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flightgear/Simulator/Cockpit/hud.hxx

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// hud.hxx -- hud defines and prototypes (initial draft)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifndef _HUD_HXX
#define _HUD_HXX
#ifndef __cplusplus
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# error This library requires C++
#endif
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_VALUES_H
# include <values.h> // for MAXINT
#endif
#include <deque> // STL double ended queue
#include <fg_typedefs.h>
#include <fg_constants.h>
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#include <Aircraft/aircraft.hxx>
#include <FDM/flight.hxx>
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#include <Controls/controls.hxx>
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FG_USING_STD(deque);
#ifndef WIN32
typedef struct {
int x, y;
} POINT;
typedef struct {
int top, bottom, left, right;
} RECT;
#endif
// View mode definitions
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enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
// DAY, NIGHT and brightness levels need to be visible where dialogs and
// controls can be used to set intensity and appropriate color. This will
// be moved.
// Hud general constants
#define DAY 1
#define NIGHT 2
#define BRT_BLACK 3
#define BRT_DARK 4
#define BRT_MEDIUM 5
#define BRT_LIGHT 6
#define SIZE_SMALL 7
#define SIZE_LARGE 8
// Label constants
#define SMALL 1
#define LARGE 2
#define BLINK 3
#define NOBLINK 4
enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
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// Ladder constants
#define NONE 1
#define UPPER_LEFT 2
#define UPPER_CENTER 3
#define UPPER_RIGHT 4
#define CENTER_RIGHT 5
#define LOWER_RIGHT 6
#define LOWER_CENTER 7
#define LOWER_LEFT 8
#define CENTER_LEFT 9
#define SOLID_LINES 10
#define DASHED_LINES 11
#define DASHED_NEG_LINES 12
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#define HORIZON_FIXED 1
#define HORIZON_MOVING 2
#define LABEL_COUNTER 1
#define LABEL_WARNING 2
#define HUDS_AUTOTICKS 0x0001
#define HUDS_VERT 0x0002
#define HUDS_HORZ 0x0000
#define HUDS_TOP 0x0004
#define HUDS_BOTTOM 0x0008
#define HUDS_LEFT HUDS_TOP
#define HUDS_RIGHT HUDS_BOTTOM
#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
#define HUDS_NOTICKS 0x0010
#define HUDS_ARITHTIC 0x0020
#define HUDS_DECITICS 0x0040
#define HUDS_NOTEXT 0x0080
// Ladder orientaion
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// #define HUD_VERTICAL 1
// #define HUD_HORIZONTAL 2
// #define HUD_FREEFLOAT 3
// Ladder orientation modes
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// #define HUD_LEFT 1
// #define HUD_RIGHT 2
// #define HUD_TOP 1
// #define HUD_BOTTOM 2
// #define HUD_V_LEFT 1
// #define HUD_V_RIGHT 2
// #define HUD_H_TOP 1
// #define HUD_H_BOTTOM 2
// Ladder sub-types
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// #define HUD_LIM 1
// #define HUD_NOLIM 2
// #define HUD_CIRC 3
// #define HUD_INSTR_LADDER 1
// #define HUD_INSTR_CLADDER 2
// #define HUD_INSTR_HORIZON 3
// #define HUD_INSTR_LABEL 4
extern double get_throttleval ( void );
extern double get_aileronval ( void );
extern double get_elevatorval ( void );
extern double get_elev_trimval( void );
extern double get_rudderval ( void );
extern double get_speed ( void );
extern double get_aoa ( void );
extern double get_roll ( void );
extern double get_pitch ( void );
extern double get_heading ( void );
extern double get_altitude ( void );
extern double get_agl ( void );
extern double get_sideslip ( void );
extern double get_frame_rate ( void );
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extern double get_latitude ( void );
extern double get_lat_min ( void );
extern double get_longitude ( void );
extern double get_long_min ( void );
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extern double get_fov ( void );
extern double get_vfc_ratio ( void );
extern double get_vfc_tris_drawn ( void );
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extern double get_climb_rate ( void );
enum hudinstype{ HUDno_instr,
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HUDscale,
HUDlabel,
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HUDladder,
HUDcirc_ladder,
HUDhorizon,
HUDguage,
HUDdual_inst,
HUDmoving_scale,
HUDtbi
};
typedef struct gltagRGBTRIPLE { // rgbt
GLfloat Blue;
GLfloat Green;
GLfloat Red;
} glRGBTRIPLE;
class instr_item { // An Abstract Base Class (ABC)
private:
static UINT instances; // More than 64K instruments? Nah!
