1999-02-13 01:12:03 +00:00
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// controls.hxx -- defines a standard interface to all flight sim controls
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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1999-05-08 03:19:08 +00:00
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// (Log is kept at end of this file)
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1999-02-13 01:12:03 +00:00
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#ifndef _CONTROLS_HXX
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#define _CONTROLS_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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// Define a structure containing the control parameters
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class FGControls {
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public:
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static const int ALL_ENGINES = -1;
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static const int MAX_ENGINES = 10;
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static const int ALL_WHEELS = -1;
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static const int MAX_WHEELS = 3;
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private:
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double aileron;
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double elevator;
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double elevator_trim;
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double rudder;
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double throttle[MAX_ENGINES];
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double brake[MAX_WHEELS];
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public:
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FGControls();
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~FGControls();
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// Query functions
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inline double get_aileron() const { return aileron; }
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inline double get_elevator() const { return elevator; }
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inline double get_elevator_trim() const { return elevator_trim; }
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inline double get_rudder() const { return rudder; }
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inline double get_throttle(int engine) const { return throttle[engine]; }
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inline double get_brake(int wheel) const { return brake[wheel]; }
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// Update functions
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inline void set_aileron( double pos ) {
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aileron = pos;
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if ( aileron < -1.0 ) aileron = -1.0;
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if ( aileron > 1.0 ) aileron = 1.0;
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}
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inline void move_aileron( double amt ) {
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aileron += amt;
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if ( aileron < -1.0 ) aileron = -1.0;
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if ( aileron > 1.0 ) aileron = 1.0;
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}
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inline void set_elevator( double pos ) {
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elevator = pos;
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if ( elevator < -1.0 ) elevator = -1.0;
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if ( elevator > 1.0 ) elevator = 1.0;
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}
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inline void move_elevator( double amt ) {
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elevator += amt;
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if ( elevator < -1.0 ) elevator = -1.0;
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if ( elevator > 1.0 ) elevator = 1.0;
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}
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inline void set_elevator_trim( double pos ) {
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elevator_trim = pos;
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if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
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if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
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}
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inline void move_elevator_trim( double amt ) {
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elevator_trim += amt;
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if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
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if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
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}
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inline void set_rudder( double pos ) {
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rudder = pos;
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if ( rudder < -1.0 ) rudder = -1.0;
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if ( rudder > 1.0 ) rudder = 1.0;
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}
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inline void move_rudder( double amt ) {
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rudder += amt;
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if ( rudder < -1.0 ) rudder = -1.0;
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if ( rudder > 1.0 ) rudder = 1.0;
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}
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inline void set_throttle( int engine, double pos ) {
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if ( engine == ALL_ENGINES ) {
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for ( int i = 0; i < MAX_ENGINES; i++ ) {
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throttle[i] = pos;
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if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
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if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
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}
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} else {
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if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
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throttle[engine] = pos;
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if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
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if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
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}
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}
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}
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inline void move_throttle( int engine, double amt ) {
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if ( engine == ALL_ENGINES ) {
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for ( int i = 0; i < MAX_ENGINES; i++ ) {
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throttle[i] += amt;
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if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
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if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
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}
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} else {
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if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
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throttle[engine] += amt;
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if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
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if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
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}
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}
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}
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inline void set_brake( int wheel, double pos ) {
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if ( wheel == ALL_WHEELS ) {
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for ( int i = 0; i < MAX_WHEELS; i++ ) {
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brake[i] = pos;
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if ( brake[i] < 0.0 ) brake[i] = 0.0;
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if ( brake[i] > 1.0 ) brake[i] = 1.0;
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}
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} else {
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if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
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brake[wheel] = pos;
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if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
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if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
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}
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}
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}
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inline void move_brake( int wheel, double amt ) {
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if ( wheel == ALL_WHEELS ) {
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for ( int i = 0; i < MAX_WHEELS; i++ ) {
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brake[i] += amt;
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if ( brake[i] < 0.0 ) brake[i] = 0.0;
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if ( brake[i] > 1.0 ) brake[i] = 1.0;
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}
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} else {
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if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
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brake[wheel] += amt;
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if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
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if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
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}
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}
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}
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};
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extern FGControls controls;
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#endif // _CONTROLS_HXX
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1999-05-08 03:19:08 +00:00
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// $Log$
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2000-05-27 05:48:14 +00:00
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// Revision 1.10 2000/05/27 03:48:15 curt
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// 5/26/2000 updated from Jon and Tony.
