Minor tweaks ...
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@ -17,4 +17,5 @@ construct_LDADD = \
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INCLUDES += \
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INCLUDES += \
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-I$(top_builddir) \
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-I$(top_builddir) \
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-I$(top_builddir)/Lib \
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-I$(top_builddir)/Lib \
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-I$(top_builddir)/Tools/Lib \
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-I$(top_builddir)/Tools/Construct
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-I$(top_builddir)/Tools/Construct
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@ -141,7 +141,9 @@ void triangulate( const FGArray& array, const FGClipper& clipper,
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gpc_polys = clipper.get_polys_clipped();
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gpc_polys = clipper.get_polys_clipped();
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cout << "ready to build node list and polygons" << endl;
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t.build( gpc_polys );
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t.build( gpc_polys );
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cout << "done building node list and polygons" << endl;
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}
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}
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@ -157,6 +159,8 @@ main(int argc, char **argv) {
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lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
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lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
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// lon = -110.664244; lat = 33.352890; // P13
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// lon = -110.664244; lat = 33.352890; // P13
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lon = -89.744682312011719; lat= 29.314495086669922;
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FGBucket b( lon, lat );
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FGBucket b( lon, lat );
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// load and fit grid of elevation data
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// load and fit grid of elevation data
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@ -174,6 +178,9 @@ main(int argc, char **argv) {
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// $Log$
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// $Log$
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// Revision 1.3 1999/03/19 00:26:52 curt
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// Minor tweaks ...
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//
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// Revision 1.2 1999/03/17 23:49:52 curt
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// Revision 1.2 1999/03/17 23:49:52 curt
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// Started work on Triangulate/ section.
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// Started work on Triangulate/ section.
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//
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//
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