemented so-called \Index{view frustrum culling} (a procedure to except part of implemented so-called \Index{view frustrum culling} (a procedure to except part of
the scenery not required from rendering) which gave another 20\% or so of the scenery not required from rendering) which gave another 20\% or so of
frame rate boost in May 1998. frame rate boost in May 1998.
With these two achievements \FlightGear became flyable again even on weaker With these two achievements \FlightGear became flyable again even on weaker
machines as long as they included a 3D graphics board with machines as long as they included a 3D graphics board with
hardware \Index{OpenGL} support. With respect to this point one should keep in mind that code hardware \Index{OpenGL} support. With respect to this point one should keep in mind that code
at present is in no way optimized leaving a lot of room for further at present is in no way optimized leaving a lot of room for further
improvements of frame rate. improvements of frame rate.
\item A rudimentary \Index{autopilot} implementing heading hold was \item A rudimentary \Index{autopilot} implementing heading hold was
contributed by Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net}) in contributed by Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net}) in
April 1998. The autopilot was improved, included adding an altitude hold and a terrain April 1998. The autopilot was improved, included adding an altitude hold and a terrain
follow switch, in October 1998. follow switch, in October 1998.
\item The basics for selectable \Index{menu}s were laid based on Steve Baker's\index{Baker, Steve} \item The basics for selectable \Index{menu}s were laid based on Steve Baker's\index{Baker, Steve}
(\mail{sjbaker@ hti.com}) portable library \Index{PLIB} in June 1998. After having been idle for a (\mail{sjbaker@ hti.com}) portable library \Index{PLIB} in June 1998. After having been idle for a
long time, first working menu entries came to life in spring 1999. long time, first working menu entries came to life in spring 1999.
\item Friedemann Reinhard \index{Reinhard, Friedemann} \item Friedemann Reinhard \index{Reinhard, Friedemann}
(\mail{mpt218@faupt212.physik.uni-erlangen.de}) (\mail{mpt218@faupt212.physik.uni-erlangen.de})
developed early \Index{panel code}, including a working \Index{airspeed developed early \Index{panel code}, including a working \Index{airspeed
indicator}, which was added in June 1998 and has been considerably improved until today. indicator}, which was added in June 1998 and has been considerably improved until today.
\item There was basic \Index{audio support}, i.\,e. an audio library and some basic background engine sound, contributed by Steve \item There was basic \Index{audio support}, i.\,e. an audio library and some basic background engine sound, contributed by Steve
Baker (\mail{sjbaker@hti.com})\index{Baker, Steve} in Summer 1998. Today, the audio Baker (\mail{sjbaker@hti.com})\index{Baker, Steve} in Summer 1998. Today, the audio
library is part of Steves's above-mentioned portable library \Index{PLIB}. This same library is part of Steves's above-mentioned portable library \Index{PLIB}. This same
library was extended to support joystick /yoke/rudder later which brought \FlightGear library was extended to support joystick /yoke/rudder later which brought \FlightGear
joystick support in October 1989, again marking a huge improvement in terms of realism. joystick support in October 1989, again marking a huge improvement in terms of realism.
\item In September 1998 Curt Olson\index{Olson, Curt} \item In September 1998 Curt Olson\index{Olson, Curt}
(\mail{curt@flightgear.org}) succeeded in creating first complete terrain Scenery for the (\mail{curt@flightgear.org}) succeeded in creating first complete terrain Scenery for the
USA, which is available for download from USA, which is available for download from
\web{ftp://ftp.kingmont.com/pub/kingmont/} \web{ftp://ftp.kingmont.com/pub/kingmont/}
Scenery was further improved by Curt via adding features like lakes, rivers, coastlines Scenery was further improved by Curt via adding features like lakes, rivers, coastlines
and the like in spring 1999. and the like in spring 1999.
\end{itemize} \item In June 1999 there was a split of the source tree into a stable and a developmental
branch. Even version numbers as 0.6, 0.8, and (hopefully) 1.0 refer to stable versions
\longpage being intended for general use while odd versions as 0.7 and so on refer to developmental
versions. Policy is to do only bug fixes in the even versions, while new features are
This is by no way a complete history and a lot of people making even important generally added to odd-numbered versions, which finally after things stabilized will turn
contributions were left out here. Besides the named achievements being more on the into the next stable version by adding 0.1. At present (and probably in the future), this
surface there was a lot of work done concerning the internal structure, by Steve guide refers to the stable branch. \label{branches}
Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\index{Baker, Steve}, Norman
Vine\index{Vine, Norman} (\mail{nhv@laserplot.com}), Gary R. Van Sickle\index{Van Sickle, \end{itemize}
Gary, R.} (\mail{tiberius@braemarinc.com}), and others. A more complete list of
contributors to the project can be found in \textit{Landing: Some further thoughts before \longpage
leaving the plane}, Chapter \ref{landing}, as well as in the file \texttt{Thanks}
provided with the code. Moreover, the \Index{\FlightGear Website} contains a detailed This is by no way a complete history and a lot of people making even important
history of all of the development under contributions were left out here. Besides the named achievements being more on the
surface there was a lot of work done concerning the internal structure, by Steve
\web{http://www.flightgear.org/News/} Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\index{Baker, Steve}, Norman
Vine\index{Vine, Norman} (\mail{nhv@laserplot.com}), Gary R. Van Sickle\index{Van Sickle,
\section{System requirements}\index{system requirements} Gary, R.} (\mail{tiberius@braemarinc.com}), and others. A more complete list of
Compared to other recent flight simulators the system requirements contributors to the project can be found in \textit{Landing: Some further thoughts before
for \FlightGear are rather decent. A P100 is already sufficient, leaving the plane}, Chapter \ref{landing}, as well as in the file \texttt{Thanks}
given you have a proper 3D graphics card, but of course for provided with the code. Moreover, the \Index{\FlightGear Website} contains a detailed
getting good performance we recommend a P200 or better, if you run history of all of the development under
it on a PC. On the other hand, any not too ancient \Index{UNIX}
\Index{workstation} will run \FlightGear as well. \web{http://www.flightgear.org/News/}
While in principle you can run \FlightGear on 3D boards without OpenGL support or even on \section{System requirements}\index{system requirements}
systems without 3D graphics hardware at all, missing hardware OpenGL support can force Compared to other recent flight simulators the system requirements
even the fastest PIII to its knees (\Index{frame rate}s typically below 1 fps). Any cheap for \FlightGear are rather decent. A P100 is already sufficient,
3D graphics card will do as long as it features hardware \Index{OpenGL} support. For given you have a proper 3D graphics card, but of course for
\Index{Windows 98/NT} drivers, you may contact the home page of the manufacturer. getting good performance we recommend a P200 or better, if you run
Moreover, you should have in mind that several OpenGL drivers\index{OpenGL!drivers} are it on a PC. On the other hand, any not too ancient \Index{UNIX}
still marked as beta and moreover, and sometimes these drivers are provided by the makers \Index{workstation} will run \FlightGear as well.
of the graphics chip instead of the makers of the board. More detail on OpenGL drivers
can be found under While in principle you can run \FlightGear on 3D boards without OpenGL support or even on
systems without 3D graphics hardware at all, missing hardware OpenGL support can force
\web{http://www.x-plane.com/v4ibm.html} even the fastest PIII to its knees (\Index{frame rate}s typically below 1 fps). Any cheap
3D graphics card will do as long as it features hardware \Index{OpenGL} support. For
\noindent \Index{Windows 98/NT} drivers, you may contact the home page of the manufacturer.
as well as under Moreover, you should have in mind that several OpenGL drivers\index{OpenGL!drivers} are
still marked as beta and moreover, and sometimes these drivers are provided by the makers
\web{http://www.flightgear.org/Hardware}. of the graphics chip instead of the makers of the board. More detail on OpenGL drivers
can be found under
Next, you need around 16MB of free disk space for installing the executable including
basic scenery. In case you want to compile the program yourself you need around 50MB for \web{http://www.x-plane.com/v4ibm.html}
the source code and for temporary files created during compilation, independent of the
operating system. \noindent
as well as under
If you want to hear the \Index{sound effects} any decent \Index{sound card} should serve.
Besides, \FlightGear supports a \Index{joystick} or \Index{yoke} as well as \Index{rudder \web{http://www.flightgear.org/Hardware}.
pedals} under \Index{Linux} as well as under \Index{Windows}.
Next, you need around 16MB of free disk space for installing the executable including
With respect to operating systems, \FlightGear is being primarily developed under basic scenery. In case you want to compile the program yourself you need around 50MB for
\Index{Linux}, a free UNIX clone developed cooperatively over the net in much the same the source code and for temporary files created during compilation, independent of the
way as the \FlightGear project itself. Moreover, \FlightGear runs under \Index{Windows operating system.
95}, \Index{Windows 98} and \Index{Windows NT} and given you have a proper
\Index{compiler} installed can be build under all of these platforms as well. The primary If you want to hear the \Index{sound effects} any decent \Index{sound card} should serve.
compiler for all platforms is the free \Index{GNU C++} (i.\,e. the \Index{Cygnus} Besides, \FlightGear supports a \Index{joystick} or \Index{yoke} as well as \Index{rudder
compiler under Win32), however there is some support for \Index{MSVC} as well. Moreover, pedals} under \Index{Linux} as well as under \Index{Windows}.
\FlightGear runs and can be build on several \Index{UNIX}/X11 platforms with GNU C++
installed. With respect to operating systems, \FlightGear is being primarily developed under
\Index{Linux}, a free UNIX clone developed cooperatively over the net in much the same
\section{Whom this guide is addressed to and how it is organized} way as the \FlightGear project itself. Moreover, \FlightGear runs under \Index{Windows
95}, \Index{Windows 98} and \Index{Windows NT} and given you have a proper
At first: There is not much of the material in this Guide being originally invented by \Index{compiler} installed can be build under all of these platforms as well. The primary
ourself. You could even say with Montaigne that we ''merely gathered here a big bunch of compiler for all platforms is the free \Index{GNU C++} (i.\,e. the \Index{Cygnus}
other men's flowers, having furnished nothing of my own but the strip to hold them compiler under Win32), however there is some support for \Index{MSVC} as well. Moreover,
together''. Most (but fortunately not all) of the information can as well be grabbed from \FlightGear runs and can be build on several \Index{UNIX}/X11 platforms with GNU C++
the \Index{\FlightGear home page} being situated at installed.
\web{http://www.flightgear.org/} \section{Whom this guide is addressed to and how it is organized}
\noindent At first: There is not much of the material in this Guide being originally invented by
and its various sub pages. However, there still seems to ourself. You could even say with Montaigne that we ''merely gathered here a big bunch of
be a small group of people preferring neatly printed manuals over other men's flowers, having furnished nothing of my own but the strip to hold them
loosely scattered Readmes and those may acknowledge our effort. together''. Most (but fortunately not all) of the information can as well be grabbed from
the \Index{\FlightGear home page} being situated at
This \textit{Installation and Getting Started} is intended as being a first step towards
a more complete \Index{\FlightGear documentation} (with the other parts, supposedly, to \web{http://www.flightgear.org/}
be written by others). Its main addressee is the end-user who is not interested in the
internal workings of \Index{OpenGL} or in building his or her own scenery, for instance. \noindent
It is our hope, that sometime there will be an accompanying \textit{\Index{\FlightGear and its various sub pages. However, there still seems to
Programmer's Guide}}, which could be based on some of the documentation under be a small group of people preferring neatly printed manuals over
loosely scattered Readmes and those may acknowledge our effort.
\web{http://www.flightgear.org/Docs},
This \textit{Installation and Getting Started} is intended as being a first step towards
\noindent a more complete \Index{\FlightGear documentation} (with the other parts, supposedly, to
a \textit{\Index{\FlightGear Scenery Design Guide}}, and a be written by others). Its main addressee is the end-user who is not interested in the
\textit{\Index{\FlightGear Flight School}}, at least. internal workings of \Index{OpenGL} or in building his or her own scenery, for instance.
It is our hope, that sometime there will be an accompanying \textit{\Index{\FlightGear
This \textit{Installation and Getting Started} is organized as Programmer's Guide}}, which could be based on some of the documentation under
follows:
\web{http://www.flightgear.org/Docs},
The first Chapter \ref{opengl}, \textit{Getting the engine: Installing OpenGL graphics
drivers}, describes how to prepare the computer for handling \FlightGear's graphics \noindent
routines. \FlightGear is based on a graphics library called OpenGL, thus you must install a \textit{\Index{\FlightGear Scenery Design Guide}}, and a
either hardware or software OpenGL support for your graphics board (except, you did so \textit{\Index{\FlightGear Flight School}}, at least.
before).
This \textit{Installation and Getting Started} is organized as
Chapter \ref{building}, \textit{Building the plane: Compiling the program}, explains how follows:
to build, i.\,e. compile the simulator. Depending on your platform this may or may not be
required for you. There will at least be binaries available for those working on a Win32 The first Chapter \ref{opengl}, \textit{Getting the engine: Installing OpenGL graphics
(i.\,e. Windows 98 {\copyright} or Windows NT {\copyright}) platform. For those on such drivers}, describes how to prepare the computer for handling \FlightGear's graphics
systems, who want to take off immediately without going through the potentially routines. \FlightGear is based on a graphics library called OpenGL, thus you must install
troublesome process of compiling, we recommend just skipping that Chapter and going either hardware or software OpenGL support for your graphics board (except, you did so
directly to the next one. before).
