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flightgear/src/FDM/JSBSim/FGControls.h

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1999-02-13 01:12:03 +00:00
// controls.hxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
1999-05-08 03:19:08 +00:00
// (Log is kept at end of this file)
1999-02-13 01:12:03 +00:00
#ifndef _CONTROLS_HXX
#define _CONTROLS_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
// Define a structure containing the control parameters
class FGControls {
public:
static const int ALL_ENGINES = -1;
static const int MAX_ENGINES = 10;
static const int ALL_WHEELS = -1;
static const int MAX_WHEELS = 3;
private:
double aileron;
double elevator;
double elevator_trim;
double rudder;
double throttle[MAX_ENGINES];
double brake[MAX_WHEELS];
public:
FGControls();
~FGControls();
// Query functions
inline double get_aileron() const { return aileron; }
inline double get_elevator() const { return elevator; }
inline double get_elevator_trim() const { return elevator_trim; }
inline double get_rudder() const { return rudder; }
inline double get_throttle(int engine) const { return throttle[engine]; }
inline double get_brake(int wheel) const { return brake[wheel]; }
// Update functions
inline void set_aileron( double pos ) {
aileron = pos;
if ( aileron < -1.0 ) aileron = -1.0;
if ( aileron > 1.0 ) aileron = 1.0;
}
inline void move_aileron( double amt ) {
aileron += amt;
if ( aileron < -1.0 ) aileron = -1.0;
if ( aileron > 1.0 ) aileron = 1.0;
}
inline void set_elevator( double pos ) {
elevator = pos;
if ( elevator < -1.0 ) elevator = -1.0;
if ( elevator > 1.0 ) elevator = 1.0;
}
inline void move_elevator( double amt ) {
elevator += amt;
if ( elevator < -1.0 ) elevator = -1.0;
if ( elevator > 1.0 ) elevator = 1.0;
}
inline void set_elevator_trim( double pos ) {
elevator_trim = pos;
if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
}
inline void move_elevator_trim( double amt ) {
elevator_trim += amt;
if ( elevator_trim < -1.0 ) elevator_trim = -1.0;
if ( elevator_trim > 1.0 ) elevator_trim = 1.0;
}
inline void set_rudder( double pos ) {
rudder = pos;
if ( rudder < -1.0 ) rudder = -1.0;
if ( rudder > 1.0 ) rudder = 1.0;
}
inline void move_rudder( double amt ) {
rudder += amt;
if ( rudder < -1.0 ) rudder = -1.0;
if ( rudder > 1.0 ) rudder = 1.0;
}
inline void set_throttle( int engine, double pos ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] = pos;
if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] = pos;
if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
}
}
}
inline void move_throttle( int engine, double amt ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] += amt;
if ( throttle[i] < 0.0 ) throttle[i] = 0.0;
if ( throttle[i] > 1.0 ) throttle[i] = 1.0;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] += amt;
if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0;
if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0;
}
}
}
inline void set_brake( int wheel, double pos ) {
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] = pos;
if ( brake[i] < 0.0 ) brake[i] = 0.0;
if ( brake[i] > 1.0 ) brake[i] = 1.0;
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] = pos;
if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
}
}
}
inline void move_brake( int wheel, double amt ) {
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] += amt;
if ( brake[i] < 0.0 ) brake[i] = 0.0;
if ( brake[i] > 1.0 ) brake[i] = 1.0;
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] += amt;
if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0;
if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0;
}
}
}
};
extern FGControls controls;
#endif // _CONTROLS_HXX
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// $Log$
// Revision 1.9 2000/05/16 19:35:11 curt
// Updates from the Jon and Tony show.
//
// Tony submitted:
//
// JSBsim:
// Added trimming routine, it is longitudinal & in-air only at this point
// Added support for taking wind & weather data from external source
// Added support for flaps.
// Added independently settable pitch trim
// Added alphamin and max to config file, stall modeling and warning to
// follow
//
// c172.cfg:
// Flaps!
