// weather.hxx -- routines to model weather // // Written by Curtis Olson, started July 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _WEATHER_HXX #define _WEATHER_HXX // holds the current weather values class FGWeather { private: double visibility; GLfloat fog_exp_density; GLfloat fog_exp2_density; public: FGWeather(); ~FGWeather(); void Init(); void Update(); inline double get_visibility() const { return visibility; } inline void set_visibility( double v ) { // in meters visibility = v; // for GL_FOG_EXP fog_exp_density = -log(0.01 / visibility); // for GL_FOG_EXP2 fog_exp2_density = sqrt( -log(0.01) ) / visibility; // Set correct opengl fog density xglFogf (GL_FOG_DENSITY, fog_exp2_density); // FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << w->fog_density ); } }; extern FGWeather current_weather; #endif // _WEATHER_HXX