In Chapter \ref{prefligh}, \textit{Preflight: Installing \FlightGear}, you find Chapter \ref{building}, \textit{Building the plane: Compiling the program}, explains how
instructions for installing the binaries in case you did not so by building them in the to build, i.\,e. compile the simulator. Depending on your platform this may or may not be
previous Chapter. Moreover, you'll have to install scenery and texture files, which will required for you. There will at least be binaries available for those working on a Win32
be described there, too. (i.\,e. Windows 98 {\copyright} or Windows NT {\copyright}) platform. For those on such
systems, who want to take off immediately without going through the potentially
The following Chapter \ref{takeoff}, \textit{Takeoff: How to start the program}, troublesome process of compiling, we recommend just skipping that Chapter and going
describes how to start the program including an overview on the command line options. directly to the next one.
Chapter \ref{flight}, \textit{Flight: All about instruments, keystrokes and menus}, In Chapter \ref{prefligh}, \textit{Preflight: Installing \FlightGear}, you find
describes how to operate the program, i.\,e. to actually fly with instructions for installing the binaries in case you did not so by building them in the
\FlightGear\hspace{-1mm}. This includes a (hopefully) complete list of key strokes, an previous Chapter. Moreover, you'll have to install scenery and texture files, which will
overview on the menu entries, as well as a detailed description of the HUD (head up be described there, too.
display) and the panel.
The following Chapter \ref{takeoff}, \textit{Takeoff: How to start the program},
In Chapter \ref{landing}, \textit{Landing: Some further thoughts before leaving the describes how to start the program including an overview on the command line options.
plane}, we would like to give credits to those who did the hard work, and give an outlook
on what remains to be done. Chapter \ref{flight}, \textit{Flight: All about instruments, keystrokes and menus},
describes how to operate the program, i.\,e. to actually fly with
Finally: \textbf{We kindly ask others to help us improving this document by submitting \FlightGear\hspace{-1mm}. This includes a (hopefully) complete list of key strokes, an
corrections, improvements, and more. Notably, we invite others to contribute descriptions overview on the menu entries, as well as a detailed description of the HUD (head up
referring to alternative setups (graphics cards, operating systems, and compilers etc.). display) and the panel.
We will be more than happy to include those into forthcoming versions of this
\textit{Installation and Getting Started} (of course not without giving credit to the In Chapter \ref{landing}, \textit{Landing: Some further thoughts before leaving the
authors).} plane}, we would like to give credits to those who did the hard work, and give an outlook
on what remains to be done.
We hope to continuously maintain this document at least for a foreseeable future, but
probably will not be able to produce a new one for any single release of {\FlightGear}. Finally: \textbf{We kindly ask others to help us improving this document by submitting
While we are both watching the mailing lists, it might help, if developers adding new corrections, improvements, and more. Notably, we invite others to contribute descriptions
functionality could send us a short note. referring to alternative setups (graphics cards, operating systems, and compilers etc.).
We will be more than happy to include those into forthcoming versions of this
\textit{Installation and Getting Started} (of course not without giving credit to the
%% Revision 0.00 1998/09/08 michael authors).}
%% Initial revision for version 0.53.
%% Revision 0.01 1998/09/20 michael We hope to continuously maintain this document at least for a foreseeable future, but
%% several extensions and corrections probably will not be able to produce a new one for any single release of {\FlightGear}.
%% revision 0.10 1998/10/01 michael While we are both watching the mailing lists, it might help, if developers adding new
%% final proofreading for release functionality could send us a short note.
%% revision 0.11 1998/11/01 michael
%% minor corrections on platforms, satellite data, OpenGL (S. Baker)
%% added Navion pic %% Revision 0.00 1998/09/08 michael
%% revision 0.12 1999/03/07 michael %% Initial revision for version 0.53.
%% update on recent development %% Revision 0.01 1998/09/20 michael
%% revision 0.20 1999/06/04 michael %% several extensions and corrections
%% updates on recent development, corrections of links %% revision 0.10 1998/10/01 michael
%% final proofreading for release
%% revision 0.11 1998/11/01 michael
%% minor corrections on platforms, satellite data, OpenGL (S. Baker)
%% added Navion pic
%% revision 0.12 1999/03/07 michael
%% update on recent development
%% revision 0.20 1999/06/04 michael
%% updates on recent development, corrections of links

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@ -1,81 +1,83 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Master file %% Master file
%% %%
%% Written by Michael Basler % Bernhard Buckel, starting September 1998. %% Written by Michael Basler % Bernhard Buckel, starting September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de) %% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
\documentclass[11pt,openany]{book} \documentclass[11pt,openany]{book}
\usepackage{makeidx} \usepackage{makeidx}
\usepackage[dvips]{graphicx} \usepackage[dvips]{graphicx}
\usepackage{times} \usepackage{times}
\usepackage{hyperref} \usepackage{hyperref}
\newcommand{\Index}[1]{#1\index{#1}} \newcommand{\Index}[1]{#1\index{#1}}
\newcommand{\FlightGear}{{\itshape FlightGear }} \newcommand{\FlightGear}{{\itshape FlightGear }}
\newcommand{\web}[1]{\href{#1}{#1}} \newcommand{\web}[1]{\href{#1}{#1}}
\newcommand{\mail}[1]{\href{mailto:#1}{#1}} \newcommand{\mail}[1]{\href{mailto:#1}{#1}}
\newcommand{\longpage}{\enlargethispage{\baselineskip}} \newcommand{\longpage}{\enlargethispage{\baselineskip}}
\newcommand{\shortpage}{\enlargethispage{-\baselineskip}} \newcommand{\shortpage}{\enlargethispage{-\baselineskip}}
\makeindex \makeindex
\begin{document} \begin{document}
\include{title} \include{title}
\include{free} \include{free}
\include{opengl} \include{opengl}
\include{building} \include{building}
\include{prefligh} \include{prefligh}
\include{takeoff} \include{takeoff}
\include{flight} \include{flight}
\include{landing} \include{landing}
\include{missed} \include{missed}
\include{index} \include{index}
\end{document} \end{document}
%% Revision 0.00 1998/09/08 michael %% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53. %% Initial revision for version 0.53.
%% incl. Linux stuff from b buckel %% incl. Linux stuff from b buckel
%% Revision 0.01 1998/09/20 michael %% Revision 0.01 1998/09/20 michael
%% several extensions and corrections, added Fig.1. %% several extensions and corrections, added Fig.1.
%% Revision 0.02 1998/09/29 michael %% Revision 0.02 1998/09/29 michael
%% added Chapter takeoff from b buckel %% added Chapter takeoff from b buckel
%% revision 0.10 1998/10/01 michael %% revision 0.10 1998/10/01 michael
%% added Chapter missed approach from b buckel %% added Chapter missed approach from b buckel
%% inclusion file splitting %% inclusion file splitting
%% final proofreading for release %% final proofreading for release
%% revision 0.11 1998/11/01 michael %% revision 0.11 1998/11/01 michael
%% corrected ~, _ ind URLs %% corrected ~, _ ind URLs
%% revision 0.12 1999/03/07 michael %% revision 0.12 1999/03/07 michael
%% changed Font to Times in print version %% changed Font to Times in print version
%% dropped .ps file %% dropped .ps file
%% working URLs in .html version %% working URLs in .html version
%% corrected misspellings %% corrected misspellings
%% revision 0.20 1999/06/04 michael %% revision 0.20 1999/06/04 michael
%% updated for fgfs 0.6 %% updated for fgfs 0.6
%% added sections on menu and panel %% added sections on menu and panel
%% smaller and updated pix for faster download %% smaller and updated pix for faster download
%% revision 0.21 1999/06/30 michael
%% Linux update by Bernhard

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@ -1,37 +1,37 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler, started September 1998. %% Written by Michael Basler, started September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% %%
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\eject \eject
\addcontentsline{toc}{chapter}{\protect Index} \addcontentsline{toc}{chapter}{\protect Index}
{\footnotesize {\footnotesize
\printindex \printindex
} }
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Revision 0.00 1998/09/08 michael %% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53. %% Initial revision for version 0.53.

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@ -1,390 +1,390 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler, started September 1998. %% Written by Michael Basler, started September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% %%
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Landing: Some further thoughts before leaving the plane\label{landing}} \chapter{Landing: Some further thoughts before leaving the plane\label{landing}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} \markboth{\thechapter.\hspace*{1mm}
LANDING}{\thesection\hspace*{1mm} THOSE, WHO DID THE WORK} LANDING}{\thesection\hspace*{1mm} THOSE, WHO DID THE WORK}
\section{Those, who did the work} \section{Those, who did the work}
Did you enjoy the flight? In case you did, don't forget those who devoted hundreds of Did you enjoy the flight? In case you did, don't forget those who devoted hundreds of
hours to that project. All of this work is done on a voluntary basis within spare time, hours to that project. All of this work is done on a voluntary basis within spare time,
thus bare with the \Index{programmers} in case something does not work the way you want thus bare with the \Index{programmers} in case something does not work the way you want
it to. Instead, sit down and write them a kind (!) letter proposing what to change. it to. Instead, sit down and write them a kind (!) letter proposing what to change.
Alternatively, you can subscribe to the \FlightGear \Index{mailing lists} and contribute Alternatively, you can subscribe to the \FlightGear \Index{mailing lists} and contribute
your thoughts there. Instructions to do so can be found under your thoughts there. Instructions to do so can be found under
\web{http://www.flightgear.org/mail.html}. \web{http://www.flightgear.org/mail.html}.
Essentially there are two lists, one of which being mainly for the developers and the Essentially there are two lists, one of which being mainly for the developers and the
other one for end users. other one for end users.
\medskip \medskip
\noindent \noindent
These are the people who did the job (This information was These are the people who did the job (This information was
essentially taken from the file \texttt{Thanks} accompanying the essentially taken from the file \texttt{Thanks} accompanying the
code): code):
\medskip \medskip
\noindent Raul Alonzo\index{Alonzo, Raul} (\mail{amil@las.es})\\ Author of Ssystem and \noindent Raul Alonzo\index{Alonzo, Raul} (\mail{amil@las.es})\\ Author of Ssystem and
moon texture. moon texture.
\medskip \medskip
\noindent Michele America\index{America, Michele} \noindent Michele America\index{America, Michele}
(\mail{nomimarketing@mail.telepac.pt})\\ (\mail{nomimarketing@mail.telepac.pt})\\
Contributed to the \Index{HUD} code. Contributed to the \Index{HUD} code.
\medskip \medskip
\noindent Steve Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\\ \noindent Steve Baker\index{Baker, Steve} (\mail{sjbaker@hti.com})\\
Author of \Index{PLIB}, a graphics/audio/joystick interface written entirely on top of Author of \Index{PLIB}, a graphics/audio/joystick interface written entirely on top of
\Index{OpenGL}/\-\Index{GLUT} used in \FlightGear. An immense amount of coaching and tutelage, \Index{OpenGL}/\-\Index{GLUT} used in \FlightGear. An immense amount of coaching and tutelage,
both on the subjects of flight simulation and \Index{OpenGL}. It has been both on the subjects of flight simulation and \Index{OpenGL}. It has been
his comments and thoughts that have prompted the implementation of his comments and thoughts that have prompted the implementation of
most of the more sophisticated features of \FlightGear{\hspace{-2mm}}. most of the more sophisticated features of \FlightGear{\hspace{-2mm}}.
\medskip \medskip
\noindent Michael Basler\index{Basler, Michael} (\mail{pmb@knUUt.de})\\ \noindent Michael Basler\index{Basler, Michael} (\mail{pmb@knUUt.de})\\
Coauthor of Installation and Getting Started (together with Bernhard Coauthor of Installation and Getting Started (together with Bernhard
Buckel). Buckel).
\medskip \medskip
\noindent John S. Berndt\index{Berndt, John, S.} (\mail{jsb@hal-pc.org})\\ \noindent John S. Berndt\index{Berndt, John, S.} (\mail{jsb@hal-pc.org})\\
Working on a complete C++rewrite/reimplimentation of the core FDM. Working on a complete C++rewrite/reimplimentation of the core FDM.
Initially he is using X15 data to test his code, but once things are Initially he is using X15 data to test his code, but once things are
all in place we should be able to simulator arbitrary aircraft. all in place we should be able to simulator arbitrary aircraft.
\medskip \medskip
\noindent Paul Bleisch\index{Bleisch, Paul} (\mail{pbleisch@acm.org})\\ \noindent Paul Bleisch\index{Bleisch, Paul} (\mail{pbleisch@acm.org})\\
Redid the debug system so that it would be much more Redid the debug system so that it would be much more
flexible, so it could be easily disabled for production system, and flexible, so it could be easily disabled for production system, and
so that messages for certain subsystems could be selectively so that messages for certain subsystems could be selectively
enabled. enabled.
Also contributed a first stab at a config file/command line parsing Also contributed a first stab at a config file/command line parsing
system. system.
\medskip \medskip
\noindent Jim Brennan\index{Brennan, Jim} (\mail{jjb@foothill.net})\\ \noindent Jim Brennan\index{Brennan, Jim} (\mail{jjb@foothill.net})\\
Provided a big chunk of online space to store USA scenery for Flight Gear. Provided a big chunk of online space to store USA scenery for Flight Gear.
\medskip \medskip
\noindent Bernie Bright\index{Bright, Bernie} (\mail{bbright@c031.aone.net.au})\\ \noindent Bernie Bright\index{Bright, Bernie} (\mail{bbright@c031.aone.net.au})\\
Many C++ style, usage, and implementation improvements, STL Many C++ style, usage, and implementation improvements, STL
portability and much, much more. portability and much, much more.
