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flightgear/Simulator/Weather/weather.hxx

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// weather.hxx -- routines to model weather
//
// Written by Curtis Olson, started July 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _WEATHER_HXX
#define _WEATHER_HXX
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// holds the current weather values
class FGWeather {
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private:
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double visibility;
GLfloat fog_exp_density;
GLfloat fog_exp2_density;
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public:
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FGWeather();
~FGWeather();
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void Init();
void Update();
inline double get_visibility() const { return visibility; }
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inline void set_visibility( double v ) {
// in meters
visibility = v;
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// for GL_FOG_EXP
fog_exp_density = -log(0.01 / visibility);
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// for GL_FOG_EXP2
fog_exp2_density = sqrt( -log(0.01) ) / visibility;
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// Set correct opengl fog density
xglFogf (GL_FOG_DENSITY, fog_exp2_density);
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// FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << w->fog_density );
}
};
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extern FGWeather current_weather;
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#endif // _WEATHER_HXX
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