static int brightness;
static glRGBTRIPLE color;
UINT handle;
RECT scrn_pos; // Framing - affects scale dimensions
// and orientation. Vert vs Horz, etc.
DBLFNPTR load_value_fn;
double disp_factor; // Multiply by to get numbers shown on scale.
UINT opts;
bool is_enabled;
bool broken;
UINT scr_span; // Working values for draw;
POINT mid_span; //
public:
instr_item( int x,
int y,
UINT height,
UINT width,
DBLFNPTR data_source,
double data_scaling,
UINT options,
bool working = true);
instr_item( const instr_item & image );
instr_item & operator = ( const instr_item & rhs );
virtual ~instr_item ();
int get_brightness ( void ) { return brightness;}
RECT get_location ( void ) { return scrn_pos; }
bool is_broken ( void ) { return broken; }
bool enabled ( void ) { return is_enabled;}
bool data_available ( void ) { return !!load_value_fn; }
double get_value ( void ) { return load_value_fn(); }
double data_scaling ( void ) { return disp_factor; }
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
virtual void display_enable( bool working ) { is_enabled = !! working;}
virtual void update( void );
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
UINT get_Handle( void );
virtual void draw( void ) = 0; // Required method in derived classes
};
typedef deque< instr_item * > HudContainerType;
typedef HudContainerType::iterator HudIterator;
typedef instr_item *HIptr;
extern HudContainerType HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
// object pointers.
class instr_label : public instr_item {
private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
public:
instr_label( int x,
int y,
UINT width,
UINT height,
DBLFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
double scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
int blinking = NOBLINK,
bool working = true);
~instr_label();
instr_label( const instr_label & image);
instr_label & operator = (const instr_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef instr_label * pInstlabel;
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
// does not draw itself, but is not instanciable.
//
class instr_scale : public instr_item {
private:
double range_shown; // Width Units.
double Maximum_value; // ceiling.
double Minimum_value; // Representation floor.
double scale_factor; // factor => screen units/range values.
UINT Maj_div; // major division marker units
UINT Min_div; // minor division marker units
UINT Modulo; // Roll over point
int signif_digits; // digits to show to the right.
public:
instr_scale( int x,
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
UINT options,
double show_range,
double max_value = 100.0,
double min_value = 0.0,
double disp_scaling = 1.0,
UINT major_divs = 10,
UINT minor_divs = 5,
UINT rollover = 0,
int dp_showing = 2,
bool working = true);
virtual ~instr_scale();
instr_scale( const instr_scale & image);
instr_scale & operator = (const instr_scale & rhs);
virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
UINT div_min ( void ) { return Min_div;}
UINT div_max ( void ) { return Maj_div;}
double min_val ( void ) { return Minimum_value;}
double max_val ( void ) { return Maximum_value;}
UINT modulo ( void ) { return Modulo; }
double factor ( void ) { return scale_factor;}
double range_to_show( void ) { return range_shown;}
};
// hud_card_ This class displays the indicated quantity on
// a scale that moves past the pointer. It may be
// horizontal or vertical, read above(left) or below(right) of the base
// line.