\medskip \medskip
\noindent Bernhard H. Buckel\index{Buckel, Bernhard H.} \noindent Bernhard H. Buckel\index{Buckel, Bernhard H.}
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\ (\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
Contributed the README.Linux. Coauthor of Installation Contributed the README.Linux. Coauthor of Installation
and Getting Started (together with Michael Basler). and Getting Started (together with Michael Basler).
\medskip \medskip
\noindent Gene Buckle\index{Buckle, Gene} (\mail{geneb@nwlink.com})\\ \noindent Gene Buckle\index{Buckle, Gene} (\mail{geneb@nwlink.com})\\
A lot of work getting \FlightGear to compile with the \Index{MSVC}++ A lot of work getting \FlightGear to compile with the \Index{MSVC}++
compiler. Numerous hints on detailed improvements. compiler. Numerous hints on detailed improvements.
\medskip \medskip
\noindent Oliver Delise \index{Delise, Oliver} (\mail{delise@rp-plus.de})\\ \noindent Oliver Delise \index{Delise, Oliver} (\mail{delise@rp-plus.de})\\
FAQ Maintainer. FAQ Maintainer.
\medskip \medskip
\noindent Didier Chauveau\index{Chauveau, Didier} (\mail{chauveau@math.univ-mlv.fr})\\ \noindent Didier Chauveau\index{Chauveau, Didier} (\mail{chauveau@math.univ-mlv.fr})\\
Provided some initial code to parse the 30 arcsec DEM files found at: Provided some initial code to parse the 30 arcsec DEM files found at:
\web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}. \web{http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html}.
\medskip \medskip
\noindent Jean-Francois Doue\index{Doue, Jean-Francois}\\ \noindent Jean-Francois Doue\index{Doue, Jean-Francois}\\
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
Graphics Gems IV ed. Paul S. Heckbert) Graphics Gems IV ed. Paul S. Heckbert)
\href{http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html}{http://www.animats.com/simpleppp/ftp/public\_html/topics/developers.html}. \href{http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html}{http://www.animats.com/simpleppp/ftp/public\_html/topics/developers.html}.
\medskip \medskip
\noindent Francine Evans\index{Evans, Francine} (\mail{evans@cs.sunysb.edu}) \noindent Francine Evans\index{Evans, Francine} (\mail{evans@cs.sunysb.edu})
\href{http://www.cs.sunysb.edu/~evans/stripe.html}{http://www.cs.sunysb.edu/\~{}evans/stripe.html} \href{http://www.cs.sunysb.edu/~evans/stripe.html}{http://www.cs.sunysb.edu/\~{}evans/stripe.html}
\noindent \noindent
Wrote the GPL'd tri-striper. Wrote the GPL'd tri-striper.
\medskip \medskip
\noindent Oscar Everitt\index{Everitt, Oscar} (\mail{bigoc@premier.net})\\ \noindent Oscar Everitt\index{Everitt, Oscar} (\mail{bigoc@premier.net})\\
Created single engine piston engine sounds as part of an F4U package Created single engine piston engine sounds as part of an F4U package
for \Index{FS98}. They are pretty cool and Oscar was happy to contribute for \Index{FS98}. They are pretty cool and Oscar was happy to contribute
them to our little project. them to our little project.
\medskip \medskip
\noindent Jean-loup Gailly\index{Gailly, Jean-loup} and Mark Adler\index{Adler, Mark} \noindent Jean-loup Gailly\index{Gailly, Jean-loup} and Mark Adler\index{Adler, Mark}
(\mail{zlib@quest.jpl.nasa.gov})\\ (\mail{zlib@quest.jpl.nasa.gov})\\
Authors of the \Index{zlib library}. Used for on-the-fly compression and Authors of the \Index{zlib library}. Used for on-the-fly compression and
decompression routines, decompression routines,
\web{http://www.cdrom.com/pub/infozip/zlib/}. \web{http://www.cdrom.com/pub/infozip/zlib/}.
\medskip \medskip
\noindent Thomas Gellekum\index{Gellekum, Thomas} (\mail{tg@ihf.rwth-aachen.de})\\ \noindent Thomas Gellekum\index{Gellekum, Thomas} (\mail{tg@ihf.rwth-aachen.de})\\
Changes and updates for compiling on \Index{FreeBSD}. Changes and updates for compiling on \Index{FreeBSD}.
\medskip \medskip
\noindent Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net})\\ \noindent Jeff Goeke-Smith\index{Goeke-Smith, Jeff} (\mail{jgoeke@voyager.net})\\
Contributed our first \Index{autopilot} (Heading Hold). Contributed our first \Index{autopilot} (Heading Hold).
Better autoconf check for external timezone/daylight variables. Better autoconf check for external timezone/daylight variables.
\medskip \medskip
\noindent Michael I. Gold\index{Gold, Michael, I.} (\mail{gold@puck.asd.sgi.com})\\ \noindent Michael I. Gold\index{Gold, Michael, I.} (\mail{gold@puck.asd.sgi.com})\\
Patiently answered questions on \Index{OpenGL}. Patiently answered questions on \Index{OpenGL}.
\medskip \medskip
\noindent Charlie Hotchkiss\index{Hotchkiss, Charlie} \noindent Charlie Hotchkiss\index{Hotchkiss, Charlie}
(\mail{chotchkiss@namg.us.anritsu.com})\\ Worked on improving and enhancing the (\mail{chotchkiss@namg.us.anritsu.com})\\ Worked on improving and enhancing the
\Index{HUD} code. Lots of code style tips and code tweaks\ldots \Index{HUD} code. Lots of code style tips and code tweaks\ldots
\medskip \medskip
\noindent Bruce Jackson\index{Jackson, Bruce} (NASA) (\mail{e.b.jackson@larc.nasa.gov}) \noindent Bruce Jackson\index{Jackson, Bruce} (NASA) (\mail{e.b.jackson@larc.nasa.gov})
\web{http://agcbwww.larc.nasa.gov/People/ebj.html} \web{http://agcbwww.larc.nasa.gov/People/ebj.html}
\noindent \noindent
Developed the \Index{LaRCsim} code under funding by NASA which we use to provide the Developed the \Index{LaRCsim} code under funding by NASA which we use to provide the
flight model. Bruce has patiently answered many, many questions. flight model. Bruce has patiently answered many, many questions.
\medskip \medskip
\noindent Tom Knienieder\index{Knienieder, Tom} (\mail{knienieder@ms.netwing.at})\\ \noindent Tom Knienieder\index{Knienieder, Tom} (\mail{knienieder@ms.netwing.at})\\
Ported Steve Bakers's audio library\index{audio library} to Win32. Ported Steve Bakers's audio library\index{audio library} to Win32.
\medskip \medskip
\noindent Reto Koradi\index{Koradi, Reto} (\mail{kor@mol.biol.ethz.ch}) \noindent Reto Koradi\index{Koradi, Reto} (\mail{kor@mol.biol.ethz.ch})
\href{\web{http://www.mol.biol.ethz.ch/~kor}}{\web{http://www.mol.biol.ethz.ch/\~{}kor}} \href{\web{http://www.mol.biol.ethz.ch/~kor}}{\web{http://www.mol.biol.ethz.ch/\~{}kor}}
\noindent \noindent
Helped with setting up \Index{fog effects}. Helped with setting up \Index{fog effects}.
\medskip \medskip
\noindent Bob Kuehne\index{Kuehne, Bob} (\mail{rpk@sgi.com})\\ \noindent Bob Kuehne\index{Kuehne, Bob} (\mail{rpk@sgi.com})\\
Redid the Makefile system so it is simpler and more robust. Redid the Makefile system so it is simpler and more robust.
\medskip \medskip
\noindent Vasily Lewis\index{Lewis, Vasily} (\mail{vlewis@woodsoup.org}) \noindent Vasily Lewis\index{Lewis, Vasily} (\mail{vlewis@woodsoup.org})
\web{http://www.woodsoup.org} \web{http://www.woodsoup.org}
\noindent \noindent
Provided computing resources and services so that the Flight Gear Provided computing resources and services so that the Flight Gear
project could have real home. This includes web services, ftp project could have real home. This includes web services, ftp
services, shell accounts, email lists, dns services, etc. services, shell accounts, email lists, dns services, etc.
\medskip \medskip
\noindent Christian Mayer\index{Mayer, Christian} (\mail{Vader@t-online.de})\\ \noindent Christian Mayer\index{Mayer, Christian} (\mail{Vader@t-online.de})\\
Working on multi-lingual conversion tools for fgfs.\\ Working on multi-lingual conversion tools for fgfs.\\
Contributed code to read msfs scenery textures. Contributed code to read msfs scenery textures.
\medskip \medskip
\noindent Eric Mitchell\index{Mitchell, Eric} (\mail{mitchell@mars.ark.com})\\ \noindent Eric Mitchell\index{Mitchell, Eric} (\mail{mitchell@mars.ark.com})\\
Contributed some topnotch scenery \Index{textures}. Contributed some topnotch scenery \Index{textures}.
\medskip \medskip
\noindent Anders Morken\index{Morken, Anders} (\mail{amrken@online.no})\\ \noindent Anders Morken\index{Morken, Anders} (\mail{amrken@online.no})\\
Maintains the European mirror of the \FlightGear web pages. Maintains the European mirror of the \FlightGear web pages.
\medskip \medskip
\noindent Alan Murta\index{Murta, Alan} (\mail{amurta@cs.man.ac.uk}) \noindent Alan Murta\index{Murta, Alan} (\mail{amurta@cs.man.ac.uk})
\web{http://www.cs.man.ac.uk/aig/staff/alan/software/} \web{http://www.cs.man.ac.uk/aig/staff/alan/software/}
\noindent \noindent
Created the Generic Polygon Clipping library. Created the Generic Polygon Clipping library.
\medskip \medskip
\noindent Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})\\ \noindent Curt Olson\index{Olson, Curt} (\mail{curt@flightgear.org})\\
Primary organization of the project. First implementation Primary organization of the project. First implementation
and modifications based on \Index{LaRCsim}. Besides putting together all and modifications based on \Index{LaRCsim}. Besides putting together all
the pieces provided by others mainly concentrating on the \Index{scenery the pieces provided by others mainly concentrating on the \Index{scenery
engine} as well as the graphics stuff. engine} as well as the graphics stuff.
\medskip \medskip
\noindent Robin Peel\index{Peel, Robin} (\mail{robinp@mindspring.com})\\ \noindent Robin Peel\index{Peel, Robin} (\mail{robinp@mindspring.com})\\
Maintains worldwide airport and runway database for \FlightGear as we as X-Plane. Maintains worldwide airport and runway database for \FlightGear as we as X-Plane.
\medskip \medskip
\noindent Friedemann Reinhard\index{Reinhard, Friedemann} \noindent Friedemann Reinhard\index{Reinhard, Friedemann}
(\mail{mpt218@faupt212.physik.uni-erlangen.de})\\ (\mail{mpt218@faupt212.physik.uni-erlangen.de})\\
Development of textured instrument \Index{panel}. Development of textured instrument \Index{panel}.
\medskip \medskip
\noindent Petter Reinholdtsen\index{Reinholdtsen, Petter} (\mail{pere@games.no})\\ \noindent Petter Reinholdtsen\index{Reinholdtsen, Petter} (\mail{pere@games.no})\\
Incorporated the Gnu automake/autoconf system (with libtool). Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all This should streamline and standardize the build process for all
UNIX-like platforms. It should have little effect on IDE type UNIX-like platforms. It should have little effect on IDE type
environments since they don't use the UNIX make system. environments since they don't use the UNIX make system.
\medskip \medskip
\noindent William Riley\index{Riley, William} (\mail{riley@technologist.com})\\ \noindent William Riley\index{Riley, William} (\mail{riley@technologist.com})\\
Contributed code to add ''brakes''. Contributed code to add ''brakes''.
\medskip \medskip
\noindent Paul Schlyter\index{Schlyter, Paul} (\mail{pausch@saaf.se})\\ \noindent Paul Schlyter\index{Schlyter, Paul} (\mail{pausch@saaf.se})\\
Provided Durk Talsma with all the information he needed to write the astro code. Provided Durk Talsma with all the information he needed to write the astro code.
\medskip \medskip
\noindent Chris Schoeneman\index{Schoenemann, Chris} (\mail{crs@millpond.engr.sgi.com})\\ \noindent Chris Schoeneman\index{Schoenemann, Chris} (\mail{crs@millpond.engr.sgi.com})\\
Contributed ideas on audio support. Contributed ideas on audio support.
\medskip \medskip
\noindent Jonathan R Shewchuk\index{Shewchuk, Jonathan} \noindent Jonathan R Shewchuk\index{Shewchuk, Jonathan}
(\mail{Jonathan\_R\_Shewchuk@ux4.sp.cs.cmu.edu})\\ (\mail{Jonathan\_R\_Shewchuk@ux4.sp.cs.cmu.edu})\\
Author of the Triangle\index{triangle program} program. Triangle Author of the Triangle\index{triangle program} program. Triangle
is used to calculate the Delauney triangulation of our irregular terrain. is used to calculate the Delauney triangulation of our irregular terrain.