// Adjusted Cmo, model should be speed stable now
//
// FG:
// Hooked up Christian's weather code, should be using it soon.
// Hooked up the trimming routine. Note that the X-15 will not trim.
// This is not a model or trimming routine deficiency, just the
// nature of the X-15
// The trimming routine sets the pitch trim and and throttle at startup.
// The throttle is set using Norman's code for the autothrottle so the
// autothrottle is on by default. --notrim will turn it off.
// Added --vc, --mach, and --notrim switches
// (vc is airspeed in knots)
// uBody, vBody, and wBody are still supported, last one entered
// on the command line counts, i.e. you can set vc or mach or u,v,
// and w but any combination will be ignored.
//
// Revision 1.5 2000/05/12 22:45:35 jsb
// Removed extraneous namespace identifiers and header files
2000-04-28 19:59:46 +00:00
//
// Revision 1.4 2000/04/26 10:55:57 jsb
// Made changes as required by Curt to install JSBSim into FGFS
//
2000-04-24 23:49:06 +00:00
// Revision 1.7 2000/04/24 21:49:07 curt
// Updated JSBsim code.
//
// Revision 1.3 2000/04/15 13:16:54 jsb
// In good shape, now, changes to Coefficient and aircraft, mostly, with new commands added and inputs and outputs separated.
//
1999-09-07 23:15:45 +00:00
// Revision 1.6 1999/09/07 21:15:45 curt
// Updates to get engine working.
1999-05-08 03:19:08 +00:00
//
// Revision 1.1 1999/02/13 01:12:03 curt
// Initial Revision.
//
// Revision 1.3 1998/12/05 16:13:13 curt
// Renamed class fgCONTROLS to class FGControls.
//
// Revision 1.2 1998/10/25 14:08:42 curt
// Turned "struct fgCONTROLS" into a class, with inlined accessor functions.
//
// Revision 1.1 1998/10/18 01:51:07 curt
// c++-ifying ...
//
// Revision 1.17 1998/09/29 14:57:00 curt
// c++-ified some comments.
//
// Revision 1.16 1998/09/29 02:01:32 curt
// Added a brake.
//
// Revision 1.15 1998/04/25 22:06:27 curt
// Edited cvs log messages in source files ... bad bad bad!
//
// Revision 1.14 1998/04/22 13:26:19 curt
// C++ - ifing the code a bit.
//
// Revision 1.13 1998/04/21 17:02:35 curt
// Prepairing for C++ integration.
//
// Revision 1.12 1998/02/09 22:56:48 curt
// Removed "depend" files from cvs control. Other minor make tweaks.
//
// Revision 1.11 1998/02/07 15:29:36 curt
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.10 1998/01/27 00:47:52 curt
// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
// system and commandline/config file processing code.
//
// Revision 1.9 1998/01/22 02:59:31 curt
// Changed #ifdef FILE_H to #ifdef _FILE_H
//
// Revision 1.8 1998/01/19 18:40:22 curt
// Tons of little changes to clean up the code and to remove fatal errors
// when building with the c++ compiler.
//
// Revision 1.7 1997/12/15 23:54:36 curt
// Add xgl wrappers for debugging.
// Generate terrain normals on the fly.
//
// Revision 1.6 1997/12/10 22:37:41 curt
// Prepended "fg" on the name of all global structures that didn't have it yet.
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
//
// Revision 1.5 1997/08/27 03:30:02 curt
// Changed naming scheme of basic shared structures.
//
// Revision 1.4 1997/07/23 21:52:18 curt
// Put comments around the text after an #endif for increased portability.
//
// Revision 1.3 1997/05/31 19:16:27 curt
// Elevator trim added.
//
// Revision 1.2 1997/05/23 15:40:33 curt
// Added GNU copyright headers.
//
// Revision 1.1 1997/05/16 15:59:48 curt
// Initial revision.
//