Don't restore initial screen geometry because there is nothing in fg_os* to resize an existing window.
Old behavior was to just resize the GL viewport, which doesn't necessarily match the fg window size.
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@ -73,6 +73,11 @@ void reInit(puObject *cb)
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// update our position based on current presets
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// update our position based on current presets
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fgInitPosition();
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fgInitPosition();
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// We don't know how to resize the window, so keep the last values
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// for xsize and ysize, and don't use the one set initially
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fgSetInt("/sim/startup/xsize",xsize);
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fgSetInt("/sim/startup/ysize",ysize);
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SGTime *t = globals->get_time_params();
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SGTime *t = globals->get_time_params();
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delete t;
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delete t;
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t = fgInitTime();
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t = fgInitTime();
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