\medskip \medskip
\noindent Gordan Sikic\index{Sikic, Gordan} (\mail{gsikic@public.srce.hr})\\ \noindent Gordan Sikic\index{Sikic, Gordan} (\mail{gsikic@public.srce.hr})\\
Contributed a \Index{Cherokee flight model} for \Index{LaRCsim}. Currently is not Contributed a \Index{Cherokee flight model} for \Index{LaRCsim}. Currently is not
working and needs to be debugged. Use configure working and needs to be debugged. Use configure
\texttt{-$\!$-with-flight-model=cherokee} \texttt{-$\!$-with-flight-model=cherokee}
to build the cherokee instead of the \Index{Navion}. to build the cherokee instead of the \Index{Navion}.
\medskip \medskip
\noindent Michael Smith\index{Smith, Michael} (\mail{msmith99@flash.net})\\ \noindent Michael Smith\index{Smith, Michael} (\mail{msmith99@flash.net})\\
Contributed cockpit graphics, 3d models, logos, and other images. Contributed cockpit graphics, 3d models, logos, and other images.
Project Bonanza Project Bonanza
\web{http://members.xoom.com/ConceptSim/index.html}. \web{http://members.xoom.com/ConceptSim/index.html}.
\medskip \medskip
\noindent \noindent
\Index{U.\,S. Geological Survey} \Index{U.\,S. Geological Survey}
\web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html} \web{http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html}
\noindent \noindent
Provided geographic data used by this project. Provided geographic data used by this project.
\medskip \medskip
\noindent Durk Talsma\index{Talsma, Durk} (\mail{pn\_talsma@macmail.psy.uva.nl})\\ \noindent Durk Talsma\index{Talsma, Durk} (\mail{pn\_talsma@macmail.psy.uva.nl})\\
Accurate Sun, Moon, and Planets. Sun changes color based on Accurate Sun, Moon, and Planets. Sun changes color based on
position in sky. Moon has correct phase and blends well into the position in sky. Moon has correct phase and blends well into the
sky. Planets are correctly positioned and have proper magnitude. help with time sky. Planets are correctly positioned and have proper magnitude. help with time
functions, GUI, and other things. functions, GUI, and other things.
\medskip \medskip
\noindent Gary R. Van Sickle\index{van Sickle, Gary R.} \noindent Gary R. Van Sickle\index{van Sickle, Gary R.}
(\mail{tiberius@braemarinc.com})\\ (\mail{tiberius@braemarinc.com})\\
Contributed some initial \Index{GameGLUT} support and other fixes. Contributed some initial \Index{GameGLUT} support and other fixes.
\medskip \medskip
\noindent Norman Vine\index{Vine, Norman} (\mail{nhv@laserplot.com})\\ \noindent Norman Vine\index{Vine, Norman} (\mail{nhv@laserplot.com})\\
Many performance optimizations throughout the code. Many contributions Many performance optimizations throughout the code. Many contributions
and much advice for the scenery generation section. Lots of Windows and much advice for the scenery generation section. Lots of Windows
related contributions. Improved \Index{HUD}. related contributions. Improved \Index{HUD}.
\medskip \medskip
\noindent Roland Voegtli\index{Voegtli, Roland} (\mail{webmaster@sanw.unibe.ch})\\ \noindent Roland Voegtli\index{Voegtli, Roland} (\mail{webmaster@sanw.unibe.ch})\\
Contributed great photorealistic textures. Contributed great photorealistic textures.
\medskip \medskip
\noindent Carmelo Volpe\index{Volpe, Carmelo} (\mail{carmelo.volpe@csb.ki.se})\\ \noindent Carmelo Volpe\index{Volpe, Carmelo} (\mail{carmelo.volpe@csb.ki.se})\\
Porting \FlightGear to the \Index{Metro Works} development environment Porting \FlightGear to the \Index{Metro Works} development environment
(PC/Mac). (PC/Mac).
\medskip \medskip
\noindent Darrell Walisser\index{Walisser, Darrell} (\mail{dwaliss1@purdue.edu})\\ \noindent Darrell Walisser\index{Walisser, Darrell} (\mail{dwaliss1@purdue.edu})\\
Contributed a large number of changes to porting \FlightGear to the Metro Works Contributed a large number of changes to porting \FlightGear to the Metro Works
development environment (PC/Mac). Finally produced the first MacIntosh port. development environment (PC/Mac). Finally produced the first MacIntosh port.
\medskip \medskip
\noindent Robert Allan Zeh\index{Zeh, Allan} (\mail{raz@cmg.FCNBD.COM})\\ \noindent Robert Allan Zeh\index{Zeh, Allan} (\mail{raz@cmg.FCNBD.COM})\\
Helped tremendously in figuring out the \Index{Cygnus} Win32 compiler and Helped tremendously in figuring out the \Index{Cygnus} Win32 compiler and
how to link with .dll's. Without him the first run-able Win32 how to link with .dll's. Without him the first run-able Win32
version of \FlightGear would have been impossible. version of \FlightGear would have been impossible.
\section{What remains to be done} \section{What remains to be done}
At first: If you read (and, maybe, followed) this guide until this At first: If you read (and, maybe, followed) this guide until this
point you may probably agree that \FlightGear\hspace{-2mm}, even point you may probably agree that \FlightGear\hspace{-2mm}, even
in its present state, is not at all for the birds. It is already a in its present state, is not at all for the birds. It is already a
flight simulator which has a flight model, a plane, terrain flight simulator which has a flight model, a plane, terrain
scenery, texturing and simple controls. scenery, texturing and simple controls.
Despite, \FlightGear needs -- and gets -- further development. Except internal tweakings, Despite, \FlightGear needs -- and gets -- further development. Except internal tweakings,
there are several fields where \FlightGear needs basics improvement and development. there are several fields where \FlightGear needs basics improvement and development.
A first direction is adding \Index{airports}, streets, and more things bringing Scenery A first direction is adding \Index{airports}, streets, and more things bringing Scenery
to real life. to real life.
Second, the \Index{panel} needs further improvement including more working gauges. Second, the \Index{panel} needs further improvement including more working gauges.
Besides, there should be support for adding more \Index{planes} and for implementing Besides, there should be support for adding more \Index{planes} and for implementing
corresponding flight models differing from the \Index{Navion}. corresponding flight models differing from the \Index{Navion}.
Another task is further implementation of the \Index{menu system}, which should not be Another task is further implementation of the \Index{menu system}, which should not be
too hard with the basics being working now. too hard with the basics being working now.
A main stream of active development concerns weather. At present there is simply none: no A main stream of active development concerns weather. At present there is simply none: no
clouds, no rain, no wind. But there sure will be. clouds, no rain, no wind. But there sure will be.
There are already people working in all of these directions. If you're a programmer and There are already people working in all of these directions. If you're a programmer and
think you can contribute, you are invited to do so. think you can contribute, you are invited to do so.
\subsection*{Achnowledgements} \subsection*{Achnowledgements}
Obviously this document could not have been written without all Obviously this document could not have been written without all
those contributors mentioned above making \FlightGear a reality. those contributors mentioned above making \FlightGear a reality.
Beyond this we would like to say special thanks to Curt Beyond this we would like to say special thanks to Curt
Olson,\index{Olson, Curt} whose numerous scattered Readmes, Olson,\index{Olson, Curt} whose numerous scattered Readmes,
Thanks, Webpages, and personal eMails were of special help to us Thanks, Webpages, and personal eMails were of special help to us
and were freely exploited in the making of this booklet. and were freely exploited in the making of this booklet.
Next, we gained a lot of help and support from Steve Baker \index{Baker, Steve} and Next, we gained a lot of help and support from Steve Baker \index{Baker, Steve} and
Norman Vine\index{Vine, Norman}. Moreover, we would like to thank Steve Norman Vine\index{Vine, Norman}. Moreover, we would like to thank Steve
Baker\index{Baker, Steve} for a careful reading and for numerous hints on the first draft Baker\index{Baker, Steve} for a careful reading and for numerous hints on the first draft
of this guide. of this guide.
Further, we would like to thank Kai Troester\index{Troester, Kai} for donating the Further, we would like to thank Kai Troester\index{Troester, Kai} for donating the
solution of some of his compile problems to Chapter \ref{missed}. solution of some of his compile problems to Chapter \ref{missed}.
%% Revision 0.00 1998/09/08 michael %% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53. %% Initial revision for version 0.53.
%% Revision 0.01 1998/09/20 michael %% Revision 0.01 1998/09/20 michael
%% several extensions and corrections %% several extensions and corrections
%% revision 0.10 1998/10/01 michael %% revision 0.10 1998/10/01 michael
%% final proofreading for release %% final proofreading for release
%% revision 0.11 1998/11/01 michael %% revision 0.11 1998/11/01 michael
%% corrections on audio library, getting started %% corrections on audio library, getting started
%% revision 0.12 1999/03/07 michael %% revision 0.12 1999/03/07 michael
%% Updated Credits %% Updated Credits
%% revision 0.20 1999/06/04 michael %% revision 0.20 1999/06/04 michael
%% added O. Delise, Ch. Mayer, R. Peel, R. Voegtli, several updates %% added O. Delise, Ch. Mayer, R. Peel, R. Voegtli, several updates

View file

@ -1,225 +1,234 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler % Bernhard Buckel, starting September 1998. %% Written by Michael Basler % Bernhard Buckel, starting September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de) %% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Missed approach: If anything refuses to work\label{missed}} \chapter{Missed approach: If anything refuses to work\label{missed}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} MISSED APPROACH \markboth{\thechapter.\hspace*{1mm} MISSED APPROACH
}{\thesection\hspace*{1mm} ???} }{\thesection\hspace*{1mm} ???}
We tried to sort \Index{problems} according to operating system to a certain extent , but We tried to sort \Index{problems} according to operating system to a certain extent , but
if you encounter a problem it may be a wise idea to look beyond ''your'' operating system if you encounter a problem it may be a wise idea to look beyond ''your'' operating system
-- just in case. Besides, if anything fails, it is definitely a good idea to check -- just in case. Besides, if anything fails, it is definitely a good idea to check
the FAQ maintained by Oliver Delise (\mail{delise@rp-plus.de}) being distributed the FAQ maintained by Oliver Delise (\mail{delise@rp-plus.de}) being distributed
along with the source code. along with the source code.
\section{General problems} \section{General problems}
\begin{itemize} \begin{itemize}
\item{\FlightGear runs SOOO slow}\\ \item{\FlightGear runs SOOO slow}\\
If the \Index{HUD} indicates you are getting something like 1\,fps If the \Index{HUD} indicates you are getting something like 1\,fps
(frame per second) or below you typically don't have working hardware (frame per second) or below you typically don't have working hardware
\Index{OpenGL} support. There may be several reasons for this. First, \Index{OpenGL} support. There may be several reasons for this. First,
there may be no OpenGL hardware drivers available for older there may be no OpenGL hardware drivers available for older
cards. In this case it is highly recommended to get a new board. cards. In this case it is highly recommended to get a new board.
Second, check if your drivers are properly installed. Several Second, check if your drivers are properly installed. Several
cards need additional OpenGL support drivers besides the cards need additional OpenGL support drivers besides the
''native'' windows ones. For more detail check Chapter ''native'' windows ones. For more detail check Chapter
\ref{opengl}. \ref{opengl}.
Third, check if your hardware driver is called \texttt{opengl32.dll} Third, check if your hardware driver is called \texttt{opengl32.dll}
or just merely \texttt{opengl.dll}. By the default compilation, binaries are linked against or just merely \texttt{opengl.dll}. By the default compilation, binaries are linked against
\texttt{open} \texttt{gl32.dll}. If you require the non-32 version, \texttt{open} \texttt{gl32.dll}. If you require the non-32 version,
consider rebuilding \FlightGear with the libraries \texttt{opengl32.dll}, consider rebuilding \FlightGear with the libraries \texttt{opengl32.dll},
\texttt{glut32.dll}, and \texttt{glu32.dll} replaced by their \texttt{glut32.dll}, and \texttt{glu32.dll} replaced by their
non-32 counterparts. For more details check Chapter non-32 counterparts. For more details check Chapter
\ref{building}. \ref{building}.
If you installed the pre-compiled binaries \texttt{runfgfs.bat} invokes If you installed the pre-compiled binaries \texttt{runfgfs.bat} invokes
\texttt{fgfs.exe} while \texttt{runfgfs.sgi.bat} invokes \texttt{fgfs.exe} while \texttt{runfgfs.sgi.bat} invokes
\texttt{fgfs.sgi.exe} with the first ones being linked against the 32-versions. \texttt{fgfs.sgi.exe} with the first ones being linked against the 32-versions.
Usually, hardware accelerated drivers use the 32-libraries. Usually, hardware accelerated drivers use the 32-libraries.
\end{itemize} \end{itemize}
\section{Potential problems under Linux} \section{Potential problems under Linux}
Since we don't have access to all possible flavors of Linux distributions, here are some Since we don't have access to all possible flavors of Linux distributions, here are some
thoughts on possible causes of problems. (This Section includes contributions by Kai thoughts on possible causes of problems. (This Section includes contributions by Kai
Troester \mail{Kai.Troester@rz.tu-ilmenau.de}.) Troester \mail{Kai.Troester@rz.tu-ilmenau.de}.)
\begin{itemize} \begin{itemize}
\item{Wrong library versions}\\
This is a rather common cause of grief especially when you prefer to \item{Wrong library versions}\\
install the libraries needed by \FlightGear by hand. Be sure that This is a rather common cause of grief especially when you prefer to
especially the Mesa library contains support for the \Index{3DFX board} and install the libraries needed by \FlightGear by hand. Be sure that
that \Index{Glide} libraries are installed and can be found. If a especially the Mesa library contains support for the \Index{3DFX
\texttt{ldd `which fgfs`} complains about missing libraries you are in trouble. board} and that \Index{Glide} libraries are installed and can be
found. If a \texttt{ldd `which fgfs`} complains about missing
\item{Missing \Index{permissions}}\\ libraries you are in trouble.
