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flightgear/Scenery/planets.c

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/**************************************************************************
* planets.c
*
* Written 1997 by Durk Talsma, started October, 1997. For the flight gear
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include "../Time/fg_time.h"
#include "orbits.h"
#include "planets.h"
#include "sun.h"
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
struct OrbElements theSun,
struct fgTIME t)
{
struct CelestialCoord
result;
struct SunPos
SolarPosition;
double
eccAnom, r, v, ecl, actTime,
xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze;
actTime = fgCalcActTime(t);
/* calculate the angle between ecliptic and equatorial coordinate system */
ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime);
/* calculate the eccentric anomaly */
eccAnom = fgCalcEccAnom(planet.M, planet.e);
/* calculate the planets distance (r) and true anomaly (v) */
xv = planet.a * (cos(eccAnom) - planet.e);
yv = planet.a * (sqrt(1.0 - planet.e*planet.e) * sin(eccAnom));
v = atan2(yv, xv);
r = sqrt ( xv*xv + yv*yv);
/* calculate the planets position in 3-dimensional space */
xh = r * ( cos(planet.N) * cos(v+planet.w) - sin(planet.N) * sin(v+planet.w) * cos(planet.i));
yh = r * ( sin(planet.N) * cos(v+planet.w) + cos(planet.N) * sin(v+planet.w) * cos(planet.i));
zh = r * ( sin(v+planet.w) * sin(planet.i));
/* calculate the ecleptic longitude and latitude */
/*
lonecl = atan2(yh, xh);
latecl = atan2(zh, sqrt ( xh*xh + yh*yh));
*/
/* calculate the solar position */
SolarPosition = fgCalcSunPos(theSun);
xg = xh + SolarPosition.xs;
yg = yh + SolarPosition.ys;
zg = zh;
xe = xg;
ye = yg * cos(ecl) - zg * sin(ecl);
ze = yg * sin(ecl) + zg * cos(ecl);
result.RightAscension = atan2(ye,xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
return result;
}
/* $Log$
/* Revision 1.2 1997/12/12 21:41:29 curt
/* More light/material property tweaking ... still a ways off.
/*
* Revision 1.1 1997/10/25 03:16:10 curt
* Initial revision of code contributed by Durk Talsma.
*
*/