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Updates from the Jon and Tony show.
Tony submitted:
JSBsim:
Added trimming routine, it is longitudinal & in-air only at this point
Added support for taking wind & weather data from external source
Added support for flaps.
Added independently settable pitch trim
Added alphamin and max to config file, stall modeling and warning to
follow
c172.cfg:
Flaps!
Adjusted Cmo, model should be speed stable now
FG:
Hooked up Christian's weather code, should be using it soon.
Hooked up the trimming routine. Note that the X-15 will not trim.
This is not a model or trimming routine deficiency, just the
nature of the X-15
The trimming routine sets the pitch trim and and throttle at startup.
The throttle is set using Norman's code for the autothrottle so the
autothrottle is on by default. --notrim will turn it off.
Added --vc, --mach, and --notrim switches
(vc is airspeed in knots)
uBody, vBody, and wBody are still supported, last one entered
on the command line counts, i.e. you can set vc or mach or u,v,
and w but any combination will be ignored.
2000-05-16 21:35:11 +00:00
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//
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// Revision 1.5 2000/05/12 22:45:35 jsb
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// Removed extraneous namespace identifiers and header files
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2000-04-28 19:59:46 +00:00
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//
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// Revision 1.4 2000/04/26 10:55:57 jsb
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// Made changes as required by Curt to install JSBSim into FGFS
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//
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2000-04-24 23:49:06 +00:00
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// Revision 1.7 2000/04/24 21:49:07 curt
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// Updated JSBsim code.
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//
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// Revision 1.3 2000/04/15 13:16:54 jsb
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// In good shape, now, changes to Coefficient and aircraft, mostly, with new commands added and inputs and outputs separated.
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//
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1999-09-07 23:15:45 +00:00
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// Revision 1.6 1999/09/07 21:15:45 curt
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// Updates to get engine working.
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1999-05-08 03:19:08 +00:00
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//
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// Revision 1.1 1999/02/13 01:12:03 curt
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// Initial Revision.
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//
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// Revision 1.3 1998/12/05 16:13:13 curt
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// Renamed class fgCONTROLS to class FGControls.
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//
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// Revision 1.2 1998/10/25 14:08:42 curt
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// Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
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//
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// Revision 1.1 1998/10/18 01:51:07 curt
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// c++-ifying ...
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//
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// Revision 1.17 1998/09/29 14:57:00 curt
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// c++-ified some comments.
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//
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// Revision 1.16 1998/09/29 02:01:32 curt
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// Added a brake.
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//
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// Revision 1.15 1998/04/25 22:06:27 curt
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// Edited cvs log messages in source files ... bad bad bad!
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//
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// Revision 1.14 1998/04/22 13:26:19 curt
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// C++ - ifing the code a bit.
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//
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// Revision 1.13 1998/04/21 17:02:35 curt
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// Prepairing for C++ integration.
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//
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// Revision 1.12 1998/02/09 22:56:48 curt
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// Removed "depend" files from cvs control. Other minor make tweaks.
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//
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// Revision 1.11 1998/02/07 15:29:36 curt
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// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
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// <chotchkiss@namg.us.anritsu.com>
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//
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// Revision 1.10 1998/01/27 00:47:52 curt
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// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
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// system and commandline/config file processing code.
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//
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// Revision 1.9 1998/01/22 02:59:31 curt
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// Changed #ifdef FILE_H to #ifdef _FILE_H
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//
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// Revision 1.8 1998/01/19 18:40:22 curt
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// Tons of little changes to clean up the code and to remove fatal errors
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// when building with the c++ compiler.
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//
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// Revision 1.7 1997/12/15 23:54:36 curt
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// Add xgl wrappers for debugging.
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// Generate terrain normals on the fly.
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//
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// Revision 1.6 1997/12/10 22:37:41 curt
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// Prepended "fg" on the name of all global structures that didn't have it yet.
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// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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//
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// Revision 1.5 1997/08/27 03:30:02 curt
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// Changed naming scheme of basic shared structures.
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//
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// Revision 1.4 1997/07/23 21:52:18 curt
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// Put comments around the text after an #endif for increased portability.
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//
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// Revision 1.3 1997/05/31 19:16:27 curt
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// Elevator trim added.
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//
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// Revision 1.2 1997/05/23 15:40:33 curt
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// Added GNU copyright headers.
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//
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// Revision 1.1 1997/05/16 15:59:48 curt
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// Initial revision.
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//
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