\FlightGear needs to be setuid root in order to be capable of
accessing the accelerator board. Be sure to issue a You should also be sure to keep \em{always} the \em{latest} version
of Steve's plib on your system. Lots of people (including me) have
\texttt{chown root.root /usr/local/bin/fgfs ;}\\ failed miserably to compile \FlightGear just because of an outdated
\texttt{chmod 4755 /usr/local/bin/fgfs} plib.
to give the \FlightGear binary the proper rights. There is development
of a device named \texttt{/dev/3dfx} underway, so this probably \item{Missing \Index{permissions}}\\
being remedied in the near future. \FlightGear needs to be setuid root in order to be capable of
accessing the accelerator board (or a special kernel module as
\item{Non-default install options}\\ described earlier in this document). So you can either issue a
\FlightGear will display a lot of diagnostics when being started up.
If it complains about bad looking or missing files, check that you \texttt{chown root.root /usr/local/bin/fgfs ;}\\
installed them in the way they are supposed to be, i.e. latest \texttt{chmod 4755 /usr/local/bin/fgfs}
version and proper location. The canonical location \FlightGear
wants its data files under \texttt{/usr/local/lib}. Be sure to to give the \FlightGear binary the proper rights or install the 3DFX module. The latter is the ``clean''
grab the latest versions of everything that might be needed! solution and strongly recommended!
\item{Compile problems}\\
Check as far as you can, as a last resort (and a great information \item{Non-default install options}\\
source, too) there are mailing lists for which information can be \FlightGear will display a lot of diagnostics when being started up.
gotten at If it complains about bad looking or missing files, check that you
installed them in the way they are supposed to be, i.e. latest
\web{http://www.flightgear.org/mail.html}. version and proper location. The canonical location \FlightGear
wants its data files under \texttt{/usr/local/lib}. Be sure to
This will give you direct contact to the developers. grab the latest versions of everything that might be needed!
\item{Configure could not find Mesa and Glut though they are \item{Compile problems}\\
installed} Check as far as you can, as a last resort (and a great information
source, too) there are mailing lists for which information can be
If the configure script could not find your Mesa and Glut libraries you should add the gotten at
Mesa library-path (i.e. \texttt{/usr/local/Mesa}) to the EXTRA\_DIRS variable in the file
configure.in (i.e. \texttt{EXTRA\_DIRS=''/usr/local/usr/} \web{http://www.flightgear.org/mail.html}.
\texttt{X11R6/usr/local/Mesa''}). After this you have to run autoconf. (Please read
README.autoconf for running autoconf ) This will give you direct contact to the developers.
\item{SuSE Distribution} \item{Configure could not find Mesa and Glut though they are
\begin{itemize} installed}
\item If you have a SuSE distribution use the egcs compiler instead
of the compiler delivered with SuSE. Grab it at If the configure script could not find your Mesa and Glut libraries you should add the
Mesa library-path (i.e. \texttt{/usr/local/Mesa}) to the EXTRA\_DIRS variable in the file
\web{http://egcs.cygnus.com} configure.in (i.e. \texttt{EXTRA\_DIRS=''/usr/local/usr/}
\texttt{X11R6/usr/local/Mesa''}). After this you have to run autoconf. (Please read
\item SuSE 6.0 users should also use the Glide, README.autoconf for running autoconf )
Mesa and Glut Libraries delivered with the distribution
\item A known problem of Flight Gear until version Version 0.57 with SuSE concerns \item{SuSE Distribution}
\texttt{acconfig.h}. If 'make' stops and reports an error in relation with acconfig.h \begin{itemize}
insert the following lines to \texttt{/usr/share/autoconf/} \texttt{acconfig.h}: \item If you have a SuSE distribution use the egcs compiler instead
of the compiler delivered with SuSE. Grab it at
\texttt{/* needed to compile fgfs properly*/}\\
\texttt{{\#}undef FG\_NDEBUG}\\ \web{http://egcs.cygnus.com}
\texttt{{\#}undef PACKAGE}\\
\texttt{{\#}undef VERSION}\\ \item SuSE 6.0 users should also use the Glide,
\texttt{{\#}undef WIN32a} Mesa and Glut Libraries delivered with the distribution
\item A known problem of Flight Gear until version Version 0.57 with SuSE concerns
(a solution for this problem is coming soon ) \texttt{acconfig.h}. If 'make' stops and reports an error in relation with acconfig.h
\end{itemize} insert the following lines to \texttt{/usr/share/autoconf/} \texttt{acconfig.h}:
%%B.B. 21.2.99 \texttt{/* needed to compile fgfs properly*/}\\
Additionally there are two versions of the GNU C compiler around: \texttt{{\#}undef FG\_NDEBUG}\\
egcs and gcc (the classic one). gcc seems to have its own notion of \texttt{{\#}undef PACKAGE}\\
some C++ constructs, so updating to egcs won't hurt and maybe help \texttt{{\#}undef VERSION}\\
to compile the program. \texttt{{\#}undef WIN32a}
%%
(a solution for this problem is coming soon )
\end{itemize} \end{itemize}
\section{Potential problems under Windows 98/NT} %%B.B. 21.2.99
Additionally there are two versions of the GNU C compiler around:
\begin{itemize} egcs and gcc (the classic one). gcc seems to have its own notion of
\item{The executable refuses to run.}\\ some C++ constructs, so updating to egcs won't hurt and maybe help
You may have tried to start the executable directly either by to compile the program.
double-clicking \texttt{fgfs.exe} in Windows explorer or by invoking it %%
in a MS-DOS shell. Double-clicking via explorer does never work
(except you set the environment variable \texttt{FG\_ROOT} \end{itemize}
in the autoexec.bat or otherwise). Rather double-click \texttt{runfgfs.bat} or
\texttt{runfgfs-sgi.bat} For more detail, check Chapter \ref{takeoff}. \section{Potential problems under Windows 98/NT}
Another potential problem might be you did not download the \begin{itemize}
most recent versions of scenery and textures required by \FlightGear, or \item{The executable refuses to run.}\\
you did not load any scenery or texture at all. Have a close look You may have tried to start the executable directly either by
at this, as the scenery/texture format is still under development and may double-clicking \texttt{fgfs.exe} in Windows explorer or by invoking it
change frequently. For more detail, check Chapter \ref{prefligh}. in a MS-DOS shell. Double-clicking via explorer does never work
(except you set the environment variable \texttt{FG\_ROOT}
A further potential source of trouble are so-called in the autoexec.bat or otherwise). Rather double-click \texttt{runfgfs.bat} or
\Index{mini-OpenGL} drivers provided by some manufacturers. In this case, \texttt{runfgfs-sgi.bat} For more detail, check Chapter \ref{takeoff}.
{\FlightGear}'s typically hangs while opening the graphics window.
In this case, either replace the \Index{mini-OpenGL} driver by a Another potential problem might be you did not download the
full OpenGL driver or or in case such is not available install most recent versions of scenery and textures required by \FlightGear, or
software OpenGL support (see Section \ref{softrend}). you did not load any scenery or texture at all. Have a close look
at this, as the scenery/texture format is still under development and may
\item{\FlightGear ignores the command line parameters.}\\ change frequently. For more detail, check Chapter \ref{prefligh}.
There is a problem with passing command line options containing a
''='' to windows batch files. Instead, include the options into A further potential source of trouble are so-called
\texttt{runfgfs.bat}. \Index{mini-OpenGL} drivers provided by some manufacturers. In this case,
{\FlightGear}'s typically hangs while opening the graphics window.
\item{While compiling with the Cygnus Compiler \texttt{Configure} In this case, either replace the \Index{mini-OpenGL} driver by a
complains not to find \texttt{glu32.dll}}. full OpenGL driver or or in case such is not available install
software OpenGL support (see Section \ref{softrend}).
Make sure you change to the Main FlightGear directory, e.\,g. with
\item{\FlightGear ignores the command line parameters.}\\
\texttt{cd //D/FlightGear-X.XX} There is a problem with passing command line options containing a
''='' to windows batch files. Instead, include the options into
before running \texttt{Configure} and \texttt{Make}. Do not forget the win32 library \texttt{runfgfs.bat}.
package.
\item{While compiling with the Cygnus Compiler \texttt{Configure}
\item{I am unable to build \FlightGear under \Index{MSVC}/\Index{MS DevStudio}}\\ complains not to find \texttt{glu32.dll}}.
By default, \FlightGear is build with GNU C++, i.\,e. the
\Index{Cygnus} compiler for Win32. For hints or Makefiles Make sure you change to the Main FlightGear directory, e.\,g. with
required for MSVC for MSC DevStudio have a look into
\texttt{cd //D/FlightGear-X.XX}
\web{http://www.flightgear.org/Downloads/Source}.
before running \texttt{Configure} and \texttt{Make}. Do not forget the win32 library
In principle, \FlightGear should be buildable with the project files provided. package.
\item{Compilation of \FlightGear dies not finding \texttt{gfc}}. \item{I am unable to build \FlightGear under \Index{MSVC}/\Index{MS DevStudio}}\\
By default, \FlightGear is build with GNU C++, i.\,e. the
The library \texttt{gfc} cannot be build with the Cygnus compiler at present. It us \Index{Cygnus} compiler for Win32. For hints or Makefiles
supposed to be substituted by something else in the future. required for MSVC for MSC DevStudio have a look into
As the simulator is already built at this point, you simply can forget about that problem \web{http://www.flightgear.org/Downloads/Source}.
as long as you don't intend to build the \Index{scenery creation tools}. Just go on with
\texttt{make install}. In principle, \FlightGear should be buildable with the project files provided.
\end{itemize} \item{Compilation of \FlightGear dies not finding \texttt{gfc}}.
The library \texttt{gfc} cannot be build with the Cygnus compiler at present. It us
%% revision 0.10 1998/10/01 bernhard supposed to be substituted by something else in the future.
%% added win stuff michael
%% final proofreading for release As the simulator is already built at this point, you simply can forget about that problem
%% revision 0.11 1998/11/01 michael as long as you don't intend to build the \Index{scenery creation tools}. Just go on with
%% Remark on mini-OpenGL drivers, new general Section \texttt{make install}.
%% Access violation error under win32 added
%% Command line problem in win32 added \end{itemize}
%% revision 0.12 1999/03/07 bernhard
%% Remark on EGCS compiler
%% revision 0.12 1999/03/07 michael %% revision 0.10 1998/10/01 bernhard
%% Added Contribution by Kai Troester %% added win stuff michael
%% Reworked Win32 Stuff %% final proofreading for release
%% revision 0.20 1999/06/04 michael %% revision 0.11 1998/11/01 michael
%% added hint to FAQ, gfc problem %% Remark on mini-OpenGL drivers, new general Section
%% Access violation error under win32 added
%% Command line problem in win32 added
%% revision 0.12 1999/03/07 bernhard
%% Remark on EGCS compiler
%% revision 0.12 1999/03/07 michael
%% Added Contribution by Kai Troester
%% Reworked Win32 Stuff
%% revision 0.20 1999/06/04 michael
%% added hint to FAQ, gfc problem

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%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler % Bernhard Buckel, starting September 1998. %% Written by Michael Basler % Bernhard Buckel, starting September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de) %% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}} \chapter{Getting the engine: Installing \Index{OpenGL} \Index{graphics drivers}\label{opengl}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} GETTING THE \markboth{\thechapter.\hspace*{1mm} GETTING THE
ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX} ENGINE}{\thesection\hspace*{1mm} 3DFX UNDER LINUX}
\FlightGear's graphics engine is based on a \Index{graphics library} called \FlightGear's graphics engine is based on a \Index{graphics library} called
\Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs \Index{OpenGL}. Its primary advantage is it's platform independence, i.\,e., programs
written with \Index{OpenGL} support can be compiled and executed on several platforms, written with \Index{OpenGL} support can be compiled and executed on several platforms,
given the proper drivers having been installed in advance. Thus, independent of if you given the proper drivers having been installed in advance. Thus, independent of if you
want to run the binaries only or if you want to compile the program yourself you must want to run the binaries only or if you want to compile the program yourself you must
install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you install some sort of \Index{OpenGL} support for your \Index{video card}. Naturally, you
can skip this Chapter in case you already did (maybe for Quake or some other game). can skip this Chapter in case you already did (maybe for Quake or some other game).
Unfortunately, there are so many graphics boards, graphics chips and drivers that we are Unfortunately, there are so many graphics boards, graphics chips and drivers that we are
unable to provide a complete description for all systems. To give beginners a hand, we unable to provide a complete description for all systems. To give beginners a hand, we
just describe what we did to install drivers on our systems, which might be not too just describe what we did to install drivers on our systems, which might be not too
exotic. exotic.
By any means, try getting hardware \Index{OpenGL} drivers for your system, which is By any means, try getting hardware \Index{OpenGL} drivers for your system, which is
exemplary described in Sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you are exemplary described in Sections \ref{3dfxlinux} to \ref{3DFXwin98}, resp. If you are
unable to locate any such drivers you can try software support\index{OpenGL!software unable to locate any such drivers you can try software support\index{OpenGL!software
support} as detailed under \ref{softrend}. support} as detailed under \ref{softrend}.
\section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}} \section{\Index{3DFX} under \Index{Linux}\label{3dfxlinux}}
%%Bernhard, 21.02.1999 %%Bernhard, 21.02.1999,25.06.1999
An excellent place to search for documentation about Linux and 3D An excellent place to search for documentation about Linux and 3D accelerators is the
accelerators is the {\it Linux 3Dfx HOWTO} at {\it Linux \Index{Quake} HOWTO} at
\web{http://www.gamers.org/dEngine/xf3D/howto/3Dfx-HOWTO.html}. \web{http://www.linuxquake.com}.
It describes all the following steps in an in-depth fashion and It describes all the following steps in an in-depth fashion and
should be your first aid in case something goes wrong with your 3D should be your first aid in case something goes wrong with your 3D
setup. setup.
%% %%
The \Index{3DFX} graphics card is a quite popular one (We tested The \Index{3DFX} graphics card is a quite popular one (We tested
the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE} the \Index{Voodoo}1 to work). At first, you need the \Index{GLIDE}
library installed. Grab it at: library installed. Grab it at:
\href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html} \href{http://www.3dfx.com/software/download_glidel.html}{http://www.3dfx.com/software/download\_glidel.html}
\noindent \noindent
and install it. and install it.
%%Bernhard 21.02.1999%% %%Bernhard 21.02.1999%%
Be careful, you need different Glide libraries for the different types of VooDoos (I, II, Banshee). Be careful, you need different Glide libraries for the different types of VooDoos (I, II, III Banshee).
%% %%
There is even an install script included that will do things for you. The canonical place There is even an install script included that will do things for you. The canonical place
for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll for \Index{GLIDE} is \texttt{/usr/local/glide}, if you prefer another location, you'll
have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the have to edit the Makefile for \FlightGear by hand. Be sure to read and understand the
file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library file \texttt{/usr/local/glide/README}. Next, you need to install the \Index{MESA} library
version 3.0 (or later). Grab it at version 3.0 (or later). Grab it at
\web{ftp://iris.ssec.wisc.edu/pub/Mesa}, \web{ftp://iris.ssec.wisc.edu/pub/Mesa},
\noindent \noindent
unpack it and run unpack it and run
\texttt{make linux-glide} \texttt{make linux-glide}
\noindent \noindent
in the Mesa directory. Follow the instructions in the \texttt{README} in the \Index{Mesa} directory. Follow the instructions in the \texttt{README} file, take
file, take a close look at \texttt{README.3DFX} and play with the demo a close look at \texttt{README.3DFX} and play with the demo programs.
programs.
Besides these, you need the \Index{GLUT} library version 3.7 (or
Besides these, you need the \Index{GLUT} library version 3.7 (or greater, aka GameGLUT) installed. Grab it at:
greater, aka GameGLUT) installed. Grab it at:
\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
\web{http://reality.sgi.com/opengl/glut3/glut3.html}.
\noindent
\noindent Note: Glut-3.7 is included with \Index{Mesa} 3.0 so if you've already grabbed the latest
Note: Glut-3.7 is included with Mesa 3.0 so if you've already grabbed version of mesa, you should have everything you need.
the latest version of mesa, you should have everything you need.
%%Bernhard 25.06.1999
Finally, some more notes on the behavior of \Index{Voodoo} boards:
For the lazy of you, there is of course the possibility to install the 3D stuff included
Your card comes packaged with a \Index{loop-through-cable}. If you in your distribution. At least \Index{RedHat} 6.0 and \Index{SuSE} 6.1 are known to
have only one monitor, then the Voodoo will take it over when contain all the necessary stuff.
used. This means that all the applications on your desktop will
continue running but you'll only see the \FlightGear screen. If Finally, some more notes on the behavior of \Index{Voodoo} boards:
your window manager uses a focus-follows-mouse policy, don't move
the mouse. If you lose the focus, there's no way to shut down Your card comes packaged with a \Index{loop-through-cable}. If you
\FlightGear graciously! Better solution: Use two monitors, one for have only one monitor, then the Voodoo will take it over when
your desktop, connect the other one to your accelerator. You'll used. This means that all the applications on your desktop will
then get a window on your desktop which manages all keyboard continue running but you'll only see the \FlightGear screen. If
events and you're still able to see your desktop. your window manager uses a focus-follows-mouse policy, don't move
the mouse. If you lose the focus, there's no way to shut down
Running \FlightGear under Linux using a 3DFX accelerator board is \FlightGear graciously! Better solution: Use two monitors, one for
somewhat tricky. Most of the boards behavior is controlled by your desktop, connect the other one to your accelerator. You'll
environment variables.\index{environment variable} The two most then get a window on your desktop which manages all keyboard
important are: events and you're still able to see your desktop.
\begin{itemize} Running \FlightGear under Linux using a 3DFX accelerator board is
somewhat tricky. Most of the boards behavior is controlled by
\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in environment variables.\index{environment variable} The two most
fullscreen mode, important are:
%%Bernhard 21.2.99
\texttt{w} will perform rendering in a window at a significant speed penalty. \begin{itemize}
%%
\item{\texttt{MESA\_GLX\_FX}}: When set to \texttt{f} rendering will be in
\item {\texttt{FX\_GLIDE\_NO\_SPLASH}}: fullscreen mode,
When set to \texttt{1} the rotating 3DFX logo %%Bernhard 21.2.99
won't appear. For a description of all environment \texttt{w} will perform rendering in a window at a significant speed penalty.
variables\index{environment variable} for VooDooI/II have a look at %%
\href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}. \item {\texttt{FX\_GLIDE\_NO\_SPLASH}}:
When set to \texttt{1} the rotating 3DFX logo
\end{itemize} won't appear. For a description of all environment
variables\index{environment variable} for VooDooI/II have a look at
This completes preparing your \Index{3DFX} equipped Linux PC for running
\FlightGear\hspace{-1mm}. \href{http://www.bahnhof.se/~engstrom/e_3dfxvars.htm}{http://www.bahnhof.se/\~{}engstrom/e\_3dfxvars.htm}.
%%B.B 21.2.99
Now proceed and install the support files as described later in this document. \end{itemize}
%%
This completes preparing your \Index{3DFX} equipped Linux PC for running
\section{Rendition Chipset\index{Rendition chipset} under \FlightGear\hspace{-1mm}.
\Index{Windows 98/NT}\label{renditionwin}} %%B.B 21.2.99
Now proceed and install the support files as described later in this document.
This Section serves as an example for installing \Index{OpenGL} drivers under %%
\Index{Windows 98/NT}. The \Index{Rendition 2100 chipset} is, for instance, included in
the \Index{Diamond Stealth II} card performing especially well in somewhat weaker \section{Rendition Chipset\index{Rendition chipset} under
machines. \Index{Windows 98/NT}\label{renditionwin}}
Diamond itself does not provide any \Index{OpenGL} driver support for that board. This Section serves as an example for installing \Index{OpenGL} drivers under
However, Rendition, who make the graphics chip, do. Go to their Web site and grab the \Index{Windows 98/NT}. The \Index{Rendition 2100 chipset} is, for instance, included in
latest \Index{OpenGL} \Index{Windows drivers} from the \Index{Diamond Stealth II} card performing especially well in somewhat weaker
machines.
\web{http://www.rendition.com/download.html}
Diamond itself does not provide any \Index{OpenGL} driver support for that board.
\noindent However, Rendition, who make the graphics chip, do. Go to their Web site and grab the
Follow the description in \texttt{readme.txt}. We recommend making latest \Index{OpenGL} \Index{Windows drivers} from
the drivers the default ones by copying them to
\texttt{$\backslash$windows$\backslash$system} (which avoids the \web{http://www.rendition.com/download.html}
hassle of not being sure which driver actually runs).
\noindent
With this step you're already done. Follow the description in \texttt{readme.txt}. We recommend making
the drivers the default ones by copying them to
According to our experience, so-called \Index{mini-OpenGL} drivers \texttt{$\backslash$windows$\backslash$system} (which avoids the
provided by some manufacturers for making Quake playable do not hassle of not being sure which driver actually runs).
provide the level of OpenGL support required by {\FlightGear}. At
least, Rendition's \Index{mini-OpenGL} driver definitely does not. With this step you're already done.
\section{RIVA TNT Chipset\index{RIVA TNT chipset} under According to our experience, so-called \Index{mini-OpenGL} drivers
\Index{Windows 98/NT}\label{rivatnt}} provided by some manufacturers for making Quake playable do not
provide the level of OpenGL support required by {\FlightGear}. At
Because of its high performance, the RIVA TNT is one of the most popular chipsets today. least, Rendition's \Index{mini-OpenGL} driver definitely does not.
The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
more cards come equipped with this chip. At least the default Viper 550 drivers are known \section{RIVA TNT Chipset\index{RIVA TNT chipset} under
to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete. \Index{Windows 98/NT}\label{rivatnt}}
Similar things should apply to the other RIVA TNT based boards. In any case, NVIDIA's
reference drivers being available from Because of its high performance, the RIVA TNT is one of the most popular chipsets today.
The \Index{Diamond Viper 550}, ELSA Erazor-2, \Index{Creative Graphics Blaster}, and
\web{http://www.nvidia.com/} more cards come equipped with this chip. At least the default Viper 550 drivers are known
to us having native built-in OpenGL support making any add-on OpenGL drivers obsolete.
\noindent Similar things should apply to the other RIVA TNT based boards. In any case, NVIDIA's
do the job as well. reference drivers being available from
\section{3DFX chip based boards\index{3DFX chip} under \web{http://www.nvidia.com/}
\Index{Windows 98/NT}\label{3DFXwin98}}
\noindent
The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the do the job as well.
most popular ones today at all. \Index{3DFX} made Beta OpenGL
Windows 98 drivers available on their Website at \section{3DFX chip based boards\index{3DFX chip} under
\Index{Windows 98/NT}\label{3DFXwin98}}
\web{http://www.3dfx.com}.
The \Index{3DXF} based 3D add-on or 2D/3D boards are perhaps the
\noindent most popular ones today at all. \Index{3DFX} made Beta OpenGL
From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and Windows 98 drivers available on their Website at
Demos} and grab them there.
\web{http://www.3dfx.com}.
First, make sure you have the file \texttt{glu32.dll} either under
\texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install \noindent
the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net From the main page go to \texttt{Develop 3DFX} and further to \texttt{SDKs and
(which by itself only provides software rendering). Demos} and grab them there.
Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to First, make sure you have the file \texttt{glu32.dll} either under
\texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System} \texttt{$\backslash$Windows$\backslash$System} or elsewhere in your path. If not, install
overwriting the file with the same name installed from the MS kit. This should get you the MS OpenGL kit \texttt{opengl95} available from Microsoft or elsewhere on the net
going. (which by itself only provides software rendering).
\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering} Next, locate the file \texttt{3dfxopengl.dll}. in the 3DFX driver package, rename it to
under Windows 98/NT\label{softrend}} \texttt{opengl32.dll} and copy it into \texttt{$\backslash$Windows$\backslash$System}
overwriting the file with the same name installed from the MS kit. This should get you
If you have an accelerated 3D card, it is highly recommended you going.
install hardware \Index{OpenGL} drivers for your specific card.
\section{\Index{OpenGL} software rendering\index{OpenGL!software rendering}
However, in case you are really unable to find such drivers and under Windows 98/NT\label{softrend}}
want to try \FlightGear despite this you can install SGI software
\Index{OpenGL} rendering. For this purpose, get the file If you have an accelerated 3D card, it is highly recommended you
\texttt{sgi-opengl2.exe} from install hardware \Index{OpenGL} drivers for your specific card.
\web{ftp://ftp.flightgear.org/pub/fgfs/Misc/}. However, in case you are really unable to find such drivers and
want to try \FlightGear despite this you can install SGI software
\noindent \Index{OpenGL} rendering. For this purpose, get the file
This is a \Index{Windows 98/NT} self extracting installation \texttt{sgi-opengl2.exe} from
program. Install it by double-clicking in Windows explorer. The
package includes some demo games you may wish to try by invoking \web{ftp://ftp.flightgear.org/pub/fgfs/Misc/}.
them from the Start menu.
\noindent
%% Revision 0.00 1998/09/08 michael This is a \Index{Windows 98/NT} self extracting installation
%% Initial revision for version 0.53. program. Install it by double-clicking in Windows explorer. The
%% incl. Linux stuff from b buckel package includes some demo games you may wish to try by invoking
%% Revision 0.01 1998/09/20 michael them from the Start menu.
%% several extensions and corrections
%% revision 0.10 1998/10/01 michael %% Revision 0.00 1998/09/08 michael
%% added 3dfx stuff from b. buckel %% Initial revision for version 0.53.