class hud_card : public instr_scale {
private:
double val_span;
double half_width_units;
public:
hud_card( int x,
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
UINT options,
double maxValue = 100.0,
double minValue = 0.0,
double disp_scaling = 1.0,
UINT major_divs = 10,
UINT minor_divs = 5,
UINT modulator = 100,
int dp_showing = 2,
double value_span = 100.0,
bool working = true);
~hud_card();
hud_card( const hud_card & image);
hud_card & operator = (const hud_card & rhs );
// virtual void display_enable( bool setting );
virtual void draw( void ); // Required method in base class
};
typedef hud_card * pCardScale;
class guage_instr : public instr_scale {
private:
public:
guage_instr( int x,
int y,
UINT width,
UINT height,
DBLFNPTR load_fn,
UINT options,
double disp_scaling = 1.0,
double maxValue = 100,
double minValue = 0,
UINT major_divs = 50,
UINT minor_divs = 0,
int dp_showing = 2,
UINT modulus = 0,
bool working = true);
~guage_instr();
guage_instr( const guage_instr & image);
guage_instr & operator = (const guage_instr & rhs );
virtual void draw( void ); // Required method in base class
};
typedef guage_instr * pGuageInst;
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
class dual_instr_item : public instr_item {
private:
DBLFNPTR alt_data_source;
public:
dual_instr_item ( int x,
int y,
UINT width,
UINT height,
DBLFNPTR chn1_source,
DBLFNPTR chn2_source,
bool working = true,
UINT options = HUDS_TOP);
virtual ~dual_instr_item() {};
dual_instr_item( const dual_instr_item & image);
dual_instr_item & operator = (const dual_instr_item & rhs );
double current_ch1( void ) { return alt_data_source();}
double current_ch2( void ) { return get_value();}
virtual void draw ( void ) { }
};
class fgTBI_instr : public dual_instr_item {
private:
UINT BankLimit;
UINT SlewLimit;
UINT scr_hole;
public:
fgTBI_instr( int x,
int y,
UINT width,
UINT height,
DBLFNPTR chn1_source = get_roll,
DBLFNPTR chn2_source = get_sideslip,
double maxBankAngle = 45.0,
double maxSlipAngle = 5.0,
UINT gap_width = 5.0,
bool working = true);
fgTBI_instr( const fgTBI_instr & image);
fgTBI_instr & operator = (const fgTBI_instr & rhs );
~fgTBI_instr();
UINT bank_limit( void ) { return BankLimit;}
UINT slew_limit( void ) { return SlewLimit;}
virtual void draw( void ); // Required method in base class
};
typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
private:
UINT width_units;
int div_units;
UINT minor_div;
UINT label_pos;
UINT scr_hole;
double vmax;
double vmin;
double factor;
public:
HudLadder( int x,
int y,
UINT width,
UINT height,
DBLFNPTR ptch_source = get_roll,
DBLFNPTR roll_source = get_pitch,
double span_units = 45.0,
double division_units = 10.0,
double minor_division = 0.0,
UINT screen_hole = 70,
UINT lbl_pos = 0,
bool working = true );
~HudLadder();
HudLadder( const HudLadder & image );
HudLadder & operator = ( const HudLadder & rhs );
virtual void draw( void );
};
//using namespace std;
//deque <instr_item> * Hdeque_ptr;
extern void HUD_brightkey( bool incr_bright );
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
extern void fgUpdateHUD( void );
extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
extern void drawOneLine ( RECT &rect);
extern void textString ( int x,
int y,
char *msg,
void *font = GLUT_BITMAP_8_BY_13);
extern void strokeString( int x,
int y,
char *msg,
void *font = GLUT_STROKE_ROMAN,
float theta = 0);
/*
bool AddHUDInstrument( instr_item *pBlackBox );
void DrawHUD ( void );
bool DamageInstrument( INSTR_HANDLE unit );
bool RepairInstrument( INSTR_HANDLE unit );
void fgUpdateHUD ( Hptr hud );
void fgUpdateHUD2( Hptr hud ); // Future use?
void fgHUDSetTimeMode( Hptr hud, int time_of_day );
*/
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#endif // _HUD_H
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