Tweaks ...
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1 changed files with 11 additions and 4 deletions
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@ -28,18 +28,25 @@ int main() {
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Point3D pc = sgGeodToCart( pgd );
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Point3D pc = sgGeodToCart( pgd );
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cout << " cartesian = " << pc << endl;
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cout << " cartesian = " << pc << endl;
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sgMat4 UP;
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sgMat4 GEOD_UP;
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sgVec3 geod_up;
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sgVec3 geod_up;
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sgMakeRotMat4( UP, lon, 0.0, -lat );
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sgMakeRotMat4( GEOD_UP, lon, 0.0, -lat );
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sgSetVec3( geod_up, UP[0][0], UP[0][1], UP[0][2] );
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sgSetVec3( geod_up, GEOD_UP[0][0], GEOD_UP[0][1], GEOD_UP[0][2] );
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cout << " geod up = " << geod_up[0] << ", " << geod_up[1] << ", "
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cout << " geod up = " << geod_up[0] << ", " << geod_up[1] << ", "
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<< geod_up[2] << endl;
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<< geod_up[2] << endl;
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sgMat4 GEOC_UP;
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sgVec3 geoc_up;
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sgMakeRotMat4( GEOC_UP, lon, 0.0, -lat_geoc * RAD_TO_DEG );
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sgSetVec3( geoc_up, GEOC_UP[0][0], GEOC_UP[0][1], GEOC_UP[0][2] );
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cout << " geoc up = " << geoc_up[0] << ", " << geoc_up[1] << ", "
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<< geoc_up[2] << endl;
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double slope = geod_up[2] / geod_up[0];
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double slope = geod_up[2] / geod_up[0];
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double intercept = pc.z() - slope * pc.x();
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double intercept = pc.z() - slope * pc.x();
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cout << " Z intercept (based on geodetic up) = " << intercept << endl;
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cout << " Z intercept (based on geodetic up) = " << intercept << endl;
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slope = pc.z() / pc.x();
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slope = geoc_up[2] / geoc_up[0];
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intercept = pc.z() - slope * pc.x();
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intercept = pc.z() - slope * pc.x();
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cout << " Z intercept (based on geocentric up) = " << intercept << endl;
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cout << " Z intercept (based on geocentric up) = " << intercept << endl;
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