%% final proofreading for release %% incl. Linux stuff from b buckel
%% revision 0.11 1998/11/01 michael %% Revision 0.01 1998/09/20 michael
%% Remark on mini-OpenGL drivers %% several extensions and corrections
%% revision 0.12 1999/03/07 bernhard %% revision 0.10 1998/10/01 michael
%% Complete rewrite of 3DFX/Linux part %% added 3dfx stuff from b. buckel
%% revision 0.12 1999/03/07 michael %% final proofreading for release
%% Added Riva TNT Win95 %% revision 0.11 1998/11/01 michael
%% Added 3DFX Win95 %% Remark on mini-OpenGL drivers
%% revision 0.20 1999/06/04 michael %% revision 0.12 1999/03/07 bernhard
%% corrections of links %% Complete rewrite of 3DFX/Linux part
%% revision 0.12 1999/03/07 michael
%% Added Riva TNT Win95
%% Added 3DFX Win95
%% revision 0.20 1999/06/04 michael
%% corrections of links
%% revision 0.21 1999/06/30 bernhard
%% updated and expanded 3DFX/Linux

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%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Michael Basler, started September 1998. %% Written by Michael Basler, started September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% %%
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Preflight: Installing \FlightGear \label{prefligh}} \chapter{Preflight: Installing \FlightGear \label{prefligh}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} \markboth{\thechapter.\hspace*{1mm}
PREFLIGHT}{\thesection\hspace*{1mm} INSTALLING THE BINARIES} PREFLIGHT}{\thesection\hspace*{1mm} INSTALLING THE BINARIES}
\section{Installing the Binaries on a Windows system}\index{binaries!installation} \section{Installing the Binaries on a Windows system}\index{binaries!installation}
You can skip this Section and go to the installation of scenery in case you built You can skip this Section and go to the installation of scenery in case you built
\FlightGear along the lines describes during the previous Chapter. If you did not and \FlightGear along the lines describes during the previous Chapter. If you did not and
you're jumping in here your first step consists in installing the binaries. At present, you're jumping in here your first step consists in installing the binaries. At present,
there are only pre-compiled \Index{binaries} available for \Index{Windows 98/NT} while in there are only pre-compiled \Index{binaries} available for \Index{Windows 98/NT} while in
principle it might be possible to create (statically linked) binaries for \Index{Linux} principle it might be possible to create (statically linked) binaries for \Index{Linux}
as well. as well.
The following supposes you are on a Windows 98 or Windows NT\index{Windows 98/NT} system. The following supposes you are on a Windows 98 or Windows NT\index{Windows 98/NT} system.
Installing the binaries is quite simple. Go to Installing the binaries is quite simple. Go to
\web{ftp://ftp.flightgear.org/pub/fgfs/Win32/} \web{ftp://ftp.flightgear.org/pub/fgfs/Win32/}
\noindent \noindent
get the latest binaries from that subdirectory named get the latest binaries from that subdirectory named
\texttt{fgfs-win32-bin-X.XX.exe} \texttt{fgfs-win32-bin-X.XX.exe}
\noindent \noindent
and unpack them via double clicking. This will create a directory \texttt{FlightGear} and unpack them via double clicking. This will create a directory \texttt{FlightGear}
with several subdirectories. You are done. with several subdirectories. You are done.
\section{Installing \Index{Support files}} \section{Installing \Index{Support files}}
Independent on your operating system and independent on if you built the binaries Independent on your operating system and independent on if you built the binaries
yourself or installed the precompiled ones as described above you will need yourself or installed the precompiled ones as described above you will need
\Index{scenery}, \Index{texture}, \Index{sound}, and some more support files. A basic \Index{scenery}, \Index{texture}, \Index{sound}, and some more support files. A basic
package of all these is contained in the binaries directory mentioned above as package of all these is contained in the binaries directory mentioned above as
\texttt{fgfs-base-X.XX}. \texttt{fgfs-base-X.XX}.
\noindent \noindent
Preferably, you may want to download the \texttt{.tar.gz} version Preferably, you may want to download the \texttt{.tar.gz} version
if you are working under \Index{Linux}/\Index{UNIX} and the \texttt{.exe} version if you if you are working under \Index{Linux}/\Index{UNIX} and the \texttt{.exe} version if you
are under \Index{Windows 98/NT}. Make sure you get the \textbf{most recent} version. are under \Index{Windows 98/NT}. Make sure you get the \textbf{most recent} version.
If you're working under \Index{Linux} or \Index{UNIX}, unpack the If you're working under \Index{Linux} or \Index{UNIX}, unpack the
previously downloaded file with previously downloaded file with
\texttt{tar xvfz fgfs-base-X.XX.tar.gz} \texttt{tar xvfz fgfs-base-X.XX.tar.gz}
\noindent \noindent
while under \Index{Windows 98/NT} just double click on the file (being situated in the while under \Index{Windows 98/NT} just double click on the file (being situated in the
root of your \FlightGear drive.). root of your \FlightGear drive.).
This already completes installing \FlightGear and should you enable to invoke the This already completes installing \FlightGear and should you enable to invoke the
program. program.
Some more scenery which, however, is not a substitute for the Some more scenery which, however, is not a substitute for the
package mentioned above but rather is based on it can be found in package mentioned above but rather is based on it can be found in
the scenery subdirectory under the scenery subdirectory under
\web{http://www.flightgear.org/Downloads/} \web{http://www.flightgear.org/Downloads/}
\noindent \noindent
These may be older versions which may or may not work with the These may be older versions which may or may not work with the
most recent binaries. most recent binaries.
In addition, there is a complete set of \Index{USA Scenery files} In addition, there is a complete set of \Index{USA Scenery files}
available created by Curt Olson\index{Olson, Curt} which can be available created by Curt Olson\index{Olson, Curt} which can be
downloaded from downloaded from
\web{ftp://ftp.kingmont.com/pub/kingmont/} \web{ftp://ftp.kingmont.com/pub/kingmont/}
\noindent \noindent
The complete set covers several 100's of MBytes. Thus, Curt The complete set covers several 100's of MBytes. Thus, Curt
provides the complete set on CD-ROM for those who really would provides the complete set on CD-ROM for those who really would
like to fly over all of the USA. For more detail, check the like to fly over all of the USA. For more detail, check the
remarks in the downloads page above. remarks in the downloads page above.
Finally, the binaries directory mentioned contains the complete \FlightGear documentation Finally, the binaries directory mentioned contains the complete \FlightGear documentation
as as
\texttt{fgfs-manual-X.XX.exe}. \texttt{fgfs-manual-X.XX.exe}.
It includes a .pdf version of this \textit{Installation and Getting Started} guide It includes a .pdf version of this \textit{Installation and Getting Started} guide
intended for pretty printing using Adobe's Acrobat reader being available from intended for pretty printing using Adobe's Acrobat reader being available from
\web{http://www.adobe.com/acrobat} \web{http://www.adobe.com/acrobat}
Moreover, if properly installed the .html version can be accessed via \FlightGear's Moreover, if properly installed the .html version can be accessed via \FlightGear's
\texttt{help} menu entry. \texttt{help} menu entry.
%% Revision 0.00 1998/09/08 michael %% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53. %% Initial revision for version 0.53.
%% Revision 0.01 1998/09/20 michael %% Revision 0.01 1998/09/20 michael
%% several extensions and corrections %% several extensions and corrections
%% revision 0.10 1998/10/01 michael %% revision 0.10 1998/10/01 michael
%% final proofreading for release %% final proofreading for release
%% revision 0.11 1998/11/01 michael %% revision 0.11 1998/11/01 michael
%% support files Section completely re-written %% support files Section completely re-written
%% revision 0.20 1999/06/04 michael %% revision 0.20 1999/06/04 michael
%% some updates and corrections, corrected links %% some updates and corrections, corrected links

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%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Chapter file %% Chapter file
%% %%
%% Written by Bernhard Buckel, starting September 1998. %% Written by Bernhard Buckel, starting September 1998.
%% %%
%% Copyright (C) 1999 Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de) %% Copyright (C) 1999 Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Takeoff: How to start the program\label{takeoff}} \chapter{Takeoff: How to start the program\label{takeoff}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\markboth{\thechapter.\hspace*{1mm} \markboth{\thechapter.\hspace*{1mm}
TAKEOFF}{\thesection\hspace*{1mm} Command line parameters} TAKEOFF}{\thesection\hspace*{1mm} Command line parameters}
\section{Starting under Linux} \section{Starting under Linux}
Under Linux, \FlightGear is invoked by Under Linux, \FlightGear is invoked by
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots}, \texttt{fgfs -$\!$-option1 -$\!$-option2\dots},
\noindent \noindent
where the options are described in Section \ref{options} below. where the options are described in Section \ref{options} below.
\section{Starting under \Index{Windows 98/NT}} \section{Starting under \Index{Windows 98/NT}}
In Windows explorer, change to the \texttt{$\backslash$FlightGear$\backslash$} directory. In Windows explorer, change to the \texttt{$\backslash$FlightGear$\backslash$} directory.
Call \texttt{runfgfs.bat} by double-clicking if you want to invoke the hardware Call \texttt{runfgfs.bat} by double-clicking if you want to invoke the hardware
accelerated version of \FlightGear \texttt{fgfs.exe}, or \texttt{runfgfs-sgi.bat} if you accelerated version of \FlightGear \texttt{fgfs.exe}, or \texttt{runfgfs-sgi.bat} if you
installed SGI's software \Index{OpenGL} support. installed SGI's software \Index{OpenGL} support.
Alternatively, if for one or the other reason the batch does not work, you can open an Alternatively, if for one or the other reason the batch does not work, you can open an
MS-DOS shell, change to the directory where your binary resides (typically something like MS-DOS shell, change to the directory where your binary resides (typically something like
\texttt{d:$\backslash$FlightGear$\backslash$bin} where you might have to substitute \texttt{d:$\backslash$FlightGear$\backslash$bin} where you might have to substitute
\texttt{d:} in favor of your \FlightGear directory), set the environment variable with \texttt{d:} in favor of your \FlightGear directory), set the environment variable with
\texttt{SET FG\_ROOT=d:$\backslash$FlightGear$\backslash$bin} \texttt{SET FG\_ROOT=d:$\backslash$FlightGear$\backslash$bin}
\noindent \noindent
and invoke \FlightGear (within the same shell -- Windows environment and invoke \FlightGear (within the same shell -- Windows environment
settings are only valid locally within the same shell) via settings are only valid locally within the same shell) via
\texttt{fgfs -$\!$-option1 -$\!$-option2\dots}. \texttt{fgfs -$\!$-option1 -$\!$-option2\dots}.
For getting maximum performance it is highly recommended to For getting maximum performance it is highly recommended to
minimize (iconize) the non-graphics window while running minimize (iconize) the non-graphics window while running
{\FlightGear}$\!$. {\FlightGear}$\!$.
\medskip \medskip
\centerline{ \centerline{
\includegraphics[clip,width=12.5cm]{arizona.eps} \includegraphics[clip,width=12.5cm]{arizona.eps}
} }
\smallskip \smallskip
\noindent \noindent
Fig.\,2: \textit{Ready for takeoff. We are at the default startup Fig.\,2: \textit{Ready for takeoff. We are at the default startup
position in Arizona.} position in Arizona.}
\medskip \medskip
\section{Command line parameters\label{options}} \section{Command line parameters\label{options}}
\index{command line options} \index{command line options}
Following is a list and short description of the command line options available. In case Following is a list and short description of the command line options available. In case
of Windows 98/NT it is recommended to include these in \texttt{runfgfs.bat}. of Windows 98/NT it is recommended to include these in \texttt{runfgfs.bat}.
\subsection{General Options} \subsection{General Options}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-help}}: gives a small help text, kind of a short version of this Section. \item{\texttt{-$\!$-help}}: gives a small help text, kind of a short version of this Section.
\item{\texttt{-$\!$-fg-root={\it path}}}: tells \FlightGear where to look for its data \item{\texttt{-$\!$-fg-root={\it path}}}: tells \FlightGear where to look for its data
files if you didn't compile it with the default settings. files if you didn't compile it with the default settings.
\item{\texttt{-$\!$-disable-game-mode}}: Disables \Index{fullscreen display}. \item{\texttt{-$\!$-disable-game-mode}}: Disables \Index{fullscreen display}.
\item{\texttt{-$\!$-enable-game-mode}}: Enables fullscreen rendering. \item{\texttt{-$\!$-enable-game-mode}}: Enables fullscreen rendering.
\item{\texttt{-$\!$-disable-splash-screen}}: Turns off the rotating \Index{3DFX \item{\texttt{-$\!$-disable-splash-screen}}: Turns off the rotating \Index{3DFX
logo} when the accelerator board gets initialized. logo} when the accelerator board gets initialized.
\item{\texttt{-$\!$-enable-splash-screen}}: If you like advertising, set this! \item{\texttt{-$\!$-enable-splash-screen}}: If you like advertising, set this!
\item{\texttt{-$\!$-disable-intro-music}}: No MP3-sample is being played when \item{\texttt{-$\!$-disable-intro-music}}: No MP3-sample is being played when
\FlightGear starts up. \FlightGear starts up.
\item{\texttt{-$\!$-enable-intro-music}}: If your machine is powerful enough, enjoy \item{\texttt{-$\!$-enable-intro-music}}: If your machine is powerful enough, enjoy
this setting. this setting.
\item{\texttt{-$\!$-disable-mouse-pointer}}: In the future, \FlightGear will \item{\texttt{-$\!$-disable-mouse-pointer}}: In the future, \FlightGear will
feature a mouse interface so that options can be set at runtime. As feature a mouse interface so that options can be set at runtime. As
this feature is not implemented yet it seems wise to disable the this feature is not implemented yet it seems wise to disable the
mouse interface. mouse interface.
\item{\texttt{-$\!$-enable-mouse-pointer}}: Enables another mouse pointer in the \item{\texttt{-$\!$-enable-mouse-pointer}}: Enables another mouse pointer in the
\FlightGear window. This is useful when running \FlightGear in full \FlightGear window. This is useful when running \FlightGear in full
screen mode and will allow access to the - yet to be implemented - screen mode and will allow access to the - yet to be implemented -
mouse interface of \FlightGear\hspace{-2mm}. mouse interface of \FlightGear\hspace{-2mm}.
\item{\texttt{-$\!$-disable-pause}}: This will put you into \FlightGear with the \item{\texttt{-$\!$-disable-pause}}: This will put you into \FlightGear with the
engine running, ready for Take-Off. engine running, ready for Take-Off.
\item{\texttt{-$\!$-enable-pause}}: Starts \FlightGear in pause mode. \item{\texttt{-$\!$-enable-pause}}: Starts \FlightGear in pause mode.
\end{itemize} \end{itemize}
\subsection{Features} \subsection{Features}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-disable-hud}}: Switches off the \Index{HUD} (\textbf{H}ead \textbf{U}p \item{\texttt{-$\!$-disable-hud}}: Switches off the \Index{HUD} (\textbf{H}ead \textbf{U}p
\textbf{D}isplay). \textbf{D}isplay).
\item{\texttt{-$\!$-enable-hud}}: Turns the \Index{HUD} on. This is the default. \item{\texttt{-$\!$-enable-hud}}: Turns the \Index{HUD} on. This is the default.
\item{\texttt{-$\!$-disable-panel}}: Turns off the \Index{instrument panel}. This is the \item{\texttt{-$\!$-disable-panel}}: Turns off the \Index{instrument panel}. This is the
default, as the instrument panel is not yet complete -- but in our opinion default, as the instrument panel is not yet complete -- but in our opinion
should be given at least a try. should be given at least a try.
\item{\texttt{-$\!$-enable-panel}}: This will give you the look of a real \Index{cockpit}. \item{\texttt{-$\!$-enable-panel}}: This will give you the look of a real \Index{cockpit}.
\item{\texttt{-$\!$-disable-sound}}: Pretty self explaining, isn't it? \item{\texttt{-$\!$-disable-sound}}: Pretty self explaining, isn't it?
\item{\texttt{-$\!$-enable-sound}}: \item{\texttt{-$\!$-enable-sound}}:
\end{itemize} \end{itemize}
\subsection{Flight model\index{flight model}} \subsection{Flight model\index{flight model}}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-fdm=abcd}} There are four allowed values for abcd: \texttt{slew, jsb, larcsim, \item{\texttt{-$\!$-fdm=abcd}} There are four allowed values for abcd: \texttt{slew, jsb, larcsim,
external}, which you might want to try. Default value is \texttt{larcsim}. external}, which you might want to try. Default value is \texttt{larcsim}.
\end{itemize} \end{itemize}
\subsection{Initial Position and Orientation\index{orientation}} \subsection{Initial Position and Orientation\index{orientation}}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-airport-id=ABCD}}: If you want to start directly at an airport, \item{\texttt{-$\!$-airport-id=ABCD}}: If you want to start directly at an airport,
enter its international code, i.e. KJFK for JFK airport in New York. enter its international code, i.e. KJFK for JFK airport in New York.
A long/short list of the IDs of the airports being implemented can A long/short list of the IDs of the airports being implemented can
be found in \texttt{/Flight Gear/Airports}. You only have to unpack be found in \texttt{/Flight Gear/Airports}. You only have to unpack
one of the files with gnuzip. Keep in mind, you need the one of the files with gnuzip. Keep in mind, you need the
terrain data for the relevant region!\index{airport code} terrain data for the relevant region!\index{airport code}
\item{\texttt{-$\!$-lon=degrees}}: This is the starting longitude in degrees (west = -) \item{\texttt{-$\!$-lon=degrees}}: This is the starting longitude in degrees (west = -)
\item{\texttt{-$\!$-lat=degrees}}: This is the starting latitude in degrees (south = -) \item{\texttt{-$\!$-lat=degrees}}: This is the starting latitude in degrees (south = -)
\item{\texttt{-$\!$-altitude=meters}}: You may start in free flight at the given \item{\texttt{-$\!$-altitude=meters}}: You may start in free flight at the given
altitude. Watch for the next options to insert the plane with a altitude. Watch for the next options to insert the plane with a
given heading etc. given heading etc.
\item{\texttt{-$\!$-heading=degrees}}: Sets the \Index{initial heading}. \item{\texttt{-$\!$-heading=degrees}}: Sets the \Index{initial heading}.
\item{\texttt{-$\!$-roll=degrees}}: Initial roll angle.\index{initial roll angle} \item{\texttt{-$\!$-roll=degrees}}: Initial roll angle.\index{initial roll angle}
\item{\texttt{-$\!$-pitch=degrees}}: Initial pitch angle.\index{initial pitch angle} \item{\texttt{-$\!$-pitch=degrees}}: Initial pitch angle.\index{initial pitch angle}
\end{itemize} \end{itemize}
\subsection{Rendering Options\index{rendering options}} \subsection{Rendering Options\index{rendering options}}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-fog-disable}}: To cut down the rendering efforts, distant \item{\texttt{-$\!$-fog-disable}}: To cut down the rendering efforts, distant
regions are vanishing in \Index{fog} by default. If you disable fogging, regions are vanishing in \Index{fog} by default. If you disable fogging,
you'll see farther but your frame rates will drop. you'll see farther but your frame rates will drop.
\item{\texttt{-$\!$-fog-fastest}}: The scenery will not look very nice but \item{\texttt{-$\!$-fog-fastest}}: The scenery will not look very nice but
frame rates will increase. frame rates will increase.
\item{\texttt{-$\!$-fog-nicest}}: This option will give you a fairly realistic \item{\texttt{-$\!$-fog-nicest}}: This option will give you a fairly realistic
view of flying on a hazy day. view of flying on a hazy day.
\item{\texttt{-$\!$-fov=xx.x}}: Sets the \Index{field of view} in degrees. \item{\texttt{-$\!$-fov=xx.x}}: Sets the \Index{field of view} in degrees.
The value is displayed on the HUD. Default is 55.0. The value is displayed on the HUD. Default is 55.0.
\item{\texttt{-$\!$-disable-fullscreen}}: Self explaining, isn't it? \item{\texttt{-$\!$-disable-fullscreen}}: Self explaining, isn't it?
\item{\texttt{-$\!$-enable-fullscreen}}: \item{\texttt{-$\!$-enable-fullscreen}}:
\item{\texttt{-$\!$-shading-flat}}: This is the fastest mode but the terrain will look ugly! This option might help if your video accelerator is really slow. \item{\texttt{-$\!$-shading-flat}}: This is the fastest mode but the terrain will look ugly! This option might help if your video accelerator is really slow.
\item{\texttt{-$\!$-shading-smooth}}: This is the recommended (and default) setting - things will look really nice. \item{\texttt{-$\!$-shading-smooth}}: This is the recommended (and default) setting - things will look really nice.
\item{\texttt{-$\!$-disable-skyblend}}: No fogging or \Index{haze}, sky will be displayed \item{\texttt{-$\!$-disable-skyblend}}: No fogging or \Index{haze}, sky will be displayed
using just one color. Fast but ugly! using just one color. Fast but ugly!
\item{\texttt{-$\!$-enable-skyblend}}: Fogging/haze is enabled, sky and \Index{terrain} look realistic. This is the default and recommended setting. \item{\texttt{-$\!$-enable-skyblend}}: Fogging/haze is enabled, sky and \Index{terrain} look realistic. This is the default and recommended setting.
\item{\texttt{-$\!$-disable-textures}}: Terrain details will be disabled. Looks ugly, but might help if your video board is slow. \item{\texttt{-$\!$-disable-textures}}: Terrain details will be disabled. Looks ugly, but might help if your video board is slow.
\item{\texttt{-$\!$-enable-textures}}: Default and recommended. \item{\texttt{-$\!$-enable-textures}}: Default and recommended.
\item{\texttt{-$\!$-enable-wireframe}}: If you want to know how the world of \FlightGear internally looks like, try this! \item{\texttt{-$\!$-enable-wireframe}}: If you want to know how the world of \FlightGear internally looks like, try this!
\item{\texttt{-$\!$-geometry=WWWxHHH}}: Defines the size of the window used, i.e. \item{\texttt{-$\!$-geometry=WWWxHHH}}: Defines the size of the window used, i.e.
\texttt{WWWxHHH} can be \texttt{640x480}, \texttt{800x600}, or \texttt{1024x768}. \texttt{WWWxHHH} can be \texttt{640x480}, \texttt{800x600}, or \texttt{1024x768}.
\end{itemize} \end{itemize}
\subsection{Scenery Options Options\index{scenery options}} \subsection{Scenery Options Options\index{scenery options}}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-tile-radius=n}}: Specifies the tiles radius; allowed values for \item{\texttt{-$\!$-tile-radius=n}}: Specifies the tiles radius; allowed values for
\texttt{n} are 1 -- 4. \texttt{n} are 1 -- 4.
\end{itemize} \end{itemize}
\subsection{HUD Options\index{HUD}} \subsection{HUD Options\index{HUD}}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-units-feed}}: HUD displays units in feet. \item{\texttt{-$\!$-units-feed}}: HUD displays units in feet.
\item{\texttt{-$\!$-units-meters}}: HUD displays units in meters. \item{\texttt{-$\!$-units-meters}}: HUD displays units in meters.
\item{\texttt{-$\!$-hud-tris}}: HUD displays the number of triangles rendered. \item{\texttt{-$\!$-hud-tris}}: HUD displays the number of triangles rendered.
\item{\texttt{-$\!$-hud-culled}}: HUD displays percentage of triangles culled. \item{\texttt{-$\!$-hud-culled}}: HUD displays percentage of triangles culled.
\end{itemize} \end{itemize}
\subsection{Time options\index{time options}} \subsection{Time options\index{time options}}
\begin{itemize} \begin{itemize}
\item{\texttt{-$\!$-time-offset=[+-]hh:mm:ss}}: Offset local time by this amount. \item{\texttt{-$\!$-time-offset=[+-]hh:mm:ss}}: Offset local time by this amount.
\item{\texttt{-$\!$-start-date-gmt=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and \item{\texttt{-$\!$-start-date-gmt=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
date. Time is Greenwich Mean Time. date. Time is Greenwich Mean Time.
\item{\texttt{-$\!$-start-date-lst=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and \item{\texttt{-$\!$-start-date-lst=yyyy:mm:dd:hh:mm:ss}}: Specify a starting time and
date. Uses local sidereal time. date. Uses local sidereal time.
\end{itemize} \end{itemize}
%% Revision 0.02 1998/09/29 bernhard %% Revision 0.02 1998/09/29 bernhard
%% revision 0.10 1998/10/01 michael %% revision 0.10 1998/10/01 michael
%% final proofreading for release %% final proofreading for release
%% revision 0.11 1998/11/01 michael %% revision 0.11 1998/11/01 michael
%% Added pic from Arizona takeoff %% Added pic from Arizona takeoff
%% revision 0.20 1999/06/04 michael %% revision 0.20 1999/06/04 michael
%% added new options %% added new options

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@ -1,53 +1,53 @@
%% %%
%% getstart.tex -- Flight Gear documentation: Installation and Getting Started %% getstart.tex -- Flight Gear documentation: Installation and Getting Started
%% Title file %% Title file
%% %%
%% Written by Michael Basler, started September 1998. %% Written by Michael Basler, started September 1998.
%% %%
%% Copyright (C) 1999 Michael Basler (pmb@knUUt.de) %% Copyright (C) 1999 Michael Basler (pmb@knUUt.de)
%% %%
%% %%
%% This program is free software; you can redistribute it and/or %% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as %% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the %% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version. %% License, or (at your option) any later version.
%% %%
%% This program is distributed in the hope that it will be useful, but %% This program is distributed in the hope that it will be useful, but
%% WITHOUT ANY WARRANTY; without even the implied warranty of %% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU %% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%% General Public License for more details. %% General Public License for more details.
%% %%
%% You should have received a copy of the GNU General Public License %% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software %% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. %% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%% %%
%% $Id: getstart.tex,v 0.20 1999/06/04 michael %% $Id: getstart.tex,v 0.20 1999/06/04 michael
%% (Log is kept at end of this file) %% (Log is kept at end of this file)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\title{FlightGear Flight Simulator -- Installation and Getting Started} \title{FlightGear Flight Simulator -- Installation and Getting Started}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\author{ \author{
Michael Basler (\mail{pmb@knUUt.de})\\ Michael Basler (\mail{pmb@knUUt.de})\\
Bernhard Buckel Bernhard Buckel
(\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\ (\mail{buckel@wmad95.mathematik.uni-wuerzburg.de})\\
{ \setlength{\fboxsep}{12mm}\setlength{\fboxrule}{0pt} { \setlength{\fboxsep}{12mm}\setlength{\fboxrule}{0pt}
\fbox{ \fbox{
\includegraphics[clip,width=10.0cm]{start.eps} \includegraphics[clip,width=10.0cm]{start.eps}
}}} }}}
\date{June 4, 1999} \date{June 30, 1999}
\maketitle \maketitle
\tableofcontents \tableofcontents
%% Revision 0.00 1998/09/08 michael %% Revision 0.00 1998/09/08 michael
%% Initial revision for version 0.53. %% Initial revision for version 0.53.
%% revision 0.10 1998/10/01 michael %% revision 0.10 1998/10/01 michael
%% final proofreading for release %% final proofreading for release
%% revision 0.11 1998/11/01 michael %% revision 0.11 1998/11/01 michael
%% added title pic